shadow skill said:
So if we define a very specific scenario that effectively lacks common sense we can argue that it makes sense to port a game that thrives on local multiplay to a platform that does not lend itself to local multiplay as evidenced by the total lack of local multiplay in one of its staple genres......
So your argument is that a completely unrelated genre not having local multiplayer means that this genre cannot have local multiplayer? *sigh*
You might have forgotten the fact that PC FPSs' controls are designed for kb+m. Setting up two pairs of those playably actually requires you to set up your whole interior to accommodate it, seeing how they need a wide space, cannot be operated on your lap, and you wouldn't end up with a playable viewing angle if you stuck them right in front of the monitor side by side. That's already enough to bury the idea of local MP. Furthermore, a decent kb+m+mousepad combo costs more than a pad, and I'm guessing typical game input libraries also don't make a distinction between multiple kb+m, which would lead to the devs having to roll their own.
Pads are not an option, since they are clearly a worse control device for FPS. On the console, the pad is OK since it's the default, everything is balanced around it and no one has anything better. But the PC gamer would have to switch to an unfamiliar and worse input method, and pay extra for it, to play local MP this way.
With fighting games, none of those things apply. The controls are exactly the same as on a console: a stick.
Oh and for the record not every PC runs Windows software, I don't normally run Windows software on my computers. If I did not care at all for windows gaming or do windows programming I would not even have windows installed on my computers. I know people who swear by Macs and probably have no reason to screw around with bootcamp. (Or pay for a windows OS to install via boot camp for that matter.)
When did I say "Windows"? With a game like HD Remix that isn't one bit performance dependent, I think it'd make perfect sense to code it to be platform independent from square one, using cross platform libraries as much as possible.
Ps. My brother carries his puts his PS3 in a backpack and takes it with him when he goes to his friends place... It ain't harder than carrying a laptop around.
...
The point is not that there is a big difference in the ease of carrying a console and carrying a laptop. It's that there is a big difference between carrying a console *and* a TV vs carrying a laptop. Or alternatively, in many other situations, carrying a console vs carrying nothing at all.
If you can't see why it would occasionally be useful to be able to play on a laptop, I suspect you have not been involved in setting up LAN and console parties. I'm talking about both simple affairs with minimal preparation - like eight people in a conference room, or someone's apartment that only has one video projector and no TVs - and LANs with thousands of people where space and even electricity are very limited.
Anyway.
For reference, here's some fighting game players, playing. The screen they are using is a 20" at best. What, exactly, is the problem with playing on a screen this size?
http://www.youtube.com/watch?v=i7HP3OvHWdI