When the argument 'Videogames are Art' comes up...

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Bananahs

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Shadow of the Colossus.

Although I find the whole argument kind of... well... not an argument. Because art is whatever you want it to be, beauty is in the eye of the beholder, thus I think that every game ever has the potential to be art.
 

Hussmann54

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Wow... I honestly expected when I turned the handle on this jack and the box, that a troll would come out....

You guys are awesome. I had to give a throw down on another thread about why its stupid for people to defend video games as art as vigorously as they do (its not weither or not they actually are art, its that fact that some people are so lit up, they forget the value of "subjective" and instead just want everyone to think they are right.)

Bananahs said:
Shadow of the Colossus.

Although I find the whole argument kind of... well... not an argument. Because art is whatever you want it to be, beauty is in the eye of the beholder, thus I think that every game ever has the potential to be art.
yes, you.. you get a cookie...

This thread on the other hand is simply opinion. no "IM RIGHT! U ALL DEZERVES TO DIE! UR ALL SO STUPIDZ!"

ok, rant done.

Portal (actually alot of valves stuff, it might not be to good on the eyes, but the physics there are a damn good piece of programing.

Assasins creed. lots of detail and scenery (somebody was paying attention that day at work)and all in a vast setting allows me to forget just how bad I am at that game and how the controls and I just dont click. so its kinda like the opposite of portal in that sense....(see.... juxtaposition.... most people dont get that sort of thing....)

Fallout is another one concerning depth, I really like just how long you can play that game before you ever truly "finish" it.

Im sure there are others, i just dont care to think that hard on a friday afternoon....
 

zfactor

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Arcanist said:
Portal, followed promptly by Mass Effect.
Same here, although I though ME2 was less "artsy" than ME1 (because the plot was mostly about your crew, while a lot of shit happened, not much influenced the galaxy, only the ending mission). Of course, that might have been the point, all the small things you did for your crew (big for them) will influence the galaxy in ME3 (hopefully...). So I recant my opening statement.

And all I have to say about Portal is my avatar.
 

Fidelias

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Bioshock. Definitely Bioshock.

The Mass Effect series.

The Knights of the Old Republic Series.

I hear Shadow of the Colossus should be in there, still trying to get an emulator for it...

Halo as a series. My opinion anyways...

Golden Sun (YESSSS DARK DAWN!!!!!!!) (Sorry... nerdgasm.........)

SOME of the Final Fantasy games, namely Crisis Core.

Fallout 3 and New Vegas

Okay, that's it, I think...
 

BlastedTheWorm

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None, really, but art itself is highly subjective. I enjoy games on an entertainment basis, rather than an artistic one. Same with movies.
 

Aurora Firestorm

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So many. Art doesn't have to be graphical. How about literary artistic games -- the narrative being artistic or thematic?

Silent Hill, a master of psychological atmosphere and probing the dark underbelly of human thought.
Metal Gear, an epic series on war and its consequences as told by a series of expert soldiers (Protests about Raiden aside).
Xenosaga, especially the Rubedo/Albedo arc as a tragic tale of immortality and dealing with the death of loved ones.
Persona, a symbolic romp through confronting one's own dark thoughts.
System Shock, on hubris and atoning for your crimes, as well as a mastery of psychological immersion.
Portal, an exercise in unusual and immersive character interaction, and possibly the story of a villain's planned suicide (there's an article on this I like).

I'm sure there is more to this list, but these are the first few that ran through my head.
 

Halo Fanboy

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Velveteen said:
I'm on my first playthrough of Final Fantasy VII now (I know, I know, I've tried many times, it's so good *happy tear*) and it's the first gaming I've done in a while, so this thread will also be a good resource to plumb so I can just stay in amazing games only.
Start with these art games:
http://insomnia.ac/reviews/videogame_art/
 

Aurora Firestorm

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Someone mentioned Okami -- how could I forget. I like the unique graphic arts style games also. Valkyria Chronicles also had a very hand-drawn look.
 

Spookimitsu

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Bushido Blade 2

SOTC - truly the great things about this game were the atmosphere, with the music, the invitation to explore, and the HORSE had the BEST AI. It was like a living creature. I miss Aggro

Murasama - the Demon's Blade; Gorgeous game defines "Lush" graphics, beautiful music, and it's pretty much a metroidvania about Ninja's & Swords. If they stopped pressing this one I wouldnt be surprised if it increased in value.

AC series (console releases)

hmmm.... (ponders)
 

moretimethansense

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Okami, Okami a million times Okami

There are quite a few games I'd hold up as evidence to support the games are art arguement but Okami is in my mind just about the best overall example I can Give,
If only it wasn't so god damn easy.
 

boholikeu

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Veylon said:
I'm concerned that those who want games to be art tend to want to limit them in just this sense.
I don't really see that as the case. Most of the examples people are listing here incorporate gameplay into the "art" of the work just as much as the cut-scenes, music, etc. Could you give some examples of "artistic" games that are actually nothing more than the game equivalent of "famous paintings set to classical music"?
 

Hookman

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Fallout 3 and New Vegas. Some of the views in those games are simply beautiful. The view from the top of the lincoln memorial took my breath away.
 

Rouse

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to all the people who said 'Portal',
could you say what exactly in the game is ART?
No offence to the game ofc, I'm a huge fan, like all of you, but the game is using a 2002 engine with almost nothing modified, it doesn't have some EPIC graphics, it doesn't even have peope in it, except your character which you all know how to see her and she's quite low-poly.

I just don't see the 'art' in portal. It's cubes and planes moving. Some tubes too. Wow.
 

MrGalactus

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Are you talking art like visually appealing, or art like something made out of passion for the medium and to inspire people?
 

Veylon

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boholikeu said:
Veylon said:
I'm concerned that those who want games to be art tend to want to limit them in just this sense.
I don't really see that as the case. Most of the examples people are listing here incorporate gameplay into the "art" of the work just as much as the cut-scenes, music, etc. Could you give some examples of "artistic" games that are actually nothing more than the game equivalent of "famous paintings set to classical music"?
Though there aren't any that are literally at that level (thankfully), Xenosaga comes close and the Final Fantasy series is walking briskly in that direction. Then there's The Path, which is about a step away.

I am glad to see people posting games like Portal, though. That one centers around a game mechanic. I'd rather push art to include games than push games to be art, if you see what I mean. The importance is for games to be themselves and not merely imitate another medium.