When iconic weapons/gears are the useless ones in the game

Recommended Videos

Paragon Fury

The Loud Shadow
Jan 23, 2009
5,161
0
0
CaitSeith said:
Starter Pokémons. Yeah, kinda utilitarian to consider them just weapons; but that doesn't deny that they are iconic and never the strongest ones.
But aren't several of the starter Pokemon considered Top Tier in the game? I could've sworn that at least a couple like Blaziken and Swampert ranked quite highly.
 

American Tanker

New member
Feb 25, 2015
563
0
0
It's funny how, in Mass Effect, the "Onyx" Armor was among the worst in the game. But yet, in the sequels, every armor for Shepard with the exception of a handful of sets that can't be customized all feature the N7 badge.

Not to mention that, in both ME2 & 3, Shep's default armor heavily resembles the old Onyx gear from ME1. To be quite honest, I ran the Kassa "Colossus" series armors on pretty much everyone in ME1.

EDIT: Also, the starting guns in all of the main ME games, since I'm thinking on it. The exceptions being the M-3 Predator in ME2, and the M-8 Avenger in ME3. Just my opinion, of course. But still, starter guns in the series are generally crap.
 

Pyrian

Hat Man
Legacy
Jul 8, 2011
1,399
8
13
San Diego, CA
Country
US
Gender
Male
The Half-Life crowbar is useful for breaking random crates and obstacles all the way through the game.

Marketing dictates that cover art weapons should look serious, while top-tier items tend to look over-the-top and actually seem kind of silly out of context. (Or in context, for that matter.) Imagine the Doom marine wielding the iconic BFG. What does it even look like in 3rd person?
 

Specter Von Baren

Annoying Green Gadfly
Legacy
Aug 25, 2013
5,637
2,859
118
I don't know, send help!
Country
USA
Gender
Cuttlefish
CaitSeith said:
Specter Von Baren said:
CaitSeith said:
Starter Pok?mons. Yeah, kinda utilitarian to consider them just weapons; but that doesn't deny that they are iconic and never the strongest ones.
Eh. While they aren't the strongest ones, they're designed to be, for the most part, well rounded and capable of being your go to for the entire game.
Then I'll reduce it to one single iconic starter: Pikachu from Pok?mon Yellow. He's one of the weakest electric type (if not the weakest) from the original 150 Pok?mons, he can't be evolved into Raichu and you can't catch other Pikachus in the game.
Pikachu is an anomaly and you know damn well that. Pikachu isn't a starter pokemon, Pokemon Yellow was created thanks to Pikachu's popularity and was largely influenced by the anime. Pokemon Yellow is a gimmick game created to take advantage of that popularity.
 

hermes

New member
Mar 2, 2009
3,865
0
0
The lazo-like thing in Bulletstorm.

It is advertised as the cornerstone of the gameplay, with it and your boot being a great one-two combo to deal with most enemies in creative ways (for example, impaling them to a wall or kicking them of a cliff). Some enemies are designed for you to use the lazo, like having shields I can only pull out of their hands with said weapon. Unfortunately, what no one seemed important to tell you is that the lazo uses ammunition, and the amount of ammunition you can carry is so little it makes grenades look like a cornucopia. It forced me to use it only in specific circunstancies or saving it for a chance to get some extra rare execution. For a game that praised itself of encouraging creativity in executions and whose entire scoring and upgrades systems are built on that, I would much rather use the more reliable and less rare method of "shot to the head".
 

Igor-Rowan

New member
Apr 12, 2016
493
0
0
Also, Zelda games nowadays put so much emphasis on the green tunic Link uses, in how it's the tunic of the legendary hero. Which makes me think that hindsight may not have been on Link to the Past's side, the only Zelda game where there are different tunics and they do raise your defense, at the cost of not being able to remove them, so at the end of the game, Link looks like a rainbow of the colors mixed in.
 

