Rossiar said:
Yes i will admit that most RTS games are decided by who has the biggest army or the most resources. I don't like that in the genre and THIS is where I wanna see the innovation come from. If Total War is the best offering for this...
What i'm saying is that why hasn't the industry really made any breakthroughs? Starcraft 2 by most people's admittance will be "Just another rush game"
Sadly, that's just it. There can't be much more innovation except perhaps in giving the player more options to choose from. And that requires time, effort, and money that some companies are not willing to indulge in.
It's the whole concept of: "If it ain't broken, don't fix it."
They see that people will still buy, play, and keep playing resource rushes like Starcraft because there's enough of a fan-base that they won't have to make things more complicated than they need to. Total War gets a good enough fan-base doing what they've done so far, and they still come out with some innovations now and then: sea battles, research charts, and a little more depth in the city-building all came out with one new game, Empires. Napoleon expanded on that, refining it all down until it shone.
Will there be a more complicated RTS, or perhaps one with a new outlook on strategy? ...who knows? There might be in the future, or we might just get the same stuff that we always play...and in this armchair general's opinion, still love. Total War: Shogun II is the one and
only game I've been psyched over for the past year. It may not be anything more complex than Total War is now...but I'm definitely going to love every minute of it.
Hm...as a side-note, I would suggest you play one RTS: Kingdom Under Fire, for the X-Box. It's a really interesting title that I think you might like. I know I did. It's basically a strategy game where you command an army...but you're actually down there duking it out side-by-side with your troops. No, I'm not talking about the laughable 'strategy' elements of Dynasty Warriors or Samurai Warriors; this is really in-depth. Troop movement, troop formations, sending out scouts, setting fire to trees and landscape with fire-arrows, and so-on.