When your favorite series derails

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CrimsonBlaze

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Andy Shandy said:
Oh when my favourite series derailed, boy, it did in style, in the form of Sonic '06.

On a good day, I'd consider it worse than pretty much ever other Sonic game. On a bad day I have cursed it to hell and back for just it's sheer existence alone.
Totally agree with you.

It's a good thing that Colors and Generations came along and put the series back on the right track.
 

Souplex

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Dragon Age: II.
World Of Warcraft.
While the Metroid series did derail, it remained good with the first derailment. The one with Team Ninja never happened, so that doesn't count.
 

Canadamus Prime

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I hate these threads. They always bring out the most petty people imaginable.

As for me, well I can't say it's derailed exactly, but the old spark seems to have gone out of Mario games lately. Don't get me wrong, I still love them, but I'm not blindly devoted enough not to realize that something is missing. But then again I've been feeling like something is missing from the whole industry for the past 6 or 7 years or so.
 

Pink Gregory

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Thunderous Cacophony said:
Assassin's Creed.

The first game was tighter than *insert sexual euphemism*; you had a handful of weapons, a target, and the job of getting one inside the other. The Ezio adventures made things more and more complex, giving you new tools and recruits to add some variety. However, they started to get really complex and unintuitive, so that by Assassin's Creed III you're running a farm and spending half of your time supplying, organizing and defending convoys and trade routes, rather than actually assassinating people.
It would have been nice if all the additional stuff wasn't basically another weapon; so much could have been done with recruiting and using assassins in the field, but instead it was basically another weapon, but not as quick or effective as if you just walked up and stabbed whatever it was.

If there were actually some INVOLVEMENT in all the trade/city renovation/assassin's guild stuff, then we could have got somewhere, but then again including strategy game elements into Assassin's Creed would have been kind of pointless; so yeah, could have done without it.

That being said, I loved the settings of Brotherhood, Revelations and 3, just...everything else...bleh.
 

teqrevisited

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For me the main one would be the Final Fantasy series. I've played and completed every game from I to X-2. That's where I gave up. It's a shame, because I really liked the battle system in that game but most of the rest of it was either cringeworthy fan service or just plain awful. I'd already cut X some slack for having no open world, but that...
 

The Wykydtron

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Wow nobody has said the new Devil May Cry. I am impressed, well done Escapist.

I guess ME3? Because the ending was just THAT horrible. Then again the amount of needless fanservice in that game was a bit weird...

"This was in our last game remember! Haha the throwbacks! Also this! And this! More of that! LOL BIOTIC GODS! LOLOLOLOL"

Christ after a while it was like my brain was getting wanked off by Bioware...
 

Leoofmoon

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Johnny Novgorod said:
Silent Hill is particularly tragic for me because the devs keep finding new ways of jumping bigger sharks with each new release, and make past horrible games good games by comparison. The series has been derailing for about ten years, six games and two movie adaptations now.

Silent Hill 4: The Room, 2004 - Boo, the controls are awkward! Too much backtracking! Worst SH evah!

Silen Hill: Origins, 2007 - Boo, this is such a shameless movie time in! Pyramid Head rip-off! Worst SH evah!

Silent Hill: Homecoming, 2008 - Boo, this is too action-packed! Pyramid Head is a sell-out! Worst SH evah!

Silent Hill: Shattered Memories, 2009 - Boo, there's no combat, no health, no items, just running! Worst SH evah!

Silent Hill: Downpour, 2012 - Boo, the games aren't scary any more! The combat is awkward again! Wah! Worst SH evah!

Silent Hill: Book of Memories, 2012 - Boo, what's with the isometric Diablo-ish perspective and the teen cast? Worst SH evah!

And so on.
I liked downpour, it did have some vary scary moments in them to me.
 

Mycroftian

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Anyone remember the Jak and Daxter series? First two games were really awesome. Third game was pretty good in my opinion. Then Jak X, which was a racing game... What? It wasn't terrible by any stretch of the mind, but it felt like the series had literally jumped the rails. Apparently they made a new game in the series recently and it was terrible, but I didnt play it.

Also, Kingdom Hearts. KH1 and KH2 were good, and I liked Chain of Memories. But recently, they've been spiraling the drain. 358/2 Days was boring and terribly paced, Birth By Sleep was stupid on so many levels and somehow made me angry about the lack of consistency in a universe with both Disney and Final Fantasy characters, and Dream Drop Distance was so boring and pointless that I haven't even finished it yet. Also Coded, but we don't talk about that
 

Johnny Novgorod

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Leoofmoon said:
Johnny Novgorod said:
Silent Hill is particularly tragic for me because the devs keep finding new ways of jumping bigger sharks with each new release, and make past horrible games good games by comparison. The series has been derailing for about ten years, six games and two movie adaptations now.

Silent Hill 4: The Room, 2004 - Boo, the controls are awkward! Too much backtracking! Worst SH evah!

Silen Hill: Origins, 2007 - Boo, this is such a shameless movie time in! Pyramid Head rip-off! Worst SH evah!

Silent Hill: Homecoming, 2008 - Boo, this is too action-packed! Pyramid Head is a sell-out! Worst SH evah!

