Which action/slasher has most advanced combat?

Recommended Videos

InfernalGrape

New member
Jun 3, 2012
63
0
0
My friend says that right answer is "Ninja Gaiden", but i'm more interesting in "fencing" instead of jumping aside, especially after playing Dark Souls as knight.

So, something with mechanic of fighter + sword fighting with blocks and more + game should have world, not arenas.


Please, feel free to correct me if i'm wrong.
 

TehCookie

Elite Member
Sep 16, 2008
3,923
0
41
DMC4 or Bayonetta.

Bayonetta has more options and freedom, but I feel the individual attacks don't have much power. Instead of chaining moves into combos it feels more like chaining combos into longer combos and the single attacks don't matter.

DMC4 still has plenty of moves and freedom with tons of depth. Like Kheapathic said they are the styles and weapons which give you a huge variety, but there is still more depth with things like jump canceling and devil trigger distortion. Also it has awesome extra modes like turbo and legendary dark knight mode on PC for maximum crazy.
 

gamernerdtg2

New member
Jan 2, 2013
501
0
0
You owe it to yourself to try Ninja Gaiden. That game was amazing in it's day, and it still plays well. Gaiden Black is a solid game.

Also, Bayonetta and DMC 4 are great suggestions. Games like those come few and far between. Kingdom's of Amalur has great one on one combat, even thought there are complaints about other aspects of the game.

Dark Souls has a cult following, but Gaiden, DMC and Bayonetta have a more broad appeal. They represent the days of old IMO - arcade type action, almost brawler type gameplay, but with swords. Dark Souls is kinda "tanky". Not knocking that if that's what you want, but the other games don't have you confined to the center of the screen.

Lastly, Dragon's Dogma was good fun. I liked the Archer classes, but the sword and shield classes are good too.
 

InfernalGrape

New member
Jun 3, 2012
63
0
0
Thanks for answers!

Dark Souls were mentioned only because of blocking/parrying mostly, i understand that it's another genre and approach.
Though DkS also is good example of metroidvania in 3D, but that' level design things.
 

Jaximus Decimus

New member
Sep 10, 2013
45
0
0
Ever play... Bushido Blade? It's oldschool, but I've always felt it had amazing swordplay. Emulate away, my friend.
 

lapan

New member
Jan 23, 2009
1,456
1
0
Devil May Cry 4 has a fighting style that's entirely based upon blocks and parries, Royal guard. So does DMC3.

http://devilmaycry.wikia.com/wiki/Royalguard_Style
 

InfernalGrape

New member
Jun 3, 2012
63
0
0
Ever play... Bushido Blade? It's oldschool, but I've always felt it had amazing swordplay. Emulate away, my friend.
Sadly, it's "arena fighting". 1x1, repeat. Levels and architecture mean too much for me.
I'd love to see MK: Shaolin Monks equivalent of Bushido Blade.

About Devil May Cry, which one is good to start with, 3rd or 4th?
I also heard good things about DMC1

Royal guard
Interesting! Thanks!
 

lapan

New member
Jan 23, 2009
1,456
1
0
I'd play them in release-order. The combat kept improving with each game, so you might spoil your fun otherwise.

Alternatively you could play them in chronological order, which is DMC3 then DMC 1, then DMC4

DMC2 isn't that great in comparison and most people will recommend just to skip it.
 

Sack of Cheese

New member
Sep 12, 2011
907
0
0
InfernalGrape said:
My friend says that right answer is "Ninja Gaiden", but i'm more interesting in "fencing" instead of jumping aside, especially after playing Dark Souls as knight.
Chivalry has a bit of that. You have to take in account your weapons' length, strengths and react quickly in combat. It's PvP focused and in first person.

Other than that I heard Dark Messiah of Might & Magic does melee quite well, but I have yet to play it.
 

Vale

New member
May 1, 2013
180
0
0
Jedi Outcast and Jedi Academy have really, REALLY good lightsaber combat. Especially if you activate "one hit one kill" mode (might require some work on Academy), which also allows for the brutal dismemberment of opponents ;)
Yum yum blood concerto.
 

Godric

New member
Mar 8, 2013
16
0
0
I would recommend the Witcher 2: Assassins of Kings, although this game has a fair bit of rolling but also a fair number of Parry based moves.
 

Maximum Bert

New member
Feb 3, 2013
2,149
0
0
Most advanced or best? most advanced is quit difficult to answer as to be honest they are all pretty simple including DMC, Bayonetta, GOW, Revengeance and so on. Its unlikely going to take you more than 10 hours at most to get pretty decent with the systems and use them effectively.

As for the best combat I would go with Bayonetta it just wins hands down better than DMC (all of them) better than any GOW (which dont have great combat systems anyway), Ninja Gaiden and so far better than Revengeance (although I havent had a chance to really get to grips with this one yet).

The ones I have played that have had the most satisfying and imo best combat are

Bayonetta
DMC1
Ninja Gaiden Sigma
Revengeance

All these just felt silkly smooth and made me feel a total badass once I had the systems down but none are particularly advanced as such but that dosent make them bad they need a certain simplicity to work however they are not brain dead simple either. Oh DMC1 dosent feel as good anymore but I still think its superior to DMC3 which is the only other DMC worth playing imo (although I havent tried the reboot).
 

Foolery

No.
Jun 5, 2013
1,714
0
0
Might not be your cup of tea, but Dragon's Dogma. Hack n' slash action that mixes it up by being able to climb on beasts, much like Shadow of the Colossus.
 

Jamash

Top Todger
Jun 25, 2008
3,638
0
0
If you can handle the dated visuals and SFX, then Way of the Samurai 3 has quite advanced combat mechanics and a semi-open world (although it is divided into 'arenas').

You have your standard horizontal and vertical attacks, a kick and a throw/grab button and standard Streetfighter like combo inputs, but with the guard button, as well as having the standard block, you can parry, time your block with either a pushing or pulling/retreating motion to get your opponent off balance and also perform a parry and riposte/instant kill with the right timing.

If you appreciate those kind of combat mechanics, it's an enjoyable action/RPG that emphasise many replays of short games and a quick story told over about a week or two, but with many different outcomes and story branches, which are dictated by your actions and being in the right place at the right time when key events occur within the story.

If you have a 360, the Games on Demand version can be picked up quite cheaply, or you may be able to track down a physical copy somewhere.
 

Casual Shinji

Should've gone before we left.
Legacy
Jul 18, 2009
20,519
5,335
118
I would think the very first Devil May Cry.

I might not have the best memory, but I can't remember 3D hack n' slashers being of any real quality before this game came along. Every other game in this genre since then has been walking and perfecting the path DMC1 laid.