The issue of female protagonists in videogames has been done to death. Even as I type this, there's probably five posts on the front page about how there aren't enough, how there are enough, how the number isn't important, etc. But much less of a debate is raised about the female villains in videogames. There's hardly any - or certainly less than male antagonists. This is perhaps a more real problem with gender stereotypes, because while a man probably won't have qualms about playing as a woman, he might mind killing one.
Think about this: how many games in recent memory had a female antagonist? Portal, and the sequel even switched that out for a while. The expansion to StarCraft 2, where the Swarm decided to manifest itself as a pretty lady for obvious reasons (because she was the mother of all the swarmlings, of course). Nothing else that comes to my mind right now.
How's this for a double standard: when there is a female on the villain's roster, she's usually the one the protagonist (male) doesn't want to kill. They might try to convince them to stop their evil ways, might leave them alive, might pull off the mind-controlling bug that is for some reason strapped to their chest, or might be forced to watch as they commit suicide. A particular highlight for me is Assassin's Creed: Brotherhood, where the female antagonist interacts with the story in three ways:
1. Is carried around a castle, nonlethally, not even to be used as a human shield, but just to show that Ezio's a good guy for not stabbing her,
2. Gets slapped around by the villain (just in case you couldn't tell he was the villain) while he tries to retrieve the McGuffin, and
3. Tells said location to Ezio while she's sobbing over a broken heart.
Just lovely. And when's the last time there was more than one female on the villain's side? 10,000 mooks and one Smurfette? That makes no sense! And don't even get me started on typecasting. How come every female villain has to use their sexuality to win fights, or else fight sexily? Can't we have one that just uses a grenade launcher like everyone else?
Look, if we're going to talk about gender equality in videogames, we should address all sides of the issue. This one doesn't seem to get that much coverage, but I feel it should.
Other examples include:
Assassin's Creed I, where the main payoff of Altair's story arc is that he doesn't kill a woman - even though she's still on the villain's team. There is then an entire spinoff game dedicated to 'winning her over to the good side,' which is eventually successful.
Metal Gear Solid 3, where a woman is the final boss but NOT the main villain, and the player is immediately made to feel remorseful for killing her.
Batman: Arkham City, where the only female villain you ever fight, Harley Quinn, can only be punched once before disappearing behind a wall of armed male mooks. You later find her tied up and gagged by your sexy ninja friend, because girl-on-girl bondage is hawt.
God of War, where the three female goddesses receive special treatment: Athena is only killed by accident, and Kratos is immediately remorseful, Hera is killed after no battle and in an anomalously bloodless manner, and Aphrodite gets to live because of tits (and whose cut death scene was also completely bloodless).
DMC
evil May Cry, where Dante, as soon as he captures Mundus' lover, immediately demands they return her in a hostage exchange. Virgil, who soon reaches comical levels of villainy, is the only one who sees the tactical benefit of killing her, and he is heavily scolded for it.
Think about this: how many games in recent memory had a female antagonist? Portal, and the sequel even switched that out for a while. The expansion to StarCraft 2, where the Swarm decided to manifest itself as a pretty lady for obvious reasons (because she was the mother of all the swarmlings, of course). Nothing else that comes to my mind right now.
How's this for a double standard: when there is a female on the villain's roster, she's usually the one the protagonist (male) doesn't want to kill. They might try to convince them to stop their evil ways, might leave them alive, might pull off the mind-controlling bug that is for some reason strapped to their chest, or might be forced to watch as they commit suicide. A particular highlight for me is Assassin's Creed: Brotherhood, where the female antagonist interacts with the story in three ways:
1. Is carried around a castle, nonlethally, not even to be used as a human shield, but just to show that Ezio's a good guy for not stabbing her,
2. Gets slapped around by the villain (just in case you couldn't tell he was the villain) while he tries to retrieve the McGuffin, and
3. Tells said location to Ezio while she's sobbing over a broken heart.
Just lovely. And when's the last time there was more than one female on the villain's side? 10,000 mooks and one Smurfette? That makes no sense! And don't even get me started on typecasting. How come every female villain has to use their sexuality to win fights, or else fight sexily? Can't we have one that just uses a grenade launcher like everyone else?
Look, if we're going to talk about gender equality in videogames, we should address all sides of the issue. This one doesn't seem to get that much coverage, but I feel it should.
Other examples include:
Assassin's Creed I, where the main payoff of Altair's story arc is that he doesn't kill a woman - even though she's still on the villain's team. There is then an entire spinoff game dedicated to 'winning her over to the good side,' which is eventually successful.
Metal Gear Solid 3, where a woman is the final boss but NOT the main villain, and the player is immediately made to feel remorseful for killing her.
Batman: Arkham City, where the only female villain you ever fight, Harley Quinn, can only be punched once before disappearing behind a wall of armed male mooks. You later find her tied up and gagged by your sexy ninja friend, because girl-on-girl bondage is hawt.
God of War, where the three female goddesses receive special treatment: Athena is only killed by accident, and Kratos is immediately remorseful, Hera is killed after no battle and in an anomalously bloodless manner, and Aphrodite gets to live because of tits (and whose cut death scene was also completely bloodless).
DMC