Fable turned from a do-anything Sandbox Action RPG into a 4v1 MOBA
Dragon's Dogma is going from a Sandbox Action RPG to a F2P MMORPG
The Elder Scrolls added it's own MMORPG into the mix
This isn't new...
Star Wars Knights of the Old Republic went Turn-based Narrative Driven RPG to MMORPG
Warcraft went from Real-Time Strategy to MMORPG
Sometimes (as in Warcraft's case) this works well, and is probably the kind of success other devs hope to do by jumping ships, often though I see this kind of change met with serious gnashing of teeth and complete utter alienation from the franchise's established fanbase.
What are your opinions? Do you think there's any merit or positive aspect to game franchises going this route? Or is this simply another in a long list of poor game design choices that needs to die?
Dragon's Dogma is going from a Sandbox Action RPG to a F2P MMORPG
The Elder Scrolls added it's own MMORPG into the mix
This isn't new...
Star Wars Knights of the Old Republic went Turn-based Narrative Driven RPG to MMORPG
Warcraft went from Real-Time Strategy to MMORPG
Sometimes (as in Warcraft's case) this works well, and is probably the kind of success other devs hope to do by jumping ships, often though I see this kind of change met with serious gnashing of teeth and complete utter alienation from the franchise's established fanbase.
What are your opinions? Do you think there's any merit or positive aspect to game franchises going this route? Or is this simply another in a long list of poor game design choices that needs to die?