Kieran210 said:
Hi.
The whole alone thing, you agisnt the world is nice,its also nice to you a chance to save charatcers or lose them and still advance the story.
I am a gullton for punishment I will replay a sector on Halo 1-2 just to keep as many marines as I can alive.
This is my first ever post, so, please make allowances. Secondly, it's nice to finally find a group of eruite, well informed games players, who actually discuss things!
On with the question I'd like to pose: Where do FPS games go from here?
FPS gaming is really rather stylised, and I think that each generation of FPS games are headed up an evolutionary dead end. If you compared Doom II to Crysis, what would you see?
Almost unbelievable graphics improvements. Physics engines. Improved AI. All of this are impressive technical achievements, and all improve the genre. However, what you see as different is merely the details, and the actual fundemental issues of the genre are still there.
Zero interactivity with the environment. Crysis, the most up to date shooter around, still has the same problem Doom did. Look around the environment, see it, enjoy the visuals and then....blow it up. That's all you can do, the only way to interact. You can't touch or hold anything, you can't pick anything up and put it down softly, you can't knock a friendly NPC out of the way of a bullet. FPS gaming is possibly the most immersive form of gaming, but it still lacks that basic tenet of an experience. The player is not a person in the game world, just a floating gun with eyes. They are the most limited of the games characters, when they should be the most enabled (pressing the 'E' key at the correct moment isn't what I mean.)
Awful, awful stories. The next FPS game that says to me 'you are the elite member of a secret military...' or 'you are the only survivor of...' is going straight out of my window. Please, something more thought through than that. HL2 + episodes are my favorites because they attempt to do something different, epic almost. I still have moments where I get annoyed, however.
And finally, why do most FPS gamers want to be on their own? Most NPC characters (with exceptions) are normally there to aid you, or die to prove the situation is serious. There is never any engagement beyond the help me/warn me by dying relationship. Nothing like a real relationship that builds up between people.
So, is FPS gaming getting too cultured into just refining the details, or am I being overly harsh (or dreaming too much about what could be achieved) about the genre?
Cheers.
K
Mmmmmmmmmm lets look at this the zippy way or at least in designs
been working on a evolution of FPSs on and off here are some of my "thoughts".
DOOM 2
Simple see it shoot it game play(the basis for FPSs)
Well laid out levels(most games/FPSs now adays lack the depth DOOM,Duke,Unreal and the rest of the mid/late 90s games had in level design)
Simple weapon/monster design
Moving to say Quake or Duke 3D we see a advance in AI and monster design,levels are built in full 3D(almsot in dukes case) the layout is some of the best of FPSs, weapons have more effects (grenades,frezzing,ect) over all designs have improved.
Then moving to Doom 3 and Quake 4....where everything gets kicked back to overly simplistic designs, sure AI might be alil more polished but other than that the games are a throw back to before DOOM, graphics and even story mean sht if the gameplay is flawed or broken(see FF12 and DOOM 3).
What do we have in Cryisis well it dose push interaction up "some"
You can pick up stuff they let you,you can shoot down a tree in parts unsure if falling trees damage or if you can pick them up, the only glaring error in interactivity is the lack of the ability to pick up a dead body and toss it and prehaps tree parts you an pick up a live solider and give im a toss, that is nice.
It has open and minmuaily pathed level design meaning its a sandbox enviroment, you are open to attack a problem way you want and that can be boring if you stick to routines.
The story doesn't advance FPSs any the gameplay perhaps marginally the open enviroment sand box is cute but so far the game has provided lil progression in powers and abilities and I am left alil bored.
FP/FPSs games of note
DOOM 1-2
Duke 3D and Blood (same game type so I put them together)
Jedi knight 1-3
Undying
Unreal+ UT99
Time spliters(just for the full button remapping)
Halo 1(great AI for the time)
Strife
Hexen/Hertic
Giants:CK
Quake 1-3
Dues ex
System Shock 1-2
HL1 and maybe 2(the level design of HL2+ lacks depth IMO and I hate the nerfy weapons)
Metroid Prime1(despite their anal retentive lack of FPS controls)
Daiktana (just cuase of the hate, this game is no "worse" than Halo 2-3+)
Call of Cthulhu is not really a FPS, its a FP adventure game, shooting is 2ndry and they keep it as that for most of the game, but despite its issues it was a very deep game.
F.E.A.R is repetitive as all hell but has solid level design and neat AI, and fear dose not have corridor level design the expansions might but not the first game.
And no bioshock(D3 and Jericho...even Q4..) is mainstream trash...do not get me started on that lackluster POS Dark messiah might be lacking but offers far more advancement in gaming than BS ever could dream,to this date Dark messiah is still the newest FPS with the most innovation in it IMO, Crysis is nice but is lacking some detail that would put it over DM in terms of gameplay innovation.
The trouble with gaming right now its all about trends and deadlines not so much polish and detail.
I like my shooters with depth the common gun and run in a corridor theme is just boring as hell its bad when Daikatana or qauke1 can be more fun than most of them....