So I was thinking after reading how much GTA 5 is supposed to have cost to make. And I was thinking "When is it ok to spend that kind of money to make a game?"
My train of thought goes a bit like this. If a game like COD, Battlefield, GTA etc that have a healthy following and every year sell more games than the last one, it seems right that they get a bigger budget. Now that being said, yes there are examples of bigger budget games going wrong (I'm looking at you Rome...) That is not what I'm asking about.
What I want to know is,
1) How others feel about games getting bigger budgets as they get more popular.
2) Where would you like to see that money go in to? AI, maps, graphics etc.
3) Do you think at some point they should put a cap on it?
If you got something else I didn't list, feel free to add it!
My train of thought goes a bit like this. If a game like COD, Battlefield, GTA etc that have a healthy following and every year sell more games than the last one, it seems right that they get a bigger budget. Now that being said, yes there are examples of bigger budget games going wrong (I'm looking at you Rome...) That is not what I'm asking about.
What I want to know is,
1) How others feel about games getting bigger budgets as they get more popular.
2) Where would you like to see that money go in to? AI, maps, graphics etc.
3) Do you think at some point they should put a cap on it?
If you got something else I didn't list, feel free to add it!