Where should we draw the line in evolving gaming technology?

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BolognaBaloney

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Mar 17, 2009
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stinkychops said:
BolognaBaloney said:
stinkychops said:
BolognaBaloney said:
stinkychops said:
BolognaBaloney said:
stinkychops said:
I don't want anything organic integrated with technology.
So no electric pineapples?
What you do in the privacy of your own home is up to you.
I'm trying to bring mankind the next moon landing here, and I'm getting no support. It's very disheartening.
Maybe you should give up and move onto something a little easier, explosive cranberries?
I hadn't tried the berries much, but I will say that for a while I was reaching a breakthrough with my hairless peaches...except that I was forced to put the hair onto other fruits...those poor grapes.
They died doing what they loved, well...
Here's to you grapes *pours out a beer*
 

Swaki

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Apr 15, 2009
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at the point where you can die in real life in the game, thats where i draw the line.
 

The Rockerfly

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Dec 31, 2008
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Evil the White said:
The Rockerfly said:
Never. One day games will be better than real life and when that happens, we will mod it to Hell
Either you can see the future, or you've been reading the Red Dwarf books.
A bit of column A and a bit of Column B
 

jthm

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Jun 28, 2008
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When it reaches the point that the game becomes indistinguishable from the real, we'll draw the line because that will be the perfect tool for anyone who wants to rule the real world. But I for one wouldn't care as long as I can control my simulation.
 

Zefar

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May 11, 2009
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When it gets so real that it might KILL people. That's where we draw the line.

But in terms of graphics. Go as far as you want and make it even BETTER looking than real life. :D
 

thisguyfromthere

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Mar 6, 2009
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Just so long as we don't give consoles sentience, we should be good. Then again...

"OH MY GOD THE XBOX 1000000 IS TRYING TO KILL US!"
"Did it just get red ring of death?"
*Awkward silence*
"I can see the headlines now: Humanity triumphs over what was scarcely a threat to begin with."
 

Melon Hunter

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May 18, 2009
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Zefar said:
When it gets so real that it might KILL people. That's where we draw the line.

But in terms of graphics. Go as far as you want and make it even BETTER looking than real life. :D
But then won't people find games better than real life, and start some long, slow spiral into the Matrix? Seen the trailer for that film, Surrogates? That's what we could end up as.
 

crazy-j

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Sep 15, 2008
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who knows. no one can see the future, perhaps there is a pinnacle to how advanced games gave gotten perhaps not. i think we should just make the best out of whatever we get
 

Pennyy9

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Bear with me here, because this is a long one, but if you read through all of this wall of text, its very worth it.

We have to start placing limitations:

When they make bots talented enough to beat people at PvP on an mmo.

When the cost to make a game eclipses possible profit. I.E. they would have to make a game extremely expensive because it was to expensive to make.

Like if a game used Quantum thought processes.

Quantum thought processes in general are scary, imagine a computer that was designed to learn and never stop learning. Quantum logic is extremely difficult to explain. Just imagine, for a second, that every time you played CoD4, the A.I. learned from the mistakes it made, and was capable of analyzing everything you did and learning from it via the use of calculating the probability of every action you took, and what thought processes lead up to actions. Pretty much analyzing probable thought.

Here's another explanation

Imagine a forensics lab which has some apparatus to measure the speed of a bullet fired from a gun. Under carefully controlled conditions of temperature, humidity, pressure and so on the same gun is fired repeatedly and speed measurements taken. This produces some distribution of speeds.

Though we will not get exactly the same value for each individual measurement, for each cluster of measurements, we would expect the experiment to lead to the same distribution of speeds. In particular, we can expect to assign probability distributions to propositions such as {a ≤ speed ≤ b}.

This leads naturally to propose that under controlled conditions of preparation, the measurement of a classical system can be described by a probability measure on the state space. This same statistical structure is also present in quantum mechanics.



Long story short, for those of you who don't speak math: If you shoot a gun three times, no matter the outcome, the speed will Most likely be mathematically consistent. Even plainer:
If you know where the bullet was going, you could tell by the impact how fast it was getting there. It's really quite amazing.



