Where are the games we used to know and love?

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Vault boy Eddie

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Teddy Roosevelt said:
Super Mario 64
The Legend of Zelda: A Link to the Past
007 Goldeneye
DOOM
Castlevania (The old ones, not too familiar with the series, but I do know Castlevanias 1-4 were good, and I know SotN was good)

And who could forget, the god of gods...
The Legend of Zelda: Ocarina of Time

What ever happened to fun, yet challenging games like these? Modern games are so popular, yet they lack so much quality that older games had. Games today try to make large, epic, and commonly far too complex storylines*, super powered graphics, which for whatever reason come with a side of earth tone and muzzle flash, but very little groundbreaking challenges or gameplay. Zelda games are fun, artistic, and challenging. Mario games are challenging and fun. However, none of these focus on mind boggling graphics. They were centered on fun gameplay and challenges. Today's popular titles, for the most part, spoon fed run 'n' gun games which very little strategic challenge whatsoever. For the most part, they are too easy. What ever happened to the days when games were pretty consistently good?

*Has anyone ever noticed that the Legend of Zelda for the NES had about 30 seconds of backstory on the menu screen, but after that you are simply thrown into some wilderness that is supposed to be the "kingdom" of Hyrule? Zelda turned out to spark one of the greatest franchises ever. Why developers feel it necessary to add almost entire novels worth of cutscenes and complex foreshadowing and plot points is beyond me.
Xbox kissed them in the back of the neck, then snapped said neck, raped, and threw the bodies in the gutter.
 

Ben Legend

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... Am I the only one who prefers newer games?

Sorry, but time moves on as do developers and games.
There will always be up's and down's in gaming.

But i'm happy that games now give us the opportunity to play online, to communicate with others and work with them. Heck, even meeting thousands of people online who I have never met.

I think its all amazing. True, some stories in games could be improved, but thats the problem with extended series, as they go on, they lose originality, making people more bored on them.
 

Valiance

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I hate this thread with the fury of one thousand suns.

I think I'll just mention Carmageddon for now.
 

Teddy Roosevelt

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Maxman3002 said:
It seems like a lot of the games you mentioned are N64 games (or at least nintendo games). Unfortunatly a lot of the games cannot be recreated enough to make them compair to the awsomeness of the old time games (super mario sunshine and twilight princess I found to be really bad)

Its the same with PC games. A lot of new PC games can never compair to the origional one (deus ex, C&C origional, Total Annihalation) Maybe were just getting old
I know I listed a lot of Nintendo games. I couldn't think up enough other games. Still, a lot of other games besides Nintendo were good back then.
 

Teddy Roosevelt

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Vault boy Eddie said:
Teddy Roosevelt said:
Super Mario 64
The Legend of Zelda: A Link to the Past
007 Goldeneye
DOOM
Castlevania (The old ones, not too familiar with the series, but I do know Castlevanias 1-4 were good, and I know SotN was good)

And who could forget, the god of gods...
The Legend of Zelda: Ocarina of Time

What ever happened to fun, yet challenging games like these? Modern games are so popular, yet they lack so much quality that older games had. Games today try to make large, epic, and commonly far too complex storylines*, super powered graphics, which for whatever reason come with a side of earth tone and muzzle flash, but very little groundbreaking challenges or gameplay. Zelda games are fun, artistic, and challenging. Mario games are challenging and fun. However, none of these focus on mind boggling graphics. They were centered on fun gameplay and challenges. Today's popular titles, for the most part, spoon fed run 'n' gun games which very little strategic challenge whatsoever. For the most part, they are too easy. What ever happened to the days when games were pretty consistently good?

*Has anyone ever noticed that the Legend of Zelda for the NES had about 30 seconds of backstory on the menu screen, but after that you are simply thrown into some wilderness that is supposed to be the "kingdom" of Hyrule? Zelda turned out to spark one of the greatest franchises ever. Why developers feel it necessary to add almost entire novels worth of cutscenes and complex foreshadowing and plot points is beyond me.
Xbox kissed them in the back of the neck, then snapped said neck, raped, and threw the bodies in the gutter.
I fail to see your logic, seeing as to how not one Xbox game rates better than at least one of the games I listed.
 

Teddy Roosevelt

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Don't get me wrong, people, I love new games, but they just can't compare to the old games. Nostalgia, without a doubt is a factor, but things are also too easy today. In a Link to the Past for Super Nintendo, if you get confused, you had to think about how to get to the next section of the game. You didn't go to the options menu, look for difficulty, and set it to "coward." You manned up and, if worst came to worst, went with a time tested method: trial and error.
 

