When life gets tough... a prequel.... is born (DADOMMM!)

Recommended Videos

Devil'sAdvocate

New member
Jun 3, 2011
31
0
0
Hey all!! little intro since this is my first post!

Love the escapist, especially yahtzee's punctuations and extra credits, it feels much more real, honest and ultimately fascinating compared to your bog standard game-review site.

Anyhow, I wanted to talk about something that came to mind while I was watching the upcoming Tomb Raider trailer. I'm sure many of you will have noticed this as well, however I find very little published about it on the web.

While watching the trailer for the upcoming Tomb Raider game, I noticed a younger Lara than I had initially anticipated. I have to say, I never got into the TR games much. So when I saw the cover of this game magazine the other day, with Croft on the cover, I did not get terribly exited until a bit later, the picture stuck with me for some reason. The presentation of her crouching down, wearing a make-shift bow, while bandaging herself backdropped by a scorched earth, made me wonder what the next installment was all about. Now that I have seen the trailer, it makes perfect sense: It is yet another a-hero-is-born-through-this-set-of-specific-events prequel. This is interesting to me, because I have been noticing, and I'm sure many of you will have too, the vast amount of prequel movies and games released in the last decade.

So why is this? why is it that studios fork out money for a story based on how an already known hero became a hero?

I first big prequel that comes to mind is Batman Begins, an obvious re-animated version of dead IP, aiming to draw in the fans of the graphic novel back in (by taking their icon more seriously) and to establish a time-line, consistent within the film versions of the IP; a clever way of wiping the slate clean. However, after that many games and movies seemed to work towards "prequelizing" their protagonists' story-lines, and not always with great (financial) success.

I understand the appeal of re-starting "game Lara's" story-line, for she lacked a great deal of character-depth and personality, thus by starting a-new, from what seems the beginning of her adventuring career, this can all be added in "hindsight" without upsetting what little continuity the series had.

Though these formulas can benefit a series, I find it rather annoying to be taken, even further, away from a story's conclusion, in the interest of fleshing out a character.

I watched "the mentalist" every week, I quite liked it to (mainly the first season because of his resemblance to Darren Brown, a British Mentalist who tours and performs such tricks while lecturing about the dangers of supperstition. If you don't know him, youtube it). A few weeks ago, I watched, what seemed to me to be, the final episode of the series. This made me think: when was the last time I saw the conclusion (not cancellation) of a series that I liked? The Wire... Wow, that was ages ago!

I felt relieved; one less episode I "have to" watch every week! A speculative void was filled at the final credits, and I hope they will never bring the series back.

The point of this little diversion is that a story is only fulfilling if it is presented in its full sequence. I often feel robbed of this satisfaction by the producers of films and games, because they obviously benefit from stretching the story dry, so that the fans pay their money and/or time for as long as possible. Take the office UK for example! Loved it, great show: 14 episodes!!! Nothing right? but conclusive! I watched it, loved it, missed it, and moved on to the next thing, as did Gervais, who is now a successful (though not less annoying, but it works for him), stand-up and film maker. And that is how it should be! We must let our minds be taken out of our comfort zone so that we may develop our minds! And who said that missing something is a bad thing? Though nostalgia may hurt, over all it is a great feeling to think about "the old days".

Anyway... rant rant rant, mustn't rant... Sorry about that. Games, Prequels, yes...

So why do you suppose prequels work? Do you like them?

I personally feel less fulfilled after a prequel, rarely does one bring something to my attention that is close to revelatory about the character. And even if that happens, say in the late SW trilogy, the presentation is flimsy for the story is confined to the parameters it has previously set for itself... Why does the 'audience an mass' want to see this so badly? Seriously? And yes that is a valid way of looking at the frequent appearance of such titles, for a product is not released if there are no numbers that project that people will go and buy it (especially in this financial climate). So why does it work? Is it the culmination of all the real life political "heroes", turning out to be disappointing? Is it the realization that very few stories have deviated from the Homeric blue-print? Is it the result of the "privatized" creative sector?


Obviously, none of is aimed at the indie guys... sorry for mentioning that so late.
 

wicket42

New member
Feb 15, 2011
117
0
0
The cynic in me says nobody can come up with a new idea, so they rehash something they know will make money. Those that take the risk on a little known ip don't make the big bucks, as movie bob pointed out recently with scott pilgrim.

