Where do YOU want gaming to go next?

Recommended Videos

Good morning blues

New member
Sep 24, 2008
2,664
0
0
Woe Is You said:
Good morning blues said:
All of the major studios are hell-bent on maximizing profit by offering only the safest innovations and holding tightly onto their franchises.
Not completely true if you look at what the big companies have been releasing quite recently. Left 4 Dead, Mirror's Edge, Boom Blox and Endwar for instance. And the stuff on the DS and the Wii are a whole different ball game altogether. I'm still busy with Bangai-O Spirits, Rhythm Heaven is coming and games like Avalon Code and Winds of Nostalgia are in the horizon.

But indie stuff is nice as well, Aquaria was nice, Braid was awesome and World of Goo has been game of the year for me. Crayon Physics Deluxe looks good, as well. I'm not terribly fond of indie games in general, though. A lot of them seem to be content in being stuck in 1995 and doing old school 2D titles and not putting much thought to them. So, yes, I like new games, not reheated games from over 10 years ago.
For every Mirror's Edge, there are 20 franchise additions. I like that Mirror's Edge is new right now, but I would like it even more if I thought that it would be followed by a new original idea rather than a rehashed sequel.

Altorin said:
Good morning blues said:
I think indie games are the future of gaming, at this point. All of the major studios are hell-bent on maximizing profit by offering only the safest innovations and holding tightly onto their franchises. Indie games, in the meantime, are coming up with bizarre concepts and new types of gameplay. Let's not forget that Portal was based on an independent offering... I think it was some sort of university project or something like that?
today's indie devs are tomorrow's clive barker.
...what?
 

Phoenix Arrow

New member
Sep 3, 2008
1,377
0
0
Altorin said:
today's indie devs are tomorrow's clive barker.
Clive Barker's an author/filmmaker... he wrote the story line of his videogames but he didn't develop them at all. His name was put on it to shift copies. Not a good author in my opinion, but if you're going to slag someone off then at least read up on him first.

Anyway, everyone thinks we need more idea right? But how many game worthy ideas are there? I mean for the RPG fan it's basically boundless but for fans of shooters and fighting games, theres only so much you an really do before shit gets bananas.
 

Firzen777

New member
Nov 15, 2008
13
0
0
fix-the-spade said:
The other place it could really work is FPS games. Imagine joining a server with a Far Cry 2 or Fallout 3 sized map, populated by a thousand or so humans. granted it would need set factions and some way of getting the battle scaled down. such as giving different units specific objectives, which could change as other members of your team either succeed or fail to complete theirs. Not to mention a way of dealing with team killers (give them their own faction maybe).

I find the idea of epic, unscripted battles lasting several hours quite appealing.
An MMOFPS?

I wonder if anything like it already exist. I pictured this to be like the EVE settings how there are factions but it's all done on a huge continent. I'm not sure if it would be modern day or in the past, have magic or just realistic (though a modern MMOFPS that has guns would be pretty cool).
 

Woe Is You

New member
Jul 5, 2008
1,444
0
0
Firzen777 said:
An MMOFPS?

I wonder if anything like it already exist.
Planetside.

An MMOFPS really only works when you're in a huge battle. When the battle's over, then you're basically wandering around in an empty place, then getting killed by someone with no idea where they are. Lovely.
 

Good morning blues

New member
Sep 24, 2008
2,664
0
0
Phoenix Arrow said:
Altorin said:
today's indie devs are tomorrow's clive barker.
Clive Barker's an author/filmmaker... he wrote the story line of his videogames but he didn't develop them at all. His name was put on it to shift copies. Not a good author in my opinion, but if you're going to slag someone off then at least read up on him first.

Anyway, everyone thinks we need more idea right? But how many game worthy ideas are there? I mean for the RPG fan it's basically boundless but for fans of shooters and fighting games, theres only so much you an really do before shit gets bananas.
Seriously? But FPS games these days are all so similar - they're almost all extremely linear, and they almost always take place is restricted quarters. I think that the success of CryTek's games should be evidence that there's a lot of space for innovation in the FPS genre.
 

Shia-Neko-Chan

New member
Apr 23, 2008
398
0
0
I want games to embrace storytelling even more.

I think video games have a higher potential for storytelling than books or movies, simply because they're interactive, and therefore, can convey more emotions.

Only a few devs seem to be actively pursuing this aspect of gaming right now. I want more devs to realize it and try to discover gaming's full potential as an artform and storytelling device. >_>
 

Woe Is You

New member
Jul 5, 2008
1,444
0
0
Shia-Neko-Chan said:
I want games to embrace storytelling even more.
Only if they don't go the way of MGS and Final Fantasy and throw the players 30+ minute infodumps in the form of cutscenes and/or walls of text.
 

