when will gaming quit being "realistic"

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Quaidis

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Jun 1, 2008
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corroded said:
It's really the problem with setting, have you looked outside recently (assuming you live somewhere vaguely urban)... it's not exactly much else from grey/brown.

Odd, I also see blues and whites and greens of many a shade. I see much more green and blue than brown, in all honesty. Oh, and don't forget all that snow out there.

Let's exclude the red bricks.
 

willard3

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Aug 19, 2008
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Looks like we've come full circle...we had people complaining that older video games weren't realistic enough, and now the great fad is to bash games that attempt to be realistic.

Or it could be a "Yahtzee said it, so it's my new opinion, I'm so cool" moment.
 

Howlingwolf214

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Dec 28, 2008
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Games will stop being realistic when hell freezes over with realistic icicles.

People just crave the experience of watching blood fly in HD.
 

Eldritch Warlord

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Wargamer said:
Peaterson Is Back said:
games are getting too brown and annoying to look at. For example there is GTA4 that is is so hard who is who during high speed chases and fire fights you are thankfull for the auto lock. Same with Saints row but that was just a rip off that was more entertaining. And Gears of War2 and i could go on, and on. but would just be reapeating my self.

When are we going to go back to "wacky colored" games?
Isn't this just a 360 problem these days?
Not really. I don't really get what the problem is, the only brown game that I could mention is Gears of War (and it's sequel to a lesser degree). GTAIV is just dull, Killzone 2 is mostly gray. And I don't really see a problem with realism, I do however see a problem with equating realism to quality (as some people do).

jebussaves88 said:
I like the brown in some games. have you guys never heard of mise-en-scene? That brown sets a mood for the game; it's gritty, dirty, unpleasant. But that doesn't mean it isn't fun. Games that go for this approach are trying to tell the story not just through words, but colours. this is one of the few complaints I have about Halo 3; it didn't tell its story through it's aesthetic design. Humanity is supposed to be on the brink of invasion and subsequent elimination, right?
I think that the idea was to make the game fun, a colorful world to fight hilarious bad guys with wise-cracking comrades is fun. Halo's story isn't all that grim anyway, really it's triumphant. One soldier whose efforts save the entire human race is really the focus and the true desperation is downplayed (but always there).
 

implodingMan

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Apr 9, 2008
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They won't go away because

a) there is a market for this stuff.
b).....

You know you don't actually need a b), because that is all that matters. Realistic games sell well, so they aren't going anywhere.

And am I playing different games than everyone else? Gears 2 was one of the best looking games I've ever seen, both from a technical standpoint and an art design one. Each level had a very different colour palette, none of the levels were just "brown". Halo 3 is ridiculously colourful and has a wide variety of weapons and vehicles to choose from. What other games have an over sized vehicle chewing motorcycle with dual cannons as a way to get around?

Also, this trend of praising "silliness" in games as being the most important aspect is getting on my nerves. You can't read a thread these days without someone wondering why there aren't more games where you play as an Australian deep sea diver who fights cheese men from mars by firing hot dogs out of a bazooka while attempting to seal off an ancient tricycle riding evil kitten who wants to make everyone in the world dance to bad music.

Sure that is creative, but it is also the worst fucking idea for a game I have ever come up with. No one would buy the damn thing.