When will we see a NON-attractive woman in a video-game?

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SpectacularWebHead

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Blood Brain Barrier said:
SpectacularWebHead said:
You can't write off silent protagonists because YOU think they have no character, because you're wrong. They have the charact that YOU Assign them.
And this says it all. If you assign their character, then they have none.

This is a waste of time. Though I suspect you are a child, I'd be embarrassed for you if you are actually over 16, as you can't seem to comprehend arguments or make ones that make sense.

edit: Just checked your profile and it seems you're 16. Hope I wasn't too hard on you. Sorry mate!
I'd like to point out that I confused Beyond Good and Evil 5 with Dead or Alive 5, I am a twat but in an entirely different way, so I take back that part and can't comment on that other BGAE 5 cause I have no Idea what you're talking about there.

Look, you don't need to patronise me because of my age, and I'm not going to risk telling you exactly what I think of your attitude and get another ban. The point of silent protagonists is that they have a Malleable personality. You are supposed to relate to them and apply your own thoughts and personality to them. They do have a default personality, often explained in their back stories, but it is optional. This is the point of the silent protagonist. If you lack an imagination, that's your fault and not the characters. This entire discussion is a tangent, because you can't disagree with the fact that people like chell. You do not. I am not telling you to like chell, I am stating the fact. Chell is an unnattractive female main character whom is generally well liked. Ergo, your original argument is invalid due to popular opinion. I'm not making the rules, I'm just calling them.
 

Spartan448

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Surprised no-one's mentioned Veronica Dare from Halo 3: ODST yet. Horrid as the game was, Dare was one of the better characters.
 

FireDr@gon

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Apr 29, 2010
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Yes i thought this thread would get bombarded with examples, and said as much. I don't own and have never played most of the games you state examples from, but i knew that there would be exceptions. I agree with mitchell271, it's still the exception not the rule. However, thanks for the contributions and those examples should stand as beacons for devs to gravitate towards.

I also want to say for the record that although the title of my thread was about women - i ended it saying that i wanted BOTH genders to be fairly represented. I also want to mention that i said bizzare or outlandish female characters did not count as they are still not average.
I thought that Half life 2 did a great job at representing female and male characters alike - this should be another benchmark for future games.

I think if everyone thinks hard they can come up with a "standard model of beauty" for either sex. I still hold to my opinion that developers are too concerned with making attractive, unrealistic models for characters, rather than fleshed out individuals which no small number of people wish to see in games. For immersions' sake alone.

I think devs could even take a leaf out of literatures' book (har har).

Fiction books (barring obvious exceptions) need to rely heavily on good dialogue and solid characters to keep someone interested. Game designers that are tempted to make a hasty, two- dimensional character could learn that it's essentially a waste of time if it doesnt keep someone immersed.
 

FireDr@gon

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Fluffythepoo said:
Proposing solutions to problems you read about on internet forums using internet videos as your reference material.. then calls game developers lazy.. this is what happens when teachers prioritise teaching students how to form an opinion over teaching them why they should form an opinion.

This wins the debate. Hands down.

Yes, i want to have a meaningful opinion - i wasn't trying to accuse games developers of being lazy - i was trying to influence the consumers opinion as much as any potential developer.

Most media has unrealistic standards of beauty, enforced by a selection process which is driven by cultural perceptions of beauty. This leads to people feeling bad about themselves because of how they look. I think this is wrong.

My research proving this point - i see and talk to hundreds of people each day and most of them are not confident about their self-image. It's written all over them, and belied by the way they behave. And worse, i even see people passing judgement upon other people because of how they look. It's unforgivable. It's time the media woke up to the fact that we don't need to see beautiful people to be entertained.

I wanted games and gamers to attempt to lead the field in creating and demanding realistic characters to help improve the medium. I want to see people demanding to see realistic people in games so devs make them. This applies to stereotypes too - who says they have to look, act or be treated in a certain way because of their gender, role or personality?

I hope this clarifies my points somewhat and shows that i'm not lazy or without anything tangible to say.
 

DrOswald

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Apr 22, 2011
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FireDr@gon said:
Yes i thought this thread would get bombarded with examples, and said as much. I don't own and have never played most of the games you state examples from, but i knew that there would be exceptions. I agree with mitchell271, it's still the exception not the rule. However, thanks for the contributions and those examples should stand as beacons for devs to gravitate towards.

I also want to say for the record that although the title of my thread was about women - i ended it saying that i wanted BOTH genders to be fairly represented. I also want to mention that i said bizzare or outlandish female characters did not count as they are still not average.
I thought that Half life 2 did a great job at representing female and male characters alike - this should be another benchmark for future games.

I think if everyone thinks hard they can come up with a "standard model of beauty" for either sex. I still hold to my opinion that developers are too concerned with making attractive, unrealistic models for characters, rather than fleshed out individuals which no small number of people wish to see in games. For immersions' sake alone.

I think devs could even take a leaf out of literatures' book (har har).

Fiction books (barring obvious exceptions) need to rely heavily on good dialogue and solid characters to keep someone interested. Game designers that are tempted to make a hasty, two- dimensional character could learn that it's essentially a waste of time if it doesnt keep someone immersed.
I think you are wrong. Let me tell you why.

