Which alignment do you enjoy playing the most in RPGs?

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Zakarath

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I'm Chaotic good/chaotic neutral. I'll generally fight evil, but due to greed and lust for power I'm also on the lookout for what can get me personal gain. And following the rules isn't any fun.
 

Canadish

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I've only been a player in one RPG, and in that I was a Neutral Good Paladin (Lawful Restriction be damned).
Never got to really get into character as I had to take over as DM soon after.

The current group I'm running is pretty damn Chaotic though, which makes it hard to predict what the little buggers are going to do.
They're currently faced with the decision on whether to keep a empty boat loaded with cargo or bring it to the proper owner/authorities.

This will pretty much alter the course of the game, especially in terms of alignment.
 

metaphysical

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don't play DnD, but in video games I tend to take the "evil" route with an emphasis on the chaos.

my motto is usually KILL EVERYTHING (once it's of no use to you) or something along those lines. it's just more fun that way, but only when it's not the primary course of action in the game. for example, Saints Row 2 got boring eventually, because ALL you do is cause hell, and GTA has never floated my boat.
 

Lyri

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xXxJessicaxXx said:
Chaotic Good becuase that's how I am in real life.

Paladins do my head in. >_>
+1

Good at whatever the cost.

Paladins who do shit by the book make me rage something fierce.
 

numnums

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I always try to be Chaotic Evil but end up taking the Lawful Good path..........
 

chaosyoshimage

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Probably somewhere between True Neutral and Chaotic Neutral, but I haven't really played DnD, so I'm going off of video games and life (Because life is just one big role-playing game).
 

OutlawMystic

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As most of my gaming life has been spent behind the DM screen, on the rare occasions I get to play a character I tend to go for something extreme and memorable. Most typically: Lawful Good or Chaotic Neutral.
 

Corjha

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Chaotic good. I have morals, but they don't usually align with the laws of the land.
 

BigDeadMushy

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true neutral or chaotic neutral.
this way I'm free to do what I want,usually for whoever has the deepest purse.more often than not I end up joining with a party of Good types,but admittedly that's usually more circumstantial,coz the 'Bad Guy' is threatening my existence,and by extention,my fun and/or income.that will never do!
 

Eacaraxe_v1legacy

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You know, as someone who's been playing D&D for over 20 years...not to drop a loaf on the alignment party, but D&D alignment sucks. It's overbroad, poorly worded, objective by metagame rule opposed to subjective by society, and overall poorly designed.

Back in, 2003 I think, I ran a midlevel "evil" campaign. One player rolled in with a drow cleric whose alignment was listed as "lawful good", just to make a point to a holy roller munchkin/rules lawyer who also happened to be in the game. When said rules lawyer lost his shit over an LG Drow Cleric of Lolth, he asked for a reading of the alignment system and the archetypal list of traits shared by the alignments:

Respect and reverence for authority: Follow the teachings of Lolth, and submit to the house Matron. Anyone who disobeys either is put to death, as per the demands of goddess and Matron.

Respect and obeisance to the law: Drow society is far more structured than most books and DM's play. To disrupt that structure is to disobey both the law and Lolth's will.

Desire to help society at large: The weak don't deserve to live, and should be put to quick death if they have no value as slaves. Through weeding out the weak and forcing those who can benefit society as slaves to be such, society is strengthened and its ultimate purpose furthered.

Kindness to others and mercy: A quick death is merciful in Drow society. To challenge others and craft conflict is to weed out the weak, which benefits society, and to strengthen and uplift those who are not weak is a kindness and benefits society. To challenge those in power, succeed, and most importantly not get caught, is also within Lolth's dictate and strengthens society by ensuring the most fit, rule.

Objectively, neutral evil. Yet, entirely within the purview of LG as relevant to Drow society, whereas an "evil" or "chaotic" character in that context would seek to undermine Lolth's authority and weaken society by allowing the weak to live freely. Said munchkin reluctantly ceded the point, and the Drow player relisted his alignment to NE as was his original plan before the argument that started the whole thing.

Side note, if you're playing a human sorcerer/pale master working towards becoming a lich, it's a Phenomenally Bad Idea to cheese off a female drow cleric who took a monster crapload of turning feats.

If I had to go for an old school FRPG alignment system, it would be Palladium's in a heartbeat, in which I prefer unprincipled and aberrant.
 

Nigh Invulnerable

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Lyri said:
xXxJessicaxXx said:
Chaotic Good becuase that's how I am in real life.

Paladins do my head in. >_>
+1

Good at whatever the cost.

Paladins who do shit by the book make me rage something fierce.
Read Order of the Stick and compare the main character, Roy's Lawful Good to the paladin Miko Miyazaki's version of Lawful Good. Very different approaches. Miko tends towards Lawful Stupid in my book.
 

Saelune

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Mar 8, 2011
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LN/LE with some moral ambiguity. Are they evil because what they do is wrong? Or are the evil because they reject popular views or niave thinking on what right really is?
Usually alot of characters who believe the ends justify the means. Magneto types.
 

Saelune

Trump put kids in cages!
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Eacaraxe said:
You know, as someone who's been playing D&D for over 20 years...not to drop a loaf on the alignment party, but D&D alignment sucks. It's overbroad, poorly worded, objective by metagame rule opposed to subjective by society, and overall poorly designed.

Back in, 2003 I think, I ran a midlevel "evil" campaign. One player rolled in with a drow cleric whose alignment was listed as "lawful good", just to make a point to a holy roller munchkin/rules lawyer who also happened to be in the game. When said rules lawyer lost his shit over an LG Drow Cleric of Lolth, he asked for a reading of the alignment system and the archetypal list of traits shared by the alignments:

Respect and reverence for authority: Follow the teachings of Lolth, and submit to the house Matron. Anyone who disobeys either is put to death, as per the demands of goddess and Matron.

Respect and obeisance to the law: Drow society is far more structured than most books and DM's play. To disrupt that structure is to disobey both the law and Lolth's will.

Desire to help society at large: The weak don't deserve to live, and should be put to quick death if they have no value as slaves. Through weeding out the weak and forcing those who can benefit society as slaves to be such, society is strengthened and its ultimate purpose furthered.

Kindness to others and mercy: A quick death is merciful in Drow society. To challenge others and craft conflict is to weed out the weak, which benefits society, and to strengthen and uplift those who are not weak is a kindness and benefits society. To challenge those in power, succeed, and most importantly not get caught, is also within Lolth's dictate and strengthens society by ensuring the most fit, rule.

Objectively, neutral evil. Yet, entirely within the purview of LG as relevant to Drow society, whereas an "evil" or "chaotic" character in that context would seek to undermine Lolth's authority and weaken society by allowing the weak to live freely. Said munchkin reluctantly ceded the point, and the Drow player relisted his alignment to NE as was his original plan before the argument that started the whole thing.

Side note, if you're playing a human sorcerer/pale master working towards becoming a lich, it's a Phenomenally Bad Idea to cheese off a female drow cleric who took a monster crapload of turning feats.

If I had to go for an old school FRPG alignment system, it would be Palladium's in a heartbeat, in which I prefer unprincipled and aberrant.
DnD is made to be malliable. There was a DnD book that detailed how you can deal with alignment and how the basic DnD alignment assumes what is good is good and bad is bad. Plus your example has to do with annoying players and a not forceful enough DM.