Where should I place my anger? (Bethesda/Sony)

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Itdoesthatsometimes

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I mostly play Bethesda published open world games on my PS3: Oblivion, Fallout 3, fallout: New Vegas, Skyrim.

Oblivion was made for the Xbox 360, was later ported to the PS3. Fallout 3 and New Vegas ran on that same engine, any push to the limits of the Xbox 360 designed engine caused both games such problems that they become unplayable. I want to enjoy both Fallout titles, again. However a few weeks ago I picked up my Fallout 3 game, and just made it out of the shelter and into the wastes (right outside the doors)when the games locked up on me. That is sorry. 2013 and I can not get 35 minutes into a game released as a port in 2008.

Skyrim, had a lot of problems, I was generally happy with it. I mainly bought it, honestly, as a demo for the new engine that I would see a Fallout game on. But possibly not with my current generation system.




This was edited due to me mistaking the release of Oblivion on the Xbox rather than the Xbox 360. The original is quoted in the post below. The truth took most of the steam out of my topic. I guess I place my anger on myself for trusting the old brain, and not double checking my facts.
 

Itdoesthatsometimes

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Ghostwise said:
Itdoesthatsometimes said:
I mostly play Bethesda published open world games on my PS3: Oblivion, Fallout 3, fallout: New Vegas, Skyrim. I like them just fine. I like other games just fine. But that is just it...With the next generation coming so soon, I have to ask what did this last generation really offer?

Oblivion was made for the original Xbox, original!...Later ported to the PS3. Fallout 3 and New Vegas ran on that same engine, any push to the limits of the original Xbox designed engine caused both games such problems that they become unplayable. I want to enjoy both Fallout titles, again. However a few weeks ago I picked up my Fallout 3 game, and just made it out of the shelter and into the wastes (right outside the doors)when the games locked up on me. That is sorry. 2013 and I can not get 35 minutes into a game released as a port in 2008, made with the same engine that ran on...once again, the original Xbox. Just sorry.

Skyrim, had a lot of problems, I was generally happy with it. I mainly bought it honestly as a demo for the new engine that I would see a Fallout game on. But possibly not with my current generation system.

I have a working PS1, PS2, and PS3. In fact I am currently replaying a PS2 game. The PS2 has/had a rich library of many different types of games. For it's time I have found memories. My memories for the PS3, mostly involve playing the original Xbox. I guess I should have gotten the Xbox instead of blowing my cash on the new Playstation. Wont make that mistake again.




If you just want to skip the story, I want the next Fallout game on my PS3 and I am winning about it.
Oblivion was not on the original Xbox. You are mistaken. You are maybe thinking of Morrowind. Oblivion was released on the PC, Xbox 360 and PS3.
You are right. I knew I should have fact checked that part instead of going with my prone to fault memory.

I will edit my post of that inaccuracy.
 

Epona

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Jun 24, 2011
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You should blame both. Bethesda mostly but Sony should not allow buggy games like this to release on their system.
 

Lugbzurg

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Crono1973 said:
You should blame both. Bethesda mostly but Sony should not allow buggy games like this to release on their system.
...?

That's not how it works.
 

SajuukKhar

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It's a problem with BOTH companies.

1. Sony's idiotic PS3 design splits its already pitifully low memory into two dedicated 256mb segments.
2. Bethesda's games are stupidly massive open worlds with tons of crap to interact with, meaning tons of crap that gets moved and has to be stored into its memory.

Normally, these two separate things are not a problem in of themselves, but, because of Sony's idiotic PS3 memory split design, and Bethesda's massive open worlds needing to store tons of data, Skyrim ends up quickly maxing out the PS3's stupidly low total of available memory. Had Sony not used such an idiotic design, the game would run fine. Which is why the game runs fine on the Xbox, because it's memory isn't split, and thus, Skyrim can't max it out.

HOWEVER, Bethesda SHOULD have been aware of this, and taken steps to rectify it BEFORE the game was released, but they they didn't, and they are idiots for not doing so and inconveniencing the customer.