Joccaren

Elite Member
Mar 29, 2011
2,601
3
43
Its not so much the iconic starting equipment for me, though sometimes it is a bit ridiculous [I.E; the Buster sword. Give it to us mid game as a pretty decent weapon if you have to, don't just have it at the start then get rid of it], but 'epic' loot in games. The number of games that have a challenge that takes some thinking, high level battle skill, and knowledge of the game to get through, that often isn't even counted as a quest [Though it can be too], and then you get to the end of it... Only to find a weapon worse than your starting one. Like. Why?

IMO all 'epic' unique unlocked equipment should be roughly the same tier at unlock, with the ability to enhance it throughout the game in order to provide the continued power creep required in games like RPGs. That way, you can pick whichever awesome looking weapon you want, and it always feels like a decent reward getting one from the end of a bigass challenge. Wouldn't hurt if they also all had their own specialties that they were best in class for, but being equally as good as each other at a minimum should be a requirement >.>

Igor-Rowan said:
Also, Zelda games nowadays put so much emphasis on the green tunic Link uses, in how it's the tunic of the legendary hero. Which makes me think that hindsight may not have been on Link to the Past's side, the only Zelda game where there are different tunics and they do raise your defense, at the cost of not being able to remove them, so at the end of the game, Link looks like a rainbow of the colors mixed in.
Its not the only game with changing outfits. Hell, I'm pretty sure the iconic Ocarina of Time had you swap between the red, blue, and green tunic, each having their own bonus they conveyed. I think the whole 'green tunic' thing is just a bit of a running gag in the series though, TBH. Like, what are the odds that every goddamn hero in the world is called Link and wears the same damned green tunic? Its having a laugh at itself, and somewhat codifying it into lore. Is a bit off putting when they then give you other outfits to wear though, I'll agree there.
 

Bob_McMillan

Elite Member
Aug 28, 2014
5,512
2,126
118
Country
Philippines
Lightsabers in The Force Unleashed games. Sure, in the first few levels its amazing, but after that, you hardly ever use it, what with all the enemy types that can only be beaten by Force powers.
 

Gordon_4_v1legacy

New member
Aug 22, 2010
2,577
0
0
DragonAge Inquisition was like that, I loved almost everything about that game aside from the fucking stupid looking top tier armours and weapons. I almost preferred DragonAge II's approach which was to give each character a distinct look and as you found upgrades they'd incrementally add to their outfit but not outright change it.

Yeah I think Mass Effect is a big offender in this case, the M-8 Avenger isn't exactly a useless weapon but everyone is holding it in cut scenes, it's boring as shit to look at and there are better weapons available for my money in that game.
 

Erttheking

Member
Legacy
Oct 5, 2011
10,845
1
3
Country
United States
inu-kun said:
erttheking said:
ChupathingyX said:
Not really a 'weapon' per se, but it really bothered me that the protagonists' initial personas in Persona 3 and 4 became useless so early on while your party members' levelled up appropriately.
Good god, agreed. At least the SMT games make it clear that the Pixie you usually start with is going to get supplemented very early on.
In SMT3 you get can get the pixie (if the original one was still in some polymorphed form) with some insane stats in the bonus dungeon.

OT, I agree it can suck, but the Kingdom key always looked pretty like a worthless weapon, Oblivion and Kairi's keyblade were more interesting visually.
I DID consider that but I decided to not bring it up because you still supplement the original. It's the difference between Orpheus and Orpheus Telos from Persona 3. But boy was I annoyed when it overwrote Matador for me. I know Matador isn't what you would call "top tier" but I had special place in my heart for the Fiend.

Although something similar happens in SMT IV Apocalypse. Angel there can constantly evolve into other angel demons, with the final transformation being Angel with a different skin and in the mid 80s.
 

BrawlMan

Lover of beat'em ups.
Legacy
Mar 10, 2016
31,484
13,014
118
Detroit, Michigan
Country
United States of America
Gender
Male
hermes said:
The lazo-like thing in Bulletstorm.

