Which 40K race do you side with?

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Eclectic Dreck

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Eldar is the only race I can really root for. Chaos, Orks, Tyranids, Necrons and Dark Eldar all represent the "bad guys" in my mind seeing as they are the races that fight for a cause other than simple survival. The Imperium has long since lost any shred of humanity they once sought to protect and persist simply through sheer weight in firepower. The Tau clearly guard some dark secret because NOBODY in the 40K universe can be as nice as they appear to be (my bet lies in Chaos influence at the highest ranks). This leaves the Eldar.

While any of the non "bad guy" races stares utter doom in the face from day to day, for the Eldar it is more or less a reality offset only through millenia of machinations. They never fight a war for any reason save prolonging their own species and the end they forsee is almost certainly worse than that in store for any of the rest. They fight a hopeless battle not for their mortal lives but for the very survival of their souls against chaos. Unlike the imperium, Eldar aren't given the privledge of simply being enslaved by the Dark Gods and face metaphysical extinction. In spite of a truly desperate struggle, their warrior still stand resolute, knowing that if they fall to any of their more hated enemies even their souls will be spent.
 

Jesus Phish

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Serris said:
Jesus Phish said:
On the table top I play Necrons, same for DOW 1.

DoW2 I play space marines and orks.

If I was to play any branch of the Imperium of Man, it would be Imperial Guard. They're the true heros of man, not those wussy space marines running around on steriods in their mega armour of wuss.

I wouldn't touch chaos, just because from reading books, they're too religious and zealot for my liking.
wait, chaos is too religious? while the spess mehreens purge entire planets because the emperor decreed the planet had turned to heresy?

OT: necrons ^^ the whole undead-but-robots appeals to me, and i love the monolith in dawn of war.
I agree with you about the spaz marines too, but read Dark Apostle and you'd see what I mean about Chaos being too religious.
 

Eclectic Dreck

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PaulH said:
Imperial guard .... something uplifting about siding with regular humans. Trained barely, given little support, equipped poorly .... yet expected to take on the worst of the worst across the galaxy.
A single guardsman may be poorly equipped (per the standards of the galalaxy - in modern terms a guardsman is better equipped and trained than any other infantryman on the planet), but he has LOTS of friends. The strength of the Guard lies not in the individual but in the crushing weight in firepower at their disposal.

And, what is often forgotten when the space marines around is that any given chapter of the Emperor's Finest is utterly incapable of winning a large scale war on it's own. With only a thousand men and a few dozen vehicles at their disposal, the best they can do is play the deciding factor in critical battles. At the end of the day, winning a war in the 40k Universe means someone has to hold the line, some unlucky bastard has to play anvil to the hammer and that duty falls almost entirely to the men and women of the guard.

Honestly, they are the only part of the Imperium armies that are even the least bit interesting. The Space Marines have surpassed virtually all human limitation - they are far stronger, faster, more resliant and fear nothing (even terrible, terrible death). The Guard consists of nothing but men and women, unaugmented with all the flaws and failings of the human condition. All they have to carry them through another day is firepower and the simple courage born from utter desperation. While I would never intentionally join the guard (not that it would be a choice), you must at least respect them. Even though you have billions of comrads at your back, you are still utterly alone on the battlefield of the far future. And the future is a very scary place.
 

Eclectic Dreck

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No-Superman10 said:
Iwata said:
Payne121 said:
Submunition shot from a rail gun = large template blast, versus guardsmen that equals about a whole squad dead in one shot. GG
But there are more where those came from. And Emperor forbid I'm taking Col. Chenkov with his "Human Wave" rule.

What's that? You just killed an entire platoon of guardsmen? Well, here's another at no extra cost.

Oh, you killed those too?

Well, here's another.

And so on, and so on...
I call this technique "Hyper-Sniping" Just get 1 Long Range guy 2 or 3 vehicles and a few mid-range squads, just attack from afar until you're winner.
You know that the Guard can sling just as much firepower RIGHT back don't you? And you are aware there are MORE of them to lose? Really, the ONE army you DON'T want to slug it out with at range IS the guard - it's what they do and they're damn good at it.
 

