Where do you feel the future in the video gaming industry lies?

Recommended Videos

Bobbity

New member
Mar 17, 2010
1,659
0
0
Triple A titles are becoming unsustainably expensive and difficult to produce, so I see indie titles and smaller games becoming much more popular over the next few years. Not that triple A games won't continue to come out or be huge, but the real innovation will come from the indie market, and most triple A titles will just follow trends. Either that or studios/publishers will work on software to make developing large titles much less arduous, and we'll continue to see growth.
Anyway, hopefully once the newer generations replace the older ones in the media, we'll be seeing a lot less blame placed on video games for society's problems, which could be nice :)

GrizzlerBorno said:
merkin flerp said:
lol it is funny how wrong you are
aren't you a prolific little troll. I mean, don't get me wrong, It must take some effort to put up 85 (so far) troll posts AND getting probated in one day.
:D They finally suspended him! Huzzah!
 

Veylon

New member
Aug 15, 2008
1,626
0
0
I think one branch we'll see is the Minecraft one, with vast sprawling changeable generated worlds. This paradigm is due, even overdue, and it'll expand into a genre all it's own as more subtypes are developed.

I think we'll see a collapse or retrenchment of console gaming as games start to become too expensive to make money as the volume and prices they're selling at. It's getting to be unsustainable.

It's hard to imagine where the next generation of consoles can go from here. More graphical capacity is meaningless, even (expensively) wasteful if there isn't the content to take advantage of it. Each company seems eager to do what it can to keep it's current console in business rather than take the risk.

And this?
Frozen Donkey Wheel2 said:
There is only one correct answer to this question: Holodeck.

That is all.
That's the end of gaming, the happy ending. Once that happens PC gaming is done, console gaming is done, and everything from Pong to Mario to World of Warcraft will be lumped into a forgotten undifferentiated era of "screen games".
 

Tiswas

New member
Jun 9, 2010
638
0
0
I just hope for more innovation. The thing that pisses me off now is that we very rarely see it. Nintendo play it safe with the likes of Mario, Zelda etc. Changing them up once in a blue-moon with 3D or Motion Controls. You have the likes of the infinite FPS which aren't doing anyone any good. Even the likes of Level 5 who tried different approaches are now settling with the likes of Layton (Not that Layton is bad of course.)

Fortunately we have the likes of Catherine, Last Guardian and a few others to spice things up.
 

Death God

New member
Jul 6, 2010
1,754
0
0
The future in video gaming for me is virtual reality. Imagine playing Bioshock, Heavy Rain, God of War, and you are the character. It also includes exercise from it having to do the motions yourself and of course it is entirely interactive. So I am waiting for Virtual Reality to pop out soon enough.
 

GonzoGamer

New member
Apr 9, 2008
7,063
0
0
TuringTest said:
darth.pixie said:
(look at LA Noire animations)
It's funny you mention that - I was considering that when I was talking about both technology (especially with facial animation and getting out of the 'uncanny valley' hump) and potential future series'. If Noire doesn't flop and/or completely suck, it'll probably go on to be a fairly major cornerstone - not on the level of Halo, but perhaps a bit below GTA. Though I could be way, way off on this, I think it's a possibility.
I don't know. I don't want to discourage devs from pushing the limits but I'm not very optimistic about la noir. I know a few people who were turned off by the pre-order dlc: the fact that it's gameplay and it's split in the way it is.
I was turned off a little by the fact that all the characters look like rejects from the hall of presidents. Sure it looks much better than Oblivion but I get the feeling that playing this game will be like playing poker with the muppets.

Unfortunately, it seems that most of the ingenuity of the game industry right now seems to be quantifying how and how much more money they can get out of consumers. We're not getting as many revolutionary games as we got last gen: just a lot of the same games with less content, content that they can sell to us later. SO the games themselves went up in price but complete games are even more than that after buying dlc. For example GTA4 and all the dlc at launch prices pushed the game to $100 and it still wasn't even at half the scale of San Andreas. Or lets go back to la noir where even if you pre-order and buy the game at launch for full price, you are already missing content that you will have the "opportunity" to buy separately.

Then you have the console makers trying to get consumers to pay monthly fees. MS was so successful that they didn't even wait for the next gen to raise the price.
The retailers have our number too. Gamestop doesn't bother selling a used game for any less than a dollar or two off the new price. People can buy a new copy of a game at someplace like Amazon for cheaper than the used price at gamestop but they still shop there. Gamestop has also convinces a lot of consumers that they have to put down money for a game they want months before they can buy it.

So there's still ingenuity there, it's just not going into making the gaming experience bigger or better. Just more expensive. That's probably why so many gamers aren't optimistic about gaming's future.
 