Going forward with a series is always better than a prequel in my opinion, character development is what interests me, with a prequel you always know the ending from the get go.

Also as you briefly touched on in your post, you're hemmed in by the source material when you take the prequel route. Your story is confined and that leads to bad storytelling.
 

OliverTwist72

New member
Nov 22, 2010
487
0
0
As my friend Bill Shakespeare once said, "Brevity is the soul of wit." Long rambling posts tend to hide your point and get readers confused so they will not respond.

You probably could have just started your post at
So why do you suppose prequels work? Do you like them?
Anyway, to answer your question. It depends on the prequel. Generally I don't like them, but if they're done well they can be good. Most of the time I feel like its catering to audiences to make a buck off of a popular brand name/series.

Also, very few stories have deviated from the "Homeric blue-print" simply because there really are only 7 types of stories.
 

Zhukov

The Laughing Arsehole
Dec 29, 2009
13,769
5
43
Yeah, I see where you're coming from.

I have nothing against sequels. Hell, many of my all-time favourites are sequels. But it gets a bit ridiculous when developers start stretching the story on and on because they know people will buy it based on the name.

As for prequels... eh, I can see the appeal. It allows for a clean slate. You can shape characters and events without having to allow for the twisted mess of canon created by previous games.

For example, I actually find the idea of a Tomb Raider reboot kinda interesting. They could actually give us an interesting character. Well, they won't of course, but hey, one can always hope.
 

TheIronRuler

New member
Mar 18, 2011
4,283
0
0
Like stated earlier, 'tis dangerous to wager movie on original Ideas.
But if they're accepted it's best to stick with it. Even if the first was groundbreaking (Like CoD 1) the rest will follow the formula, sometimes deviating how the developers see fit.
Prequals are an easy buck to make since you all want to see more of your hero.
Would I pay to see more material with FullMetal Alchemist, Deadpool or Deathnote?
Yes. Is rehashing these great characters and premises just to make a quick buck degrading the overall quality of it? yes.
Damn, I want to see more FMA. Deadpool, you're second on my list.
 

Devil'sAdvocate

New member
Jun 3, 2011
31
0
0
I always found the idea that there are merely seven story-types (as my fellow classicists bang on about...) a little limiting. Further more, this is hardly to the point since we enjoy many "new" stories and characters on a near daily basis. The problem with the Homer's character-rehashes is, as movie-bob revealed in his bit on the new Pirates film, that gimmicks do not improve a bad story.

To that point, prequelizing an IP is a gimmick, unless, as you aptly referred to, it is executed well.

However, many prequels are very well done. I do not wish to find out why bad sequels exist, they just do, like bad music and sex does too; some are better at it then others. The question aims to find out what it is in our 21st century Zeitgeist that calls for retrospective character exploration.

Oh and i think Shakespeare also said; "No one likes a smart-ass" :)
 

TheIronRuler

New member
Mar 18, 2011
4,283
0
0
thomas0611 said:
I always found the idea that there are merely seven story-types (as my fellow classicists bang on about...) a little limiting. Further more, this is hardly to the point since we enjoy many "new" stories and characters on a near daily basis. The problem with the Homer's character-rehashes is, as movie-bob revealed in his bit on the new Pirates film, that gimmicks do not improve a bad story.

To that point, prequelizing an IP is a gimmick, unless, as you aptly referred to, it is executed well.

However, many prequels are very well done. I do not wish to find out why bad sequels exist, they just do, like bad music and sex does too; some are better at it then others. The question aims to find out what it is in our 21st century Zeitgeist that calls for retrospective character exploration.

Oh and i think Shakespeare also said; "No one likes a smart-ass" :)
If you're doing a prequel for the sake of fleshing out the character, then be my guest, but if you haven't done so already in your one feature film then I doubt you'll succeed here.
People are defined by their actions right now and not their history.
 

Luvbird49

New member
May 31, 2011
7
0
0
Humans are inherently curious, if something is left unanswered or uncertain, we want to know the truth. It is this urge that helps prequels continue to get made.

