Sony's approval is nowhere near deep enough to detect most of those issues. It includes stuff like the game using some code to allow the PS menu, to have trophies, to be patchable, that the installation works properly, that the content is consistent with the ESRB rating, and so on... It is all fairly basic and mostly automated, it uses a checklist that says "does it have the proper number of trophies? does it implement function xx_yy_zz()?". It is not a play test of the game and they are not that kind of testers, they are not going to walk into clipping structures, missing textures or leaking memory, especially in a game as big as Skyrim. That is where Bethesda Q&A comes in...Crono1973 said:BS, Sony has an approval process and they do have control over what is RELEASED on the PS3.Lilani said:That...isn't how it works. Game consoles aren't very different from computers--the console is the hardware and OS, and game developers make the software (games). Sony has as much control over what games get made for the PS3 as Microsoft has over programs made for Windows. In other words, basically none.Crono1973 said:Bethesda mostly but Sony should not allow buggy games like this to release on their system.
So, its mostly Bethesda's fault. Their games has always been extremely buggy, across all platforms and they have always considered "post release" as "real testing". Besides, to say "PS3 is too hard to program" sound more like an excuse now when they have almost a decade of experience and studios with a thousandth of their resources are doing just fine.