It is advertised as the cornerstone of the gameplay, with it and your boot being a great one-two combo to deal with most enemies in creative ways (for example, impaling them to a wall or kicking them of a cliff). Some enemies are designed for you to use the lazo, like having shields I can only pull out of their hands with said weapon. Unfortunately, what no one seemed important to tell you is that the lazo uses ammunition, and the amount of ammunition you can carry is so little it makes grenades look like a cornucopia. It forced me to use it only in specific circunstancies or saving it for a chance to get some extra rare execution. For a game that praised itself of encouraging creativity in executions and whose entire scoring and upgrades systems are built on that, I would much rather use the more reliable and less rare method of "shot to the head".
Beat me to it. They probably did this for balancing reasons, but they could have done the mechanic better. I agree with you wholeheartedly.
 

Erttheking

Member
Legacy
Oct 5, 2011
10,845
1
3
Country
United States
inu-kun said:
erttheking said:
inu-kun said:
erttheking said:
ChupathingyX said:
Not really a 'weapon' per se, but it really bothered me that the protagonists' initial personas in Persona 3 and 4 became useless so early on while your party members' levelled up appropriately.
Good god, agreed. At least the SMT games make it clear that the Pixie you usually start with is going to get supplemented very early on.
In SMT3 you get can get the pixie (if the original one was still in some polymorphed form) with some insane stats in the bonus dungeon.

OT, I agree it can suck, but the Kingdom key always looked pretty like a worthless weapon, Oblivion and Kairi's keyblade were more interesting visually.
I DID consider that but I decided to not bring it up because you still supplement the original. It's the difference between Orpheus and Orpheus Telos from Persona 3. But boy was I annoyed when it overwrote Matador for me. I know Matador isn't what you would call "top tier" but I had special place in my heart for the Fiend.

Although something similar happens in SMT IV Apocalypse. Angel there can constantly evolve into other angel demons, with the final transformation being Angel with a different skin and in the mid 80s.
Wait isn't Matador a level 30 demon?
Not if you're a stubborn bastard like I am and level grind the heck out of him.
 

Neurotic Void Melody

Bound to escape
Legacy
Jul 15, 2013
4,953
6
13
It's iconic to anybody who played the series, though not entirely useless; the cerebral bore from Turok games. It's a novelty, but not useful for any progress through the game.
 

Gethsemani_v1legacy

New member
Oct 1, 2009
2,552
0
0
Firearms from Arcanum probably applies. This is the RPG that sold itself on its' Industrial Era meets Fantasy World setting, where tech characters were supposed to use revolvers, lever action rifles etc. for fighting. Only firearms are pretty mediocre in game. They deal less damage then melee weapons and require ammunition that depletes rapidly and is expensive. If you want to play a straight damage dealer and not a mage, you are way better off using melee weapons or thrown weapons. Guns only just inches out archery as the worst weapon specialization.
 

DoPo

"You're not cleared for that."
Jan 30, 2012
8,665
0
0
Gethsemani said:
FOnly firearms are pretty mediocre in game. They deal less damage then melee weapons and require ammunition that depletes rapidly and is expensive.
In addition their accuracy wasn't very good, either.

Although to be honest, I am fairly sure early it's not a bad representation of firearms. I also think it's not completely intentional as the game had...let's say a couple of balance problems but still - I sort of expected firearms to not be that amazing. I think that's what Troika were thinking as well but the aforementioned balance problems made them way less useful.

Also, for the record, all sort of ranged combat was really bad at times - you could miss and instead hit a friendly character. I remember one of plot related elf woman you recruit later on came with a bow and would very often just turn on you because she shot your party which turned them hostile to her and yet she complained about you betraying her. It was quite a chore.
 

laggyteabag

Scrolling through forums, instead of playing games
Legacy
Oct 25, 2009
3,385
1,090
118
UK
Gender
He/Him
Yeah, as mentioned a lot previously, Halo. Its odd that the games so heavily portray the automatic weapons of the series, with the Assault Rifle being shown on the boxes of Halo CE, 3 and 4, and with the SMG being shown on Halo 2 and 3: ODST. In Halo, the automatic weapons are generally a sub-par choice, as the games are generally quite dominated by precision weapons such as the Battle Rifle, DMR, or various magnums, as they are the only weapons able to get headshot damage bonuses, thus making them better in pretty much every situation ever.