Personally, I like it when a story leaves some things unexplained, because that element of mystery keeps us interested and thinking about the story. Like that one episode of Extra Credits mentioned (I cannot remember which one atm), the Clone Wars is a lot less intriguing now that we have been filled in with all the details about them.
 

Devil'sAdvocate

New member
Jun 3, 2011
31
0
0
People are defined by their actions right now and not their history ./quote said:
Right now? What a frighteningly limited time-frame you allow for one's personality to exist in!
What would Batman be without his history? just a psychopath beating up passer-byes. I think the background is very important to a person/fictional character. Why we do what we do is much more intriguing than just what we do.
 

TheIronRuler

New member
Mar 18, 2011
4,283
0
0
Devil said:
People are defined by their actions right now and not their history ./quote said:
Right now? What a frighteningly limited time-frame you allow for one's personality to exist in!
What would Batman be without his history? just a psychopath beating up passer-byes. I think the background is very important to a person/fictional character. Why we do what we do is much more intriguing than just what we do.
Batman is indeed a psychopath beating up passsing citizens.
That's why I never root for him or enjoy many of Batman related products. The Dark Knight is a good movie because of the supporting cast and beautiful direction, not batman itself.
The reason behind your homicidale tendencies is not important. You will not be spared after you've killed dozens of men because you were molested as a child. Your actions right now impact who you are, not your past.
 

Devil'sAdvocate

New member
Jun 3, 2011
31
0
0
TheIronRuler said:
Devil said:
People are defined by their actions right now and not their history ./quote said:
Right now? What a frighteningly limited time-frame you allow for one's personality to exist in!
What would Batman be without his history? just a psychopath beating up passer-byes. I think the background is very important to a person/fictional character. Why we do what we do is much more intriguing than just what we do.
Batman is indeed a psychopath beating up passsing citizens.
That's why I never root for him or enjoy many of Batman related products. The Dark Knight is a good movie because of the supporting cast and beautiful direction, not batman itself.
The reason behind your homicidale tendencies is not important. You will not be spared after you've killed dozens of men because you were molested as a child. Your actions right now impact who you are, not your past.
I find your pseudo-psychological comparison between fictional characters and the difficult moral ambiguity of real-world psychopathy rather misplaced in a topic on... well... the former.

Unless you are yourself a convicted murderer/rapist, and are dealing with the pangs of social re-intergeneration after having served a long but just prison sentence, I find it hard to pin-point what possible motivations and or reasons you might have for posting such a hollow, and irrelevant reply.

The alternative is that you only watch Chuck Norris flicks (awesome, but void of character nonetheless) or the game equivalent to that, and have no idea of the value or workings of character development throughout a narrative.
 

Netrigan

New member
Sep 29, 2010
1,924
0
0
With a reboot; they almost always start with the origin. It's an easy way of establishing the change. Batman Begins, Star Trek, and loads of comics.
 

Nebraskaslim

New member
Apr 6, 2011
22
0
0
I personally have no problems with a reboot, mostly because they have nothing to do with the original. If you think about it a reboot in context of say marvel movies is just told about that character from another universe. Prequels on the other hand make me want to nerd rage so hard. My problem with them is most of the time they portray characters completely different than the original game/film had them see darth vader from episode 3 to 4 and if your going to tell the story of the prequel start from there. I think there is no excuse to make a prequel. Sorry about the rant.
 

Rofl-Mayo

New member
Mar 11, 2010
643
0
0
Nobody has anymore original ideas, so they release the same damn thing over and over again because they know fans will buy it.
 

WhiteFangofWhoa

New member
Jan 11, 2008
2,548
0
0
Same reason as sequels, except more so. If a movie/game/whatever is good, most of the time the audience will be interested in seeing the best characters in it developed further. While this can happen in sequels too, it's usually just hearsay or some long-lost love appearing. It's in prequels that you can actually travel to a character's past and see how it is they became the person you know from the original. A common subversion of this is to have a character (or characters) start out with opposing traits from what you know them by and have them slowly change (see: the Harkonnens in Dune, or Magneto in X-Men First Class according to MovieBob).