Arashiofordo3

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Eclectic Dreck said:
Eldar is the only race I can really root for. Chaos, Orks, Tyranids, Necrons and Dark Eldar all represent the "bad guys" in my mind seeing as they are the races that fight for a cause other than simple survival. The Imperium has long since lost any shred of humanity they once sought to protect and persist simply through sheer weight in firepower. The Tau clearly guard some dark secret because NOBODY in the 40K universe can be as nice as they appear to be (my bet lies in Chaos influence at the highest ranks). This leaves the Eldar.

While any of the non "bad guy" races stares utter doom in the face from day to day, for the Eldar it is more or less a reality offset only through millenia of machinations. They never fight a war for any reason save prolonging their own species and the end they forsee is almost certainly worse than that in store for any of the rest. They fight a hopeless battle not for their mortal lives but for the very survival of their souls against chaos. Unlike the imperium, Eldar aren't given the privledge of simply being enslaved by the Dark Gods and face metaphysical extinction. In spite of a truly desperate struggle, their warrior still stand resolute, knowing that if they fall to any of their more hated enemies even their souls will be spent.
And let's not forget that they're growing a new god in the Infinity Circuit. The Eldar where always among my favorite races in 40K. However despite them being referred to as the ultimate psychics GW has ignored that and given that title to the Space Vikings. I look forward to the day when they'll re-address the balance and re-write the Eldar Psychic powers list.
 

ChaosReaver

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I think it's rather obvious in my case.

Actually I'm torn between Black Templars and the World Eaters. Night lords come in a close third.

Orks are fun to listen too, but they're not that exciting too me. Imperial Guard is synonymous with "glorified speed bump" in my humble opinion, and the Tau /eldar just seem kinda wimpy physically to me. Although I will admit the necron are pretty bamf.
 
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Undead Dragon King said:
Wow....
That's so insanly implausable it's most likely true!
Hmm this has given me much to ponder over.
I shall debate it with the fine gentlemen at my local gamesworkshop!
Thank you good sir for opening my eyes!
 

Eclectic Dreck

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Undead Dragon King said:
Combined said:
Undead Dragon King said:
Combined said:
Besides, why would you arm your soldiers with flashlights unless you had more flashlight troopers than enemies?
Because those "flashlights" are complex laser weaponry that's easy to manufacture and extremely cheap and pretty much impossible to destroy by wear and tear. They're not the space marines and they can't go lugging around big guns that shoot rockets. They're just humans and they can be outnumbered.

Particularly by Tyranids.
And that complex laser weaponry is S3 AP-.

The Guard can and do get outnumbered by Tyranids and Orks, but that's pretty much it. Plus, neiter of those armies have the kinds of heavy vehicles like the Guard do, so numbers are their biggest strength. The Guard have plenty of options in their armies, but the most common ones I've played against with my Tau use about twice as many troops as I have.

Numbers may not be all the Guard have going for them, but they outnumber enemies more often than not.
The reality of the guard is most of those models are just there as a buffer. The real strength tends to lie in the heavy weapons. This obviously does not include Karskins and the like, who are adequate enough to be used as something other than fodder. It is not weight in numbers that wins the day - sure you CAN have gobs and gobs of troops, but to do so sacrifices all those wonderful heavy weapons you know and love. Morters, autocannons, lascannons, tanks and the like - these are what win the battles. I don't know about anyone else, but I pretty much look at guard squads as extra armor for my tanks unless I desperately need to exploit an opening and don't want to risk my armor to do so.
 

kiwi_poo

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Necrons, with their guns that provide terrible deaths by de-molecurisation. they're just awesome in every way
 

A.A.K

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Dark Eldar....or Chaos...
so long as darkness is rained from the sky, i dont care.
 

