Hi.
This is my first ever post, so, please make allowances. Secondly, it's nice to finally find a group of eruite, well informed games players, who actually discuss things!
On with the question I'd like to pose: Where do FPS games go from here?
FPS gaming is really rather stylised, and I think that each generation of FPS games are headed up an evolutionary dead end. If you compared Doom II to Crysis, what would you see?
Almost unbelievable graphics improvements. Physics engines. Improved AI. All of this are impressive technical achievements, and all improve the genre. However, what you see as different is merely the details, and the actual fundemental issues of the genre are still there.
Zero interactivity with the environment. Crysis, the most up to date shooter around, still has the same problem Doom did. Look around the environment, see it, enjoy the visuals and then....blow it up. That's all you can do, the only way to interact. You can't touch or hold anything, you can't pick anything up and put it down softly, you can't knock a friendly NPC out of the way of a bullet. FPS gaming is possibly the most immersive form of gaming, but it still lacks that basic tenet of an experience. The player is not a person in the game world, just a floating gun with eyes. They are the most limited of the games characters, when they should be the most enabled (pressing the 'E' key at the correct moment isn't what I mean.)
Awful, awful stories. The next FPS game that says to me 'you are the elite member of a secret military...' or 'you are the only survivor of...' is going straight out of my window. Please, something more thought through than that. HL2 + episodes are my favorites because they attempt to do something different, epic almost. I still have moments where I get annoyed, however.
And finally, why do most FPS gamers want to be on their own? Most NPC characters (with exceptions) are normally there to aid you, or die to prove the situation is serious. There is never any engagement beyond the help me/warn me by dying relationship. Nothing like a real relationship that builds up between people.
So, is FPS gaming getting too cultured into just refining the details, or am I being overly harsh (or dreaming too much about what could be achieved) about the genre?
Cheers.
K
This is my first ever post, so, please make allowances. Secondly, it's nice to finally find a group of eruite, well informed games players, who actually discuss things!
On with the question I'd like to pose: Where do FPS games go from here?
FPS gaming is really rather stylised, and I think that each generation of FPS games are headed up an evolutionary dead end. If you compared Doom II to Crysis, what would you see?
Almost unbelievable graphics improvements. Physics engines. Improved AI. All of this are impressive technical achievements, and all improve the genre. However, what you see as different is merely the details, and the actual fundemental issues of the genre are still there.
Zero interactivity with the environment. Crysis, the most up to date shooter around, still has the same problem Doom did. Look around the environment, see it, enjoy the visuals and then....blow it up. That's all you can do, the only way to interact. You can't touch or hold anything, you can't pick anything up and put it down softly, you can't knock a friendly NPC out of the way of a bullet. FPS gaming is possibly the most immersive form of gaming, but it still lacks that basic tenet of an experience. The player is not a person in the game world, just a floating gun with eyes. They are the most limited of the games characters, when they should be the most enabled (pressing the 'E' key at the correct moment isn't what I mean.)
Awful, awful stories. The next FPS game that says to me 'you are the elite member of a secret military...' or 'you are the only survivor of...' is going straight out of my window. Please, something more thought through than that. HL2 + episodes are my favorites because they attempt to do something different, epic almost. I still have moments where I get annoyed, however.
And finally, why do most FPS gamers want to be on their own? Most NPC characters (with exceptions) are normally there to aid you, or die to prove the situation is serious. There is never any engagement beyond the help me/warn me by dying relationship. Nothing like a real relationship that builds up between people.
So, is FPS gaming getting too cultured into just refining the details, or am I being overly harsh (or dreaming too much about what could be achieved) about the genre?
Cheers.
K