Its a combination of Sony's dumb design move, and Bethesda not taking steps to work around the problem as much as they could from the get-go.

We can only pray the PS4 doesn't do the same thing.
 

New Troll

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I mostly play Bethesda games on my PS3 due to not having as many buggy issues as on the 360 and PC. To each their own I guess...

Am always amused though by my best friend who insists on getting games on his 360 first, and then having to buy them again on PC when he finds them too frustratingly problematic. Only game I've ever had that issue with was the original Borderlands. Luckily my fiance isn't having such issues with Borderlands 2.
 

sanquin

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I always try to get a game on the PC first for this reason. Usually less hardware problems. Maybe the new generation of concoles will rectify that...at least for a while. The few times I did buy a game on a console first (fallout 3 and ME1) I ended up getting them for PC eventually, as it just works better for me.
 

Mylinkay Asdara

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I find resetting the PS3 every two or three hours takes care of it. Not really how I'd like it, but if I want to play the Fallout Games... gotta do what ya gotta do.
 

Poetic Nova

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Blame both, Bethesda due to their obvious beta games and Sony due to their hard to adapt to hardware.
 

Epona

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Lugbzurg said:
Crono1973 said:
You should blame both. Bethesda mostly but Sony should not allow buggy games like this to release on their system.
...?

That's not how it works.
Are you saying Sony has no control over what is released on the PS3?
 

Ryan Minns

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I have limited experience with the console versions but both seemed to suffer too much framerate death for my liking so personally I'd blame Bethesda for this... I don't like framerate death :(
 

Risingblade

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Add your luck to that list, these games have never become unplayable for me.Buggy sure but not unplayable
 

mad825

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Bethesda pretty much sold themselves to Microsoft.

The whole advertisement and announcement was based/for Xbox 360 users. Their constant timed exclusives explains it all anyway.
 

Hagi

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New Troll said:
I mostly play Bethesda games on my PS3 due to not having as many buggy issues as on the 360 and PC. To each their own I guess...

Am always amused though by my best friend who insists on getting games on his 360 first, and then having to buy them again on PC when he finds them too frustratingly problematic. Only game I've ever had that issue with was the original Borderlands. Luckily my fiance isn't having such issues with Borderlands 2.
With Unofficial Patches the PC version is, by an extremely large degree, the most stable version.

Most of the bugs that end up being fixed in Bethesda's official patches have already been fixed by mods, sometimes months prior.

There's things to be said for Bethesda games on other platforms than PC, but less bugs is not one of them.
 

Doom972

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They're both at fault. Bethesda is at fault for not investing enough time/money/manpower into making a decent PS3 version, and Sony are at fault for approving it.

Being angry at them won't get you anywhere. Both sides don't seem to care. If you really want to play those games and enjoy them, I can only suggest getting a PC. These games have problems on all platforms, but at least the PC versions have unofficial community patches that fix most of what Bethesda won't bother to.
 
Jun 11, 2009
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veloper said:
Blame Bethesda. Their product, their bugs and their lack of Q&A.
This, pretty much. Sony might have built the PS3 with some questionable design decisions, but plenty of devs have had multi-platform releases that ran fine.

Also, it's Bethesda, so their programmers basically get paid for how much work they don't do.
 

SajuukKhar

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Professor Lupin Madblood said:
This, pretty much. Sony might have built the PS3 with some questionable design decisions, but plenty of devs have had multi-platform releases that ran fine.

Also, it's Bethesda, so their programmers basically get paid for how much work they don't do.
Other companies game only work fine because they aren't super massive open worlds where you can interact with everything, and everything that gets changed has to be stored in the memory.

The only games that get even close to Skyrim, such as borderlands, only work because they are level based, and 90% of the gameworld is GTA cardbord items you cant interact with.

If Bethesda made a game where each of Skyrim's holds was its own area, separated by a loading screen, and everything in all the other parts of the map was wiped and reset every time you left, and you wculdn't interact with 99% of the gameworld, it wouldn't have problems, but that also defeats the purpose of the game.