Silent Hill: Shattered Memories, 2009 - Boo, there's no combat, no health, no items, just running! Worst SH evah!

Silent Hill: Downpour, 2012 - Boo, the games aren't scary any more! The combat is awkward again! Wah! Worst SH evah!

Silent Hill: Book of Memories, 2012 - Boo, what's with the isometric Diablo-ish perspective and the teen cast? Worst SH evah!

And so on.
I liked downpour, it did have some vary scary moments in them to me.
Downpour is, admittedly, one of the better SHs following the first few games. My main complaint are the "monsters" being not particularly monstruous or abominable. I wasn't disgusted or frightened by their appearence, nor did I find them their design to be very inspired. As Yahtzee more or less put it, they're "little dudes with their dude wives attacking you with their dude fists" or something along those lines.
 

Lovely Mixture

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Metal Gear Solid series with MGS4 takes the cake for me. I started getting worried around the time Portable-Ops was released because it was showing that they were taking the mysteriousness out of the lore. Then MGS4 was released and is horrible in both gameplay and story aspects, I haven't played a new Metal Gear Solid game since.

The two Metal Gear games and the first three MGS games are fine games though.

Skoldpadda said:
So, while we're gonna hear a lot of Mass Effects and Diablos here, you can't really count them, since they (in my opinion) went to shit after numero uno. It happens so often and it makes me so mad. You release one awesome and succesful game, and you immediately start taking out the good things for the sequel.
You can argue Mass Effect as it is very divisive, but very few people will agree with you on Diablo going to shit after the first one. The second game is considered to be one of the best sequels.
 

sanquin

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Call of Duty.
I really loved the first game. It had very good graphics for the time and it felt very intense and was fun to play through. Then CoD2 came. Already I saw a slight drop in quality and immersion, but nothing too bad yet. And then CoD3 happened...and the now familiar pattern had been born. The pattern of 'the same game with a new title for full price'. Not just that, but the single player derailed immensely too. Shorter campaigns, more and more focus on just action and movie-like scenes...ugh. I tried a little of CoD4 and MW1, but I really did not like either of them.

Command & Conquer:
I never played the first two, sadly. But god did I have a lot of fun with Tiberian Sun and Red Alert 2. (+Yuri's revenge) Campaigns, multiplayer at LAN's, just having fun with a friend. Those two games really were great. Then came Tiberium wars and RA3. TW was...pretty okay and still gave me that C&C feel. RA3 was too forced and over the top with it's campy-ness and seemed to think 'hey, hot chicks! You gamers like that right? Right?!' So I dropped that very quickly. Then Tiberian Twilight came, and I just stopped caring completely when I heard it had the same gameplay style as WH 40k: Dawn of War 2. (I tried that, and it sucked.) There was the generals series too. Generals was pretty okay, and fun in LAN multiplayer with my brother. Otherwise I didn't much care for it either.
 

aguspal

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Um.

This never or barely never happens with me.

If I liked the series the first time, chances are I will like the second game. And then the third. And so on.

I have actually reconized a few drops in quality in certain series, but never enough to the point than I just completly quit them. Quite frankly it seems like people overexagerate this stuff.

So yeah. Either I love the series from its first game, or I hate them (or I am indifferent, whatever).
 

Coffeejack

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Zhukov said:
That's yet to happen to me.

About the worst thing I can think of off the top of my head is the drop in quality from Bioshock to Bioshock 2. But I still liked the sequel well enough. Plus the upcoming Bioshock Infinite looks pretty sweet.

(P.S. Predicting a lot of Bioware in this thread. Also, at least one person will mention Ultima.)
Allow me to surprise you, then! I greatly enjoyed the Harry Potter games on the PC. Even the simple act of collecting beans was interesting and enjoyable enough. The Philosopher's Stone had surprisingly tense and challenging sections, not least of which was the pit-jumping of the Defense Against the Dark Arts challenges, or the dreaded troll fleeing sequence. The Chamber of Secrets also had lesson challenges, as well as more difficult examination equivalents (I think), for each new spell you learned. These were a bit easier, but were great fun. You got to play Quidditch once or twice as well, which was a hoot.

I think the Prisoner of Azkaban was the point at which they pretty much perfected their PC game formula. Then they removed the exploration aspects and turned The Goblet of Fire into a series of dull, linear missions. No longer could we explore Hogwarts. They brought the exploration aspect back in The Order of the Phoenix, but that game doesn't exactly run very well on the PC, so I sadly can't enjoy it. After that one, the news I heard from people was generally along the lines of "The next one sucks, don't bother."

I liked the fact that the PS2 games were different from the PC versions. It made a nice change to play a game in which you switched between Harry, Ron or Hermione to move through puzzles.
 