Phoenix Arrow

New member
Sep 3, 2008
1,377
0
0
Good morning blues said:
Seriously? But FPS games these days are all so similar - they're almost all extremely linear, and they almost always take place is restricted quarters. I think that the success of CryTek's games should be evidence that there's a lot of space for innovation in the FPS genre.
I don't mean all of them are dramatically built space marines, I mean with these sorts of games there is a relatively small scope for ideas. I mean, where's the line between a shooter and an adventure game with guns like say Tomb Raider? Generally, a shooter can be too wacky either or it will just be labelled a joke game or a novelty by the die hard fans of the genre. Therefore, there must be a limit on how far you an stray from the norm in these games before they blend into a different type of game.

Might sound a bit jumbled but it is 3am so cut me some slack.
 

LeChuck99

New member
Sep 4, 2008
17
0
0
Games will never evolve until they've successfully perfected every genre, which they will never do...
 

Strategia

za Rodina, tovarishchii
Mar 21, 2008
732
0
0
RTS games on multi-touch tabletop systems, as are being developed by, for instance (and who else), Microsoft. Zooming with a simple gesture with one hand, rotating with the other, direct manual control of your units without the mouse and keyboard as intermediaries, possibly also EndWar-esque voice control, etc.
 

RebelRising

New member
Jan 5, 2008
2,230
0
0
fix-the-spade said:
easy enough: Larger scale.

I realise that there are technical problems with this. But I want massively multiplayer to cover more things than role playing games.
The two extremes I can think of are a Gran turismo style endurance race, but with a full 48 car grid, each with two or three drivers who have to swap in and out at the pit stops, much like real endurance racing Giving a 144 player racing game.

The other place it could really work is FPS games. Imagine joining a server with a Far Cry 2 or Fallout 3 sized map, populated by a thousand or so humans. granted it would need set factions and some way of getting the battle scaled down. such as giving different units specific objectives, which could change as other members of your team either succeed or fail to complete theirs. Not to mention a way of dealing with team killers (give them their own faction maybe).

I find the idea of epic, unscripted battles lasting several hours quite appealing.
I want something like what you said. Call of Duty 4 laid out a good foundation for this; so now if it could have the sort of GTA-type freedom, it could quite honestly be fantastic. A life-sized city with every door openable, every vehicle controllable and every rooftop available.

My main gripe with CoD 4 multiplayer is the fact that, while there were some good spots for sniping, you always had a lot of space to cover, but were very vulnerable as being a still-moving, stationary target. In a multiplayer game, every skyscraper and cellar should be playable.
 

Good morning blues

New member
Sep 24, 2008
2,664
0
0
Phoenix Arrow said:
Good morning blues said:
Seriously? But FPS games these days are all so similar - they're almost all extremely linear, and they almost always take place is restricted quarters. I think that the success of CryTek's games should be evidence that there's a lot of space for innovation in the FPS genre.
I don't mean all of them are dramatically built space marines, I mean with these sorts of games there is a relatively small scope for ideas. I mean, where's the line between a shooter and an adventure game with guns like say Tomb Raider? Generally, a shooter can be too wacky either or it will just be labelled a joke game or a novelty by the die hard fans of the genre. Therefore, there must be a limit on how far you an stray from the norm in these games before they blend into a different type of game.

Might sound a bit jumbled but it is 3am so cut me some slack.
And I don't think that's a bad thing. Fanboys are going to be pissed off no matter what a developer does. There were actually people who threatened to boycott the Orange Box because Valve changed the look of the Hunter after making the trailer that shows up at the end of Episode One. I think if a game is good and people get exposed to it, it will succeed; gamers don't need to be divided along genre lines.

RebelRising said:
fix-the-spade said:
easy enough: Larger scale.

I realise that there are technical problems with this. But I want massively multiplayer to cover more things than role playing games.
The two extremes I can think of are a Gran turismo style endurance race, but with a full 48 car grid, each with two or three drivers who have to swap in and out at the pit stops, much like real endurance racing Giving a 144 player racing game.

The other place it could really work is FPS games. Imagine joining a server with a Far Cry 2 or Fallout 3 sized map, populated by a thousand or so humans. granted it would need set factions and some way of getting the battle scaled down. such as giving different units specific objectives, which could change as other members of your team either succeed or fail to complete theirs. Not to mention a way of dealing with team killers (give them their own faction maybe).

I find the idea of epic, unscripted battles lasting several hours quite appealing.
I want something like what you said. Call of Duty 4 laid out a good foundation for this; so now if it could have the sort of GTA-type freedom, it could quite honestly be fantastic. A life-sized city with every door openable, every vehicle controllable and every rooftop available.

