When people look back on the seventh generation, what do you think they will remember?

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ScrabbitRabbit

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clippen05 said:
It was the beginning of the end. When games began to be judged on graphics rather than gameplay.
I've been gaming since the tail-end of the Mega Drive's lifespan and I've been seeing this complaint since the PS1.
 

NBCJ

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May 23, 2014
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Visual graphics have change much since the beginning of the 21st

have been changes in different engines like the Glacier Engine, and its different

forms. The Glacier 1 was used the first Hitman game.

century. There

Glacier 1 was created in 1998 by IO Interactive and been using this engine up until

2011. When making Hitman Absolution the creators wanted to add more features

than the previous games. Glacier 1 couldn?t handle this, so they made the Glacier 2

from scratch. It was completely different from the original glacier engine.

Another engine is In-house which was used in Tomb Raider Angel of Darkness. The

In-house engine was also used The Last of Us but was heavily modified.



In the newest Tomb Raider they use the Modified Crystal Engine.

Here are some engines used in the early 2000?s: Unreal 1, Dark, Fusion, Gold Src,

Lithtech Jupiter, and Jupiter 2.5. These are some of the games made by these

engines: Deus Ex, Half-Life, Counter Strike, James Bond 007: Nightfire, Tron 2.0,

F.E.A.R., Medal of Honor: Pacific Assault, Quake.

Some of the newer engines are the following: Source, Ego Engine, Chrome 4, X-ray

1.6. Games made by these engines are: Titanfall, Insurgency, Dota 2, The Stanley

Parable, Counter-Strike: Global Offense, Sniper: Ghost Warrior, Grid 2

This just goes to show how much people love video games and how it has grown as

a whole. It shows how technology has changed and how people have put so much

effort into this.
 

King of Asgaard

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Oct 31, 2011
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I don't know what others will remember, but in my case it's rather small scale stuff.

I'll remember that in terms of library comparison, the 7th gen was rather unimpressive compared to its predecessors. Of the games that came out, the ones which impressed me the most were the Souls series, Red Dead Redemption, Yakuza and Mass Effect. These I played on console, mind. In terms of PC, I grabbed Bastion and FTL when they were new, and a few other gems (Witcher and Jade Empire) recently from GOG. My point is, on the PS2, I remember Kingdom Hearts, Final Fantasy X, Okami, Devil May Cry, God of War, Resident Evil 4, Metal Gear Solid 3 and the list goes on and on.

My point is, I have far more pleasant memories of the 6th gen than I do the 7th. Yeah, the graphics were nicer and mechanics more developed (in some cases), but there were far fewer emotional experiences which drove me to tears, or the ecstatic highs that would keep me happy for weeks afterwards.

Of course, that's not to say the last gen had nothing to that end; far from it in fact. Red Dead Redemption, Mass Effect, Bastion, Kingdom Hearts Birth by Sleep, and Yakuza are prime examples to the contrary. However, I think it says something that while I was writing that list, I was having real trouble trying to come up with good evidence, whereas the previous gen's heart string tuggers were readily available in my mind.
 

The Random Critic

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Jul 2, 2011
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This is the gen where Micro-transaction come to the console

Micro-transaction along with a $60 retail price

The singularity is slowly occurring...

There are decent games though, but I doubt none of them will be remembered for too long (Expect save for WoW and CoD, due to the game changing impact those two games made. I probably have to include mobas also)

This is also the time where in the AAA industry creating new ideas begins dwindling even further, more games are more about rehashing older ip/ideas or even borrowing from other more successful games. (Like WoW and CoD, or mobas. Well maybe the last one still hasn't take place yet, but there are alot of clones now though. Though to be fair though mobas are full of borrowed ideas)
 

chozo_hybrid

What is a man? A miserable little pile of secrets.
Jul 15, 2009
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I think it will be remembered for being the start of shitty DLC practices, like paying for locked off content since it's probably only going to get worse before it gets better.

wheat beer said:
I think, one of the most remembered things will be motion control, especially Kinect and Wii's gamepad. It led to stuff like the Oculus Rift or this Virtuix Omni that maybe will change the video game market in the near future.
Just wanted to point out the game pad is the Wii U, the current generation.
 

StormDragonZ

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It'll be remembered for being a time the United States went through a recession and gaming companies didn't care and demanded more money out of things that were normally included, if not brought into an "expansion pack".

You could say it was also a time that "retro style" began and people looked back to the days of the NES, SNES and Genesis.
 

ThatQuietGuy

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I think the rise of Dlc is going to be most remembered thing that came from these years considering it isn't going anywhere, Horse armor will live on in infamy for years to come. Beyond that Indie games, they came like zits to a teenager.
 

leberkaese

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chozo_hybrid said:
Just wanted to point out the game pad is the Wii U, the current generation.
Yes, I meant the Wii-Remote-Thingie from the first Wii.
I thought the WiiU's gamepad doesn't even has motion control except for its Gyroscope?
 

chozo_hybrid

What is a man? A miserable little pile of secrets.
Jul 15, 2009
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wheat beer said:
chozo_hybrid said:
Just wanted to point out the game pad is the Wii U, the current generation.
Yes, I meant the Wii-Remote-Thingie from the first Wii.
I thought the WiiU's gamepad doesn't even has motion control except for its Gyroscope?
Ah, I was wondering what you meant by game pad, Wii Mote and Nun chuck is what you meant. Yes, I believe it just has the gyro in the game pad.
 

loc978

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I'm guessing the most noteworthy thing that will be remembered from gen7 is the move from physical media to account-tracked online digital media. I'm hoping it will be looked upon as an awkward transition phase that led to homogenized, universal accounts that allow access to any gaming service a customer desires... but I fear it will be romanticized as a time of digital frontier, before each megacorp carved out their imperial armed camp in the virtual landscape.