Tom_green_day

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Does CoD count?
I'm not some stupid fanboy, but Black Ops and WaW were actually quite good. I didn't play them, but I hear Modern Warfare 1 and 2 were also good. However, MW3 and BO2 were terrible. Like, really really bad with no redeeming features in my opinion.
Other than that, there are no series I play that I've given up on.
WAAAAIT WAAAAIT. Nearly forgot. MONSTER HUNTER.
I used to love those games on the PS2 and PSP, I played every single one. I also forced/convinced my family to buy a Wii just to play Tri, but seriously capcom? Now they're saying it'll be a 3DS exclusive (the new game) and probably 4 as well. I now own a PS3 and nothing else, but I really want to play Monster Hunter :(
 

Kicksauce

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Not necessarily a series of games (didn't play early RE:s) derailing, but it was pretty damn dissapointing to see capcom royally fuck RE up the arse when they had perfected a formula with number four, never managing to repeat it.
 

Rawne1980

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Dragon Age. Dragon Age 2 was just a mess. From enemies to plot and everything in between.

Knight of the Old Republic. KOTOR was fantastic, KOTOR 2 was average but that's it and SW:TOR was the biggest steaming pile of shit i've ever had the misfortune to play.

Mass Effect. I enjoyed the first, tolerated the second but the third ... it had far more problems than just the ending.

Assassins Creed. I really liked the first one and the second one was okay. After that I gave up. Played Brotherhood at a friends but never bought it (20 minutes was enough to see it wasn't very good) and haven't played any of the others.
 

Dethenger

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Halo.

CE, 2, and 3 featured multiplayer where two teams started off on even footing, the difference to be made by skill level and map control. Power weapons and pick-ups spawned on the map and it was up to a team to control those in order to accomplish their objective.

Then Reach came along with Armour Abilities and Loadouts, among other things, which fucked it all up. Armour Lock negated everything: Vehicles, grenades, rockets, etc. You could shed plasma grenades with the fucking thing, which means that a successful stick, which was once a point of skill, could be negated with the touch of a button. Jetpack threw a wrench in map movement, Active Camo gave campers newfound invisibility and even radar jamming (don't say it wasn't for camping, the camo didn't even work if you were moving). They removed melee bleedthrough on shields so it became more effective in CQC to just double-melee (what was considered a noob tactic in previous titles) than it was to attempt to outmaneuver your opponent. Bloom added unnecessary randomness to the mid-range combat that dominates Halo's gameplay (Pistol->BR->DMR). Sprint being added as an ability, meaning that A: The gameplay was slowed down in order to make sprinting a commodity, and B: One had to sacrifice their advantageous AAs in order to have any semblance of speed. Sniping became almost too easy, for Halo veterans, as the slower run speeds and lower jump heights made it seem like playing a Custom Game where everyone had to walk.

Halo 4 has most of the same flaws, only now Sprint is a function independent of AAs: Better, because you no longer have to sacrifice an ability in order to actually move, right? Actually no, because the fact remains that everything is slower when not sprinting and you can't fire your gun while doing so, meaning that by default the combat is slower that it should be.
 

Fiz_The_Toaster

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Johnny Novgorod said:
Silent Hill is particularly tragic for me because the devs keep finding new ways of jumping bigger sharks with each new release, and make past horrible games good games by comparison. The series has been derailing for about ten years, six games and two movie adaptations now.

Silent Hill 4: The Room, 2004 - Boo, the controls are awkward! Too much backtracking! Worst SH evah!

Silen Hill: Origins, 2007 - Boo, this is such a shameless movie time in! Pyramid Head rip-off! Worst SH evah!

Silent Hill: Homecoming, 2008 - Boo, this is too action-packed! Pyramid Head is a sell-out! Worst SH evah!

Silent Hill: Shattered Memories, 2009 - Boo, there's no combat, no health, no items, just running! Worst SH evah!

Silent Hill: Downpour, 2012 - Boo, the games aren't scary any more! The combat is awkward again! Wah! Worst SH evah!

Silent Hill: Book of Memories, 2012 - Boo, what's with the isometric Diablo-ish perspective and the teen cast? Worst SH evah!

And so on.
Awwww dammit, you ninja'd me. :(

Yeah, I was gonna say SIlent Hill, but I personally wouldn't say Silent Hill 4: The Room though. That game did have quite a few moments of brilliance and once the named ghosts came out shit did get real, even if they were slightly annoying. My few issues with it was Eileen fighting with you, the first person angle was awkward, and the final fight was BS.

The rest of the series took a nose dive for me, and for other reasons.
 

Johnny Novgorod

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Fiz_The_Toaster said:
Johnny Novgorod said:
Awwww dammit, you ninja'd me. :(

Yeah, I was gonna say SIlent Hill, but I personally wouldn't say Silent Hill 4: The Room though. That game did have quite a few moments of brilliance and once the named ghosts came out shit did get real, even if they were slightly annoying. My few issues with it was Eileen fighting with you, the first person angle was awkward, and the final fight was BS.

The rest of the series took a nose dive for me, and for other reasons.
The list was more of an attempt to summarize common fan criticism against the games rather than my own personal take on them (as well as a way of acknowledging the fact that nobody ever disses with the first three games, SH1's cheesiness aside). I actually hold SH4 as one of my favorites. After SH2 I find it to be the most bizarre and mystifying of the the lot, and I've always been amused by how many people hate it so fervently. I also think Downpour is a decent game on its own, "SH cred" regardless. But yeah, the series has jumped the proverbial shark one too many times.