Arashiofordo3

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Irony said:
WAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAGGGHH!
Oh, and Chaos space marines, specifically the Alpha Marines. I just love the background behind them. I've even considered making a "loyalist" Alpha Legion army using the Space Marine Codex.
Arashiofordo3 said:
(At least until Ordo Xeno finally comes out... come on GW! Less love for the Space Marines and create/update the armies that actually need it!)
Hear, hear! The Space Marines ALWAYS get all the new updates before anyone else. The Necrons and Dark Eldar haven't had a Codex remake since 3rd edition. Instead they decided to remake the Space Marine Codex TWICE and create several coexs for irregular Chapters (Black Templar, Dark Angels, Space Wolves, and Blood Angels). Although I think that they were "discontinuing" the Dark Eldar (not sure, I've heard that they might remake them soon) but the Necrons didn't even get a remake in the last edition. Stupid Space Marines hogging all the attention. Grumble, grumble, grumble.
And I would also like a remake of Daemonhunters and Witchhunters (even if they just lump them
and Ordo Xenos together as the Inquition).
Let's not forget that they updated the Tyranids twice as well. GW seems to have some serious problems when it comes to making sure armies are up to date. They release two thirds of the Inquisition and then ignore it for the next 2 editions. The Necron's have been needing an update since they came out. As I recall, even in their first ever battle report they've only ever managed to achieve a draw. They really need a complete over hall. No offense to any Necron players out there, I'm just calling it as I see it.
 

Addendum_Forthcoming

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Eclectic Dreck said:
PaulH said:
Imperial guard .... something uplifting about siding with regular humans. Trained barely, given little support, equipped poorly .... yet expected to take on the worst of the worst across the galaxy.
A single guardsman may be poorly equipped (per the standards of the galalaxy - in modern terms a guardsman is better equipped and trained than any other infantryman on the planet), but he has LOTS of friends. The strength of the Guard lies not in the individual but in the crushing weight in firepower at their disposal.

And, what is often forgotten when the space marines around is that any given chapter of the Emperor's Finest is utterly incapable of winning a large scale war on it's own. With only a thousand men and a few dozen vehicles at their disposal, the best they can do is play the deciding factor in critical battles. At the end of the day, winning a war in the 40k Universe means someone has to hold the line, some unlucky bastard has to play anvil to the hammer and that duty falls almost entirely to the men and women of the guard.

Honestly, they are the only part of the Imperium armies that are even the least bit interesting. The Space Marines have surpassed virtually all human limitation - they are far stronger, faster, more resliant and fear nothing (even terrible, terrible death). The Guard consists of nothing but men and women, unaugmented with all the flaws and failings of the human condition. All they have to carry them through another day is firepower and the simple courage born from utter desperation. While I would never intentionally join the guard (not that it would be a choice), you must at least respect them. Even though you have billions of comrads at your back, you are still utterly alone on the battlefield of the far future. And the future is a very scary place.
Well just men :3 Not a huge number of female guardmen models that I've seen ... That being said a friend way back when created an 600 pt IG army (old rules, more with tanks) using the old Escher models from Necromunda, background lore was that the system these female troopers were from was 'Lura' ...

'Lura III' being a female penal planet, and when the system was invaded the toughest of the system's defenders were women on the planet, so they were drafted.

As I said though, they're just Humans ... none of this genetics business ... Humans with torches ... and tanks if Segmentum Command had the forethought to give them any.

Sometimes entire crusades, fought with millions of IG, can be whittled down to almost nothing and dispersed across the galaxy ... forgotten for centuries just because some buttwipe in Segmentum command, or on Terra itself, forgot to write it down.

Truly, they are greatest Heroes of the Imperium... average life expectancy ... 10 seconds upon contact with the enemy ... any longer and they've been captured, their transport got lost in the warp, or they haven't been fightin' enough.

Nothing like a summary execution to help fix that last part :3
 

ExileNZ

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Who do I side with? Well at a basic level I'd say the Eldar, because as elven as they are, they seem to want to AVERT crises more than anything else. At least from the little I know.

But personally, I'm with Iwata on this one: Blood Angels. Why? Because they were my first and favourite team in Space Crusade (laugh or troll all you want, there's no denying that's what got me interested).