Once computers have the kind of intelligence to consistently and accurately predict the outcomes of experiments like the one above, they will be able to apply this mechanic in every situation it's presented with. We'd have to consciously make AI less capable, otherwise games wouldn't function.

Once we work out Quantum math and autonomous Computational thought, that's when Game advancement stops. Another thing, The PS3 can perform 3 trillion (Last I heard) basic computations a second.

Most of those are just used for Graphics (And if you've ever wondered how graphics work out, they revolve around Matrix Math, which is nothing new under the sun since the 30's. The only reason we couldn't use them was because there weren't computers at all, let alone powerful enough to compute them.


~Pennyy




P.S. The other thing I thought of is where we are capable of creating something that graphically surpasses our conception of reality. I can't even begin to explain that.
 

TheScarecrow

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shadowgaunt said:
People will then go back to the magical days of 8-bit graphics, to recreate nostalgia in their games. Then, everyone will follow the bandwagon, restarting the entire process. Although, I might be saying that because I'm tired.
I can't see that being a bad thing.
 

Therumancer

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Nov 28, 2007
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The line will always be drawn by economics and the abillity of people to afford the new technology. That said there will always be a new innovation so the genere will never truely go stagnant, though it might very well lag well behind what COULD be done, being dependant on what is practical to market to the masses.
 

Pennyy9

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Feb 8, 2009
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Another thing I decided not to include with the above statement because it's too long:


If a game world could be created that was expansive to a point no-one could finish the freaking game. That would be the line, in my view.
 

Sensenmann

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Oct 16, 2008
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Arcanz said:
When they hit that wall I finaly hope the start to make decent games instead of half decent ones with crappy story and good gameplay or visa versa.
I think the graphics will evolve until photorealism is reached, and after that they will start to make game eviroments more real. Dirt beeing loads of tiny tiny pieces, wich can be blow a hole into with explosives and such.
We can already do that with Normal Maps. I don't see why anyone would make them separate pieces though. That'd just overdo it.
 

Zefar

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Melon Hunter said:
Zefar said:
When it gets so real that it might KILL people. That's where we draw the line.

But in terms of graphics. Go as far as you want and make it even BETTER looking than real life. :D
But then won't people find games better than real life, and start some long, slow spiral into the Matrix? Seen the trailer for that film, Surrogates? That's what we could end up as.
Then the world will have to discover space travel because then we have a whole lot of other things to do. Life as it is is pretty boring. There are fun things but nothing that would compare to be on a Virtual reality BF2 simulator game. :D
Sweet lord that would be awesome.

Also I think humans have a limit to too these things when it gets a little bit to much.
 

Arcanz

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Jun 25, 2009
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Sensenmann said:
Arcanz said:
When they hit that wall I finaly hope the start to make decent games instead of half decent ones with crappy story and good gameplay or visa versa.
I think the graphics will evolve until photorealism is reached, and after that they will start to make game eviroments more real. Dirt beeing loads of tiny tiny pieces, wich can be blow a hole into with explosives and such.
We can already do that with Normal Maps. I don't see why anyone would make them separate pieces though. That'd just overdo it.
Why? You want to know why? I'll tell you why... because they can! (or will be able to, sooner or later)

Think about it, in games you can destroy mostly anything these days. A table smashed to splinters (Half-Life/Source engine, is just one example) and of course they will take this further by letting you destroy it even more, or make said ground consist of tiny gravel that can be spread by sliding or blowing it up. Just because they can, and they can market with it somewhat like this :

"Gray Work:(not actually a game, I think)
Tired of your job? Want to just break everything and everyone? In Gray Work you would be able to break everything you come across, be it an enemy or be it a chair designed to be extra comfortable on those sunny days.....smashed into said enemy!

Even the ground is destroyable, try Gray Work today!"

Well, I don't think the game engines will stop to evolve any time soon. There's always something to improve or add.