Vault boy Eddie

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Feb 18, 2009
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Teddy Roosevelt said:
Vault boy Eddie said:
Teddy Roosevelt said:
Super Mario 64
The Legend of Zelda: A Link to the Past
007 Goldeneye
DOOM
Castlevania (The old ones, not too familiar with the series, but I do know Castlevanias 1-4 were good, and I know SotN was good)

And who could forget, the god of gods...
The Legend of Zelda: Ocarina of Time

What ever happened to fun, yet challenging games like these? Modern games are so popular, yet they lack so much quality that older games had. Games today try to make large, epic, and commonly far too complex storylines*, super powered graphics, which for whatever reason come with a side of earth tone and muzzle flash, but very little groundbreaking challenges or gameplay. Zelda games are fun, artistic, and challenging. Mario games are challenging and fun. However, none of these focus on mind boggling graphics. They were centered on fun gameplay and challenges. Today's popular titles, for the most part, spoon fed run 'n' gun games which very little strategic challenge whatsoever. For the most part, they are too easy. What ever happened to the days when games were pretty consistently good?

*Has anyone ever noticed that the Legend of Zelda for the NES had about 30 seconds of backstory on the menu screen, but after that you are simply thrown into some wilderness that is supposed to be the "kingdom" of Hyrule? Zelda turned out to spark one of the greatest franchises ever. Why developers feel it necessary to add almost entire novels worth of cutscenes and complex foreshadowing and plot points is beyond me.
Xbox kissed them in the back of the neck, then snapped said neck, raped, and threw the bodies in the gutter.
I fail to see your logic, seeing as to how not one Xbox game rates better than at least one of the games I listed.
That's my point, all the good games have given way to dumbed down crap. And it's the current market's fault, the classics we know and love are long gone my friend.
 

Megacherv

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Sep 24, 2008
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Unreal Tournament 3 came pretty close to an old-style FPS. Super Mario Galaxy was also pretty fun.

Quite a few developers and publishers are neglecting their core fan-base, see Nintendo and Infinity Ward, and thus only give less of a shit about what we want and more of a shit about getting money from twats who think they're gamers.
 

Rob Sharona

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May 29, 2008
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I agree with Teddy entirely. It's not the games fault they've changed, it's the fact that the current generation of gamers want different things from their games.

I think the only games I've played recently that keep the spirit of that golden era of gaming you describe is Okami, and Katamari.
 

maddawg IAJI

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Feb 12, 2009
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Left 4 Dead: Very little storyline that the player is suppose to peice together on his own as he progresses through the game,average graphics and an enjoyable game all the same.

Prototype: Same thing as Left 4 Dead, very little story to start and the player is suppose to peice it all together by consuming people for there memories and progressing through the game. All around fun, yet challenging game.

Shadowrun: No storyline what so ever other then "Here's the Artifact now Protect it/Steal it/use it to find the other guys."

It may be the fact that I have played very few of those games (Only played Orcrina of Time, Super Mario 64, and Goldeneye) and as such don't have much to compare them to, but I feel like these are the games I love and will come to know as the greats in gaming.
 

Katana314

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When playing an older game, it's easy to think of it as being really good "for its time" but I guess today people make a lot of standards. Megaman 9 was still somewhat successful; I've always wondered what would happen if someone went back to making really 'big' games with lots of spare content, but no major detail. GTA comes closest.
 

Kuchinawa212

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This is why I got a GBA micro and have been hunting for old GBA games, that closely resemble the older games. I think DS games are too...new for that old school taste
 

Teddy Roosevelt

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Vault boy Eddie said:
Teddy Roosevelt said:
Vault boy Eddie said:
Teddy Roosevelt said:
Super Mario 64
The Legend of Zelda: A Link to the Past
007 Goldeneye
DOOM
Castlevania (The old ones, not too familiar with the series, but I do know Castlevanias 1-4 were good, and I know SotN was good)

And who could forget, the god of gods...
The Legend of Zelda: Ocarina of Time

What ever happened to fun, yet challenging games like these? Modern games are so popular, yet they lack so much quality that older games had. Games today try to make large, epic, and commonly far too complex storylines*, super powered graphics, which for whatever reason come with a side of earth tone and muzzle flash, but very little groundbreaking challenges or gameplay. Zelda games are fun, artistic, and challenging. Mario games are challenging and fun. However, none of these focus on mind boggling graphics. They were centered on fun gameplay and challenges. Today's popular titles, for the most part, spoon fed run 'n' gun games which very little strategic challenge whatsoever. For the most part, they are too easy. What ever happened to the days when games were pretty consistently good?

*Has anyone ever noticed that the Legend of Zelda for the NES had about 30 seconds of backstory on the menu screen, but after that you are simply thrown into some wilderness that is supposed to be the "kingdom" of Hyrule? Zelda turned out to spark one of the greatest franchises ever. Why developers feel it necessary to add almost entire novels worth of cutscenes and complex foreshadowing and plot points is beyond me.
Xbox kissed them in the back of the neck, then snapped said neck, raped, and threw the bodies in the gutter.
I fail to see your logic, seeing as to how not one Xbox game rates better than at least one of the games I listed.
That's my point, all the good games have given way to dumbed down crap. And it's the current market's fault, the classics we know and love are long gone my friend.
Oh, sorry, I thought you meant Xbox beat them. I see what you're saying.