My main gripe with CoD 4 multiplayer is the fact that, while there were some good spots for sniping, you always had a lot of space to cover, but were very vulnerable as being a still-moving, stationary target. In a multiplayer game, every skyscraper and cellar should be playable.
Actually, this is one of the reasons that I could never really get into the Battlefield games: the maps were gigantic, but there were only up to 64 players. A few times, I crashed my car, and had to choose between committing suicide and trudging across open land for 10 minutes without seeing an single other player. We've all also seen this problem in multiplayer games where you can't respawn (and the game instead functions in 'rounds'); there will only be one player left on each team, but the map is too big, so they're both running around looking for each other, and they can't find anyone to fight.

Basically, if you're going to have multiplayer maps with lots of nooks and crannies, you need to have a lot of players, or else nobody is ever going to see anybody. We don't really have the technology to deal with that sort of thing right now.
 

Phoenix Arrow

New member
Sep 3, 2008
1,377
0
0
Good morning blues said:
And I don't think that's a bad thing. Fanboys are going to be pissed off no matter what a developer does. There were actually people who threatened to boycott the Orange Box because Valve changed the look of the Hunter after making the trailer that shows up at the end of Episode One. I think if a game is good and people get exposed to it, it will succeed; gamers don't need to be divided along genre lines.
Don't get me wrong, I agree. I want to see new and exciting things in all sorts of games, but I can't see what this particular genre can really do to advance beyond better storys/characters and graphics. Call me a miserable old sceptic.
 

DeusFps

New member
Sep 3, 2008
270
0
0
I want it to take a u-turn. ie kill the big publishers and get rid of the retards influencing game design.
 

Woe Is You

New member
Jul 5, 2008
1,444
0
0
DeusFps said:
I want it to take a u-turn. ie kill the big publishers and get rid of the retards influencing game design.
> XYZZY

Nothing happens.

> KILL BEAR

With what? Your bare hands? Against his bear hands?
 

RebelRising

New member
Jan 5, 2008
2,230
0
0
Good morning blues said:
Phoenix Arrow said:
Good morning blues said:
Seriously? But FPS games these days are all so similar - they're almost all extremely linear, and they almost always take place is restricted quarters. I think that the success of CryTek's games should be evidence that there's a lot of space for innovation in the FPS genre.
I don't mean all of them are dramatically built space marines, I mean with these sorts of games there is a relatively small scope for ideas. I mean, where's the line between a shooter and an adventure game with guns like say Tomb Raider? Generally, a shooter can be too wacky either or it will just be labelled a joke game or a novelty by the die hard fans of the genre. Therefore, there must be a limit on how far you an stray from the norm in these games before they blend into a different type of game.

Might sound a bit jumbled but it is 3am so cut me some slack.
And I don't think that's a bad thing. Fanboys are going to be pissed off no matter what a developer does. There were actually people who threatened to boycott the Orange Box because Valve changed the look of the Hunter after making the trailer that shows up at the end of Episode One. I think if a game is good and people get exposed to it, it will succeed; gamers don't need to be divided along genre lines.

RebelRising said:
fix-the-spade said:
easy enough: Larger scale.

I realise that there are technical problems with this. But I want massively multiplayer to cover more things than role playing games.
The two extremes I can think of are a Gran turismo style endurance race, but with a full 48 car grid, each with two or three drivers who have to swap in and out at the pit stops, much like real endurance racing Giving a 144 player racing game.

The other place it could really work is FPS games. Imagine joining a server with a Far Cry 2 or Fallout 3 sized map, populated by a thousand or so humans. granted it would need set factions and some way of getting the battle scaled down. such as giving different units specific objectives, which could change as other members of your team either succeed or fail to complete theirs. Not to mention a way of dealing with team killers (give them their own faction maybe).

I find the idea of epic, unscripted battles lasting several hours quite appealing.
I want something like what you said. Call of Duty 4 laid out a good foundation for this; so now if it could have the sort of GTA-type freedom, it could quite honestly be fantastic. A life-sized city with every door openable, every vehicle controllable and every rooftop available.

My main gripe with CoD 4 multiplayer is the fact that, while there were some good spots for sniping, you always had a lot of space to cover, but were very vulnerable as being a still-moving, stationary target. In a multiplayer game, every skyscraper and cellar should be playable.
Actually, this is one of the reasons that I could never really get into the Battlefield games: the maps were gigantic, but there were only up to 64 players. A few times, I crashed my car, and had to choose between committing suicide and trudging across open land for 10 minutes without seeing an single other player. We've all also seen this problem in multiplayer games where you can't respawn (and the game instead functions in 'rounds'); there will only be one player left on each team, but the map is too big, so they're both running around looking for each other, and they can't find anyone to fight.

Basically, if you're going to have multiplayer maps with lots of nooks and crannies, you need to have a lot of players, or else nobody is ever going to see anybody. We don't really have the technology to deal with that sort of thing right now.
Well, obviously balance is vital. Just because a map is large doesn't mean it has to be large; it should simply be on a bigger scale. A healthy proportion of population to size is exactly what will make these kind of games more hectic. If you have to spend more than a couple minutes looking for an enemy, something's off.