When will we see a NON-attractive woman in a video-game?

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mjcabooseblu

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Blood Brain Barrier said:
SpectacularWebHead said:
You can't write off silent protagonists because YOU think they have no character, because you're wrong. They have the charact that YOU Assign them.
And this says it all. If you assign their character, then they have none.

This is a waste of time. Though I suspect you are a child, I'd be embarrassed for you if you are actually over 16, as you can't seem to comprehend arguments or make ones that make sense.

edit: Just checked your profile and it seems you're 16. Hope I wasn't too hard on you. Sorry mate!
It's funny, generally when people complain about silent protagonists, it's because they can't handle the thought of a character whose personality you have to pick up through clues dropped by other characters. Apparently subtlety isn't fun enough for them.

Besides, Gordon Freeman and Chell are the two smartest characters in video games. They don't say a word, because any time they spend talking is time they COULD have spent doing something rad.
 

Biodeamon

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well technically, never. everyone has fetish for everything, so by deaul somebody will always be attracted to somebody.the question is which demographic are they pandering to?
 

aguspal

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Nulmas said:
wulf3n said:
He gave me a pm, he had confused Beyond Good and Evil with Dead or Alive 5.
Makes sense. An odd mistake to make, but it makes sense. I mean, Dead or Alive should have popped up in my mind as soon as someone mentioned huge knockers and lack of personality in the same sentence.

except by the fact the very same post that he quote cleary mentioned "Beyond good and evil"...



Oh well. It was a fun read anyways, so I dont complain.
 

Zantos

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mjcabooseblu said:
Besides, Gordon Freeman and Chell are the two smartest characters in video games. They don't say a word, because any time they spend talking is time they COULD have spent doing something rad.
Gordon Freeman is not remotely clever, any theoretical physicist knows that they should be as far away as possible to avoid everything fucking itself to hell. The whole of the Half Life universe could have been avoided if he's have just not gone remotely near any lab ever. I still get blamed for experiments going wrong that I might have been near at some point in the last six months. Prick condemned the Earth to slavery cos he couldn't just stick by the blackboard.

OT: I think I poster 2nd. Lt. Mira in this thread earlier today. She just gets less attractive the more servo skulls you collect.
 

Blood Brain Barrier

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mjcabooseblu said:
It's funny, generally when people complain about silent protagonists, it's because they can't handle the thought of a character whose personality you have to pick up through clues dropped by other characters. Apparently subtlety isn't fun enough for them.

Besides, Gordon Freeman and Chell are the two smartest characters in video games. They don't say a word, because any time they spend talking is time they COULD have spent doing something rad.
Is it them doing it or me? Where do I, the player, come into this? Am I playing as the character or does he/she get credit for all that I do? If I remove my own input, isn't Gordon Freeman or Chell just a limp puppet?

As someone mentioned above, the point of silent protagonists is so you can put whatever you like into the content of the character you play, whether yourself or an ideal of yourself or someone you would like to be. They don't really belong in this thread.


barbzilla said:
Well I think that it would depend on how you play games I guess. If you are only interested in what the developers tell you the character is supposed to be like then yes, Jade is going to have much more depth and character. On the other hand, if you are like some people then you will fill in a character mold with your own story and background (think the TES games) when none is provided for you. This means that a character who is a blank slate will end up with this elaborate backstory and personality if you follow through, leading to a much deeper character than anything a dev can cook up to toss onto a 2d/3d image.
Exactly. So who wants to argue with me when I say Doom's main character is the best ever in gaming history? I've written a 2000 page novel and extended history on his calamitous and heartbreaking prior life being torn away from his family at age 5 and losing a leg, courageously becoming a wartime journalist and winning the nobel peace prize, competing in the 2146 Paralympics, and his tragic love life with the Princess of Phobos in which she was stolen away by the evil arch-Sheikh of Deimos (who is also a vampire cyberdaemon). He's also a really sensitive guy, when you get to know him. Oh, and he plays the flute.
 

Kopikatsu

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cotss2012 said:
I don't recall anyone jerking his meat to American McGee's Alice.

Hagi said:
Just out of curiosity,

where exactly are the unattractive men we see all the time?
All of them.

A better question would be "where are the attractive men?", because unless there's a video game with a male character who looks like Bill Kaulitz... okay, new rule: JRPGs don't count.

Also, I have no idea who Bill Kaulitz is.
 

Paradoxrifts

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Swyftstar said:
Lilith from Borderlands looks like a heroin addicted skank. Ok, I'm reaching a little but she does.
I_am_a_Spoon said:
ou kidding man?... Lilith's hot.
Altorin said:
I_am_a_Spoon said:
heroin addicted skanks can be pretty hot..
Guys, guys, guys!

Lilith does not look like a heroin addicted skank. She's an Eridium-addicted skank.