Lateinos

New member
Nov 23, 2009
31
0
0
TuringTest said:
Lateinos said:
My guess (as well as my hope) is that games will be taken further in the direction of immersion. In the last decade of gaming, we've had an upsurge in games which make you feel like you're part of something bigger than yourself. We've crept through the halls of a once-splendid underwater city, still haunted by the ghosts of its past. We've read graffitied messages on safe-room walls, some serious, some facetious. We've found our way through crumbling apartment complexes, littered with the bodies of their former occupants.

Immersion is what I value in my games most of all. Take Bioshock, for example, which is probably my favorite game. As much as I love the gameplay, including the excellent combat system, it is the immersion that makes this game so exceptional. It is lucky the gameplay is so elegant, or else it may have gotten in the way of the oppressive atmosphere, which filled me with incredible paranoia throughout.

To further immersion, graphics will continue to improve. Many games have already crossed the uncanny valley to become pleasing again, and soon, all commercial games will have reached this point. It is possible that the industry will experiment with 3D at some point in the future, considering the role another dimension could play in immersion, but what sort of technology and when are far beyond my reckoning. I just hope it's not one of the 3D technologies they're using in movies; I'm not a fan of the 3D craze.
Immersion has always been something that's been interesting to me - and I think graphics are certainly a very confusing thing. Considering I can well immerse myself into games like Dwarf Fortress or Minecraft, while I can't immerse myself into say, Call Of Duty, it may seem like graphics aren't important or actually reverse what people expect. Really, in my opinion, I think the graphics need to be more about the tone of the game or what the game is trying to represent over than looking shiny in order to immerse better - on the same note, however, yes, graphics are consistently if subtly improving over time. Remember when Metal Gear Solid 2 had cutting edge graphics? Yeah...

So yes. Immersion, assuming the game devs see the potential dollar in it and roll with it, should be very deep in the future. And as for 3D - I'm not sure of it. But if motion control improves to the point of no longer requiring a peripheral AND being very consistent, fun and easy to use, and they develop some method of 3D that works and isn't absolutely, completely clunky and overpriced like most 3D methods are in this day and age - I very much look forward to seeing what happens there.
To elaborate, I didn't mean to say that improved graphics are essential to immersion, just one of several factors in the effect. What's important for the immersion is not the fact that the objects in the game are more lifelike, but rather, the ability of such an increase in detail to convey information to the player. For example, let's suppose our game designers want to place a corpse in the game. There are a lot of reasons to do so, but let's say the reason is to warn the player of the impending danger of the area they are about to enter, thus building suspense. The question I have nearly every time I see such a corpse in a game is inevitably: "How did they die?" The more detail I see in the killing blow, the more I understand about the circumstance of his death, and therefore, the dangers ahead. If He has a bullet hole in his head, I can expect to see some soldiers around. If he looks like he's been torn apart by claw-like mandibles, I'll be on the look-out for wild animals and/or alien mutants.

Not that practical information is really what I'm looking for in the corpse. Instead, what drives my craving for information about this nameless, unknown man or woman is natural curiosity. What I usually wonder consciously is merely "How did he/she die?" but this is only the first question in a series of questions, which ultimately leads to the most pressing question of them all: "Who was he/she?" Confronted by the remains of a person, I am instantly filled with a desire to understand this person, tantalized by the impossibility of knowing this person.

What I mean ultimately about graphics is that the better they are, the more details the art director can add, and perhaps more importantly, the more recognizable each detail becomes. If games continue on this track, then games will continue to update their graphics to resemble, as much as they can, the real world. What the video game medium secretly craves is to be the real world, and every graphical limitation is an obstacle to be surmounted in pursuit of this goal.

Good graphics do not cause immersion, but they do encourage it. Given their new options, as well as an increased ease in pursuing them, art directors will indulge in greater levels of detail. However, just as today, only those game designers who use details intelligently will benefit fully from the immersive properties of increased graphical capabilities. That's why there are high spec, graphically advanced games that are less immersive than Minecraft, in spite of the latter's jarringly un-lifelike graphics.

And, of course, immersion is often dependent upon sound as much as the image, in fact, in a lot of ways, more so.
 

TerranReaper

New member
Mar 28, 2009
953
0
0
The future of video gaming lies within the improvement of everything we have now, as well as the addition of new aspects. People always go on about how one thing, and that one thing only can be the only one that can progress gaming, such as games being art, while it will one of the things that can lead gaming forward, it will not be the only one, nor the most important one. The improvement and innovations to gameplay, the innovations on how graphics can be used, innovations and improvements to multiplayer, and so on, are all aspects of gaming that will be future to the video game industry, along with what I said before.

Whether people can prevent themselves from acting like smug elitist assholes to newcomers of the medium as well as people having differing views, is in question however.