You ask "why are there so few unattractive women in video games?" You receive many examples of unattractive women, but dismiss most of them because "bizzare or outlandish female characters do not count because they are not average." It is with this bit that I disagree.

Video games are not movies or books, they do not need a good story to be good. They can stand on their gameplay alone. Street Fighter, for example, does not need a good story and I would even go so far as to say it would be worse if they had tried to shoehorn a deep story into the game. Not every game needs a deep story, not every game should have a deep story.

What every game does need are interesting characters. But if you are not going to have a deep story, there is no point to having deep characters. There is no payoff and that characterization becomes time wasted that detracts from the game.

Because of this, developers are often tasked with creating interesting but shallow characters. This is accomplished by making the character outlandish, especially on a visual level. They need to stick in the mind from the moment they are seen. This basically means they need to be notably strange, ugly, or attractive. Notably ugly is generally not used because no one wants to look at an exceptionally ugly character for any length of time. This leaves us with notably strange and notably attractive. Visually uninteresting characters (average looking) only work when they can be fleshed out by deep story and engaging dialog, which is often not possible.

Even when a good story and engaging dialog are possible, average looking characters will always be in the minority because they are boring. The only time it is good to have such a character is when their lack of exceptional features contributes to their character, such as Lucca in Chrono Trigger (setting her apart as the only average looking person in a group of freaks,) or the setting, such as Alyx Vance. Otherwise the developer is passing up on an opportunity to put something interesting in the game for no reason and the game is worse for it.

In summary, average looking characters will always be the exception because it is a really bad idea, with a few notable exceptions.
 

Jfswift

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Nov 2, 2009
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You know what, never mind. This is a weighted conversation - removing content now.
 

Stu35

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Aug 1, 2011
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Mick Golden Blood said:
As many many people have pointed out.

We DO see non-attractive women in games.

Thus /thread
The question then becomes: When will we see people not complaining about a lack of representation of 'X' kind of 'Y' in 'Z'?

Because evidently, it's not when 'X' kind of 'Y' is represented plenty in 'Z'.
 

AgDr_ODST

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Oct 22, 2009
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Eldrig said:
Kaidan Alenko. Such an ugly woman that she had to die every time I played the virmire mission.
you raise an excellent point bringing her up I can't even begin to describe how hideous she is but that adept Ashley.....my shepard went gay for him on every play through ;)
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OT: in Halo Combat Evolved, Cortana was not attractive in the least
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nor was she in any way visual appealing in Halo 2
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but in my mind that trend stopped in Halo 3
 

Marik2

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Nov 10, 2009
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AgDr_ODST said:
Eldrig said:
Kaidan Alenko. Such an ugly woman that she had to die every time I played the virmire mission.
you raise an excellent point bringing her up I can't even begin to describe how hideous she is but that adept Ashley.....my shepard went gay for him on every play through ;)
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OT: in Halo Combat Evolved, Cortana was not attractive in the least
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nor was she in any way visual appealing in Halo 2
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but in my mind that trend stopped in Halo 3
In the first game she looked like a 12 year old girl

I like her halo 2 look since she looks somewhat normal, but now they just made her into a complete nudist
 

the_bearpelt

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Dec 26, 2009
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Hah. Dude, video gaming is relatively new to the scene when it comes to storytelling. Even FILM hasn't really figured that out yet themselves. It's gonna take a long time for video gaming to.
 

Andy of Comix Inc

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FelixG said:
AnarchistFish said:
skywolfblue said:
Men aren't "fairly" represented either. Most games it's typical macho marine. So in that respect, they are kinda equally represented, as stereotypes.
^^boom

I don't get why some people take every opportunity to jump onto this train. It works both ways. As far as protagonists go anyway.
because people won't be happy without something to whine about. In this case people looove to whine about how underrepresented X is in Y
And because men being represented as macho, powerful, strong defenders of Earth and all its colonies is just a slightly different picture than women being represented as vapid, vain, stupid and incessantly whining cumbuckets who need to be saved by aforementioned men at every turn. Also wearing outfits that cover about one quarter of their bodies while men walk around in full body suits and helmets; one gender represented as heroes, the other as whores.

Just a hunch.
 

otakon17

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Jun 21, 2010
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Rocklobster99 said:
otakon17 said:
Then there is Quelan of Dark Souls:

Why did you post her if you were listing unattractive characters?
Dude, she's a GIANT PREGNANT DYING SPIDER WOMAN. I mean her human part isn't horrible but the fact that's she is blind and in constant pain along with being some twisted spider chimera does not put her anywhere NEAR the word "attractive".
 

vasiD

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Oct 28, 2012
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The thing is, the way you word that question is tricky, simply due to internet rule 34.

Someone, somewhere will be attracted to it.

Now if you're talking like plain women, I feel like there have been a lot of them in games, rarely if ever as the lead, but there aren't too many average looking male heros in games either... Video games like art often lean towards idealism.

I think the real heart of this matter, and the question you should be honestly asking is; When we will see a non-male lead designer on a video game? That is where the common (generally harmless) sexism in video games starts.