Batman Begins is one of my favorite films for a multitude of reasons, but one of the small ones is seeing him working the problems out of what would eventually become his standard routine (smacks his head after jumping off a high rooftop for the first time, adjusts to night hours ('Bats are Nocturnal!)', finds out that you can't secretly order the parts for his armor without ordering them in huge quantities...).
 

Savagezion

New member
Mar 28, 2010
2,455
0
0
First off, Batman Begins was a reboot, not a prequel to Tim Burton's stuff. IF it were it would mean his parents were killed twice and two guys named Harvey Dent with the same quirks became known as a villain "two-face". The list goes on beyond that too. Tomb Raider is also a reboot not a prequel. I think they both were a great idea and I suspect Tomb Raider to get a bigger following this time around because of it.

As a Tomb Raider fan, I think the reboot is a great idea. Lara is a good character in design. The problem with the series has always been character development story wise. Lara was never expanded on much. They pretty much obscured her father's death and made him some mysterious yet strong impact on her psyche and even used him as her motivation. However, they never really explain any of this to the player and you are just expected to accept it and the questions it raises are usually left unanswered. Perhaps Crystal Dynamics thought this was a way to leave the audience "wanting more" but the problem was they never delivered it so people got bored and left.
Lara wasn't the only victim of this type of "story telling" either. Many enemies made their appearance and the game was pretty clear Lara knew these people and held bad blood between them. However, you as the player often had no clue what the hell they were going on about as once again you were just supposed to just accept it. Most of the bad guys in the whole series never really had much rapport but the story acted as though they did. That's pretty much how they handled character development in general throughout the whole series actually. But they never addressed anything unless they needed to explain why you were going to the next level in the game.

thomas0611 said:
Though these formulas can benefit a series, I find it rather annoying to be taken, even further, away from a story's conclusion, in the interest of fleshing out a character.
That is assuming they have a conclusion they are working towards and not working out as they go. If they are just making it up as they go, they are robbing you of nothing but actually delivering something to you by letting you explore the character more.

For that matter the devs may not want a conclusion as the story may actually be about the character's journey. The conclusion might very well be that it continues and you would probably never get to see all of it.

The point of this little diversion is that a story is only fulfilling if it is presented in its full sequence. I often feel robbed of this satisfaction by the producers of films and games, because they obviously benefit from stretching the story dry, so that the fans pay their money and/or time for as long as possible. Take the office UK for example! Loved it, great show: 14 episodes!!! Nothing right? but conclusive!
Well, yes and no. Many fans of series exclude certain titles from canon. Most Fallout fans exclude Brotherhood of Steel from the canon. But if you do that, it is incomplete. Someone might play Mass Effect 1 or 2 and not care for the other and not play it as much but you can look at both of those games as individual experiences or 2 parts of 1 experience. Each installment is conclusive enough to to feel satisfaction for the play-through. Television shows benefit more from stretching a story dry than movies or games. Making a sequel to a game or movie costs millions of dollars and isn't a guaranteed success. You are guaranteed sales on opening week but word of mouth can and often does make sales halt or continue by week 2.

So why do you suppose prequels work? Do you like them?
I don't personally care for prequels but I am alright with reboots so long as they don't keep rebooting something over and over again. If you reboot something and it fails, don't reboot it again right away. Make something new and try to figure out why the reboot didn't succeed while you take a break from it.

I personally feel less fulfilled after a prequel, rarely does one bring something to my attention that is close to revelatory about the character. And even if that happens, say in the late SW trilogy, the presentation is flimsy for the story is confined to the parameters it has previously set for itself... Why does the 'audience an mass' want to see this so badly? Seriously? And yes that is a valid way of looking at the frequent appearance of such titles, for a product is not released if there are no numbers that project that people will go and buy it (especially in this financial climate). So why does it work? Is it the culmination of all the real life political "heroes", turning out to be disappointing? Is it the realization that very few stories have deviated from the Homeric blue-print? Is it the result of the "privatized" creative sector?
I don't have a huge problem with prequels even though I don't care for them. To me a prequel means you either didn't tell the story right the first time to include that, or it was too boring to draw in a big audience by itself originally. Both of those are not speaking in your story's favor. Although, I will say it is possible for the prequel to be more interesting to the audience if they know where it is all going. Like The Hobbit. But it is often more a cash grab than anything else.