There are important differences. For instance the telltale warning signs of an Eridium addiction include the ability to teleport spaceships short distances and triggering boss fights with space alien monster dragons.
 

mjcabooseblu

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Blood Brain Barrier said:
Is it them doing it or me? Where do I, the player, come into this? Am I playing as the character or does he/she get credit for all that I do? If I remove my own input, isn't Gordon Freeman or Chell just a limp puppet?
Sure, that's one way to interpret a silent protagonist. It would totally make sense if the other characters didn't converse with you implying an already established character (Gordon Freeman.)It would also make sense if it weren't a well known statement by the developer of the game that "She's not giving them the satisfaction of saying anything," (Chell.) It would definitely make sense if their lack of speech wasn't addressed by characters within the game world, and treated as a part of their character (both.)

Alternatively, you could come to the conclusion that a character isn't necessarily something you have to project yourself onto just because they're mute.
 

Mirroga

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Wait. Didn't Bethesda already give you enough examples of non-attractive women? Well, you might've considered them to be inhuman to begin with.
 

Altorin

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mjcabooseblu said:
Blood Brain Barrier said:
Is it them doing it or me? Where do I, the player, come into this? Am I playing as the character or does he/she get credit for all that I do? If I remove my own input, isn't Gordon Freeman or Chell just a limp puppet?
Sure, that's one way to interpret a silent protagonist. It would totally make sense if the other characters didn't converse with you implying an already established character (Gordon Freeman.)It would also make sense if it weren't a well known statement by the developer of the game that "She's not giving them the satisfaction of saying anything," (Chell.) It would definitely make sense if their lack of speech wasn't addressed by characters within the game world, and treated as a part of their character (both.)

Alternatively, you could come to the conclusion that a character isn't necessarily something you have to project yourself onto just because they're mute.

Edit: just so you know, I get that you agree with me, this is just something I think a lot about so I can talk and talk about it for hours, like so:


Silent Protagonists tend to be in games with tight plot rails. You control the character through a specific set of events, and those actions can tell you about the character. If you're a silent protagonist in a game, and the ONLY option to pass through the game is to kill every enemy you see, then that character is a violent character. You can say "but I'm not a violent character, I'm going to play him as non-violent!", but you can't. The only non-violent option in that game is to not play it. That character is violent. If one of the quests the plot rail rolls past involves saving people, and you have no option in that quest, it has to be done, then that character is heroic, even if you didn't intend him to be.

In the final moments of the first half of Portal, you need to figure out some way to escape your victory candescence. you can choose to burn, but if you do, the game pops you back in, and you have the opportunity to figure out that way again. The game doesn't really tell you how to do it, you have to figure it out. And in that moment, Chell also figures it out, and suddenly the narrative of Portal opens up, and Chell becomes an interesting character, one that's no longer satisfied with being led by the nose (even though technically the game is still very straightforward all the way to the end with no real variation). The character is on the run, and can be attributed with all of the traits that go along with that action - she's excited, maybe a little scared, constantly looking for a way to use the portal gun she's stolen to allow her to live. You feel these things as well, but that's the beauty of the silent protagonist, when you really sit down and think about it.

Gordon Freeman is the same way. Really, there's only 1 long meandering path through the whole of Half-life, and Gordon Freeman technically doesn't have any choice in the matter, but every action he does, every action you have him do, is an action that he has to live with the consequences of. Gordon Freeman has a bit more options because he's using more tools then Chell - he can choose to not fire a single shot with his gun. Maybe that Gordon Freeman hates guns. But for the most part, Gordon Freeman develops a character through play. Your own little idiosyncrasies will provide flavor, but because he's on a straight rail, the character of Gordon Freeman shines through.

This is basically true of any truly silent protagonist. Chrono, Mario, Link, Samus, Jack from Bioshock, They all take their actions from you, but because (at least when the game has a story) the story is straight forward and there are certain things you NEED to do in order to beat the game, character traits emerge out of the silence.
 

w00tage

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Fallen Earth tried this, but had to "pretty up" the women after a bit. I think their modeling was responsible for a bit of Uncanny Valley effect they got, and on reflection, that may be why characters are pushed towards the attractive feature set. It helps push the appearance farther away from the uncanny valley, creating more of a buffer for the artificiality of the 3-D models.
 

mohit9206

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i agree with the need to potray realistic women in videogames who are not always gorgeous and need to have depth in their character.
but sexy women in videogames like Miranda in ME2 and Shaundi in SR3 gets my pulse racing. so we also need sexy dumb women n.videogames though miranda actually was quite intellectual
 

DracoSuave

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tangoprime said:
How about Heather from Silent Hill 3, not only is she a freckly meh of a damaged young woman, but she's the protagonist, and a very strong character.
Yeah, Heather (in fact most silent hill females) are decidedly... unpretty.

And if they are pretty? They won't stay pretty--Walter you gonna go down for whatchu did to Eileen.
 

Mikejames

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DracoSuave said:
Yeah, Heather (in fact most silent hill females) are decidedly... unpretty.

And if they are pretty? They won't stay pretty--Walter you gonna go down for whatchu did to Eileen.
Either that, or they're vaguely representative of past regrets and mentalities too horrible to contemplate. :D


Thought Heather was a nicely realistic blend of haggard and cute though.