There's a lot of unrealistic things, mechanics or story events that you'll have to learn to accept when playing games because... well, games just can't be perfect simulators of real life, and most would be less fun if they were. But sometimes there's just a little, or big, thing that just pulles you right out of the game, something you just can't ignore. Maybe it wasn't the worst break of reality you've seen in a game. Maybe it wasn't even the worst one in that particular game. But it is the one that killed your immersion. What was it for you?
For me, a big one was the Legend of Zelda: Skyward Sword setting. Obviously, no depiction of Hyrule has ever been close to a realistic representation of a medival kingdom. In Twilight Princess, Hyrule City was as big as it's ever been to my knowledge, and it still was the size of a village. But I could always accept it. And hey, the world strechted further than you could see (even if you couldn't ever find a path to these other places). So I never even thought about the realism of those settings.
Untill Skyward Sword came along. This time around the whole inhabited world was explicitly stated to be just the tiny floating island town, plus 2-3 single building islands. I thought it was cool when it was announced. But when I played it, I quickly realized they'd done nothing with their setting idea. On top of the floating island was just a regular village you'd expect to see on the ground. It was filled with items that they'd have no way of making, wasted incredible amounts of space as if the entire livable world wasn't small enough to make a lap around in under a minute. And there were a few families living there, ordinary families that in no way reflected the fact that you'd need some serious family planning in the entire world population is below 30.
But the most hillarious thing is the monster that is hiding on the island. No one knows that he lives there. In a village of 20 people. Because he built his house hanging from the bottom of the island. Oh, that makes sense... if it weren't for the fact that all the people frequently fly around the tiny island. Hell, if you fall right next to the house, the Skyknights will catch you and put you back while looking right at the house. And the house and walkway towards it are made of so many wooden planks, that the monster would've had to cut down every single tree on the island to make it. No one noticed that, huh?
I know it's a silly thing to worry about, but I can't stop noticing it. So, what silly things bother you?
For me, a big one was the Legend of Zelda: Skyward Sword setting. Obviously, no depiction of Hyrule has ever been close to a realistic representation of a medival kingdom. In Twilight Princess, Hyrule City was as big as it's ever been to my knowledge, and it still was the size of a village. But I could always accept it. And hey, the world strechted further than you could see (even if you couldn't ever find a path to these other places). So I never even thought about the realism of those settings.
Untill Skyward Sword came along. This time around the whole inhabited world was explicitly stated to be just the tiny floating island town, plus 2-3 single building islands. I thought it was cool when it was announced. But when I played it, I quickly realized they'd done nothing with their setting idea. On top of the floating island was just a regular village you'd expect to see on the ground. It was filled with items that they'd have no way of making, wasted incredible amounts of space as if the entire livable world wasn't small enough to make a lap around in under a minute. And there were a few families living there, ordinary families that in no way reflected the fact that you'd need some serious family planning in the entire world population is below 30.
But the most hillarious thing is the monster that is hiding on the island. No one knows that he lives there. In a village of 20 people. Because he built his house hanging from the bottom of the island. Oh, that makes sense... if it weren't for the fact that all the people frequently fly around the tiny island. Hell, if you fall right next to the house, the Skyknights will catch you and put you back while looking right at the house. And the house and walkway towards it are made of so many wooden planks, that the monster would've had to cut down every single tree on the island to make it. No one noticed that, huh?
I know it's a silly thing to worry about, but I can't stop noticing it. So, what silly things bother you?