Eversince FF13 and FF14 people have been very pessemistic towards Final Fantasy which begs the question: "Which direction should the Final Fantasy franchise take?"
This is pretty much how I feel after playing FFXIII, even versus doesn't look that appealing to me.Krychek08 said:Honestly, at this point I don't really care where they go. I think my FF love has waned. Oh well, it was good while it lasted.
I just don't think they are capable of changing their design philosophy to start making good games again.
What the hell is this?? They've been fantasy since VIII. You're confusing vaguely futuristic settings with sci-fi. X-XIII were not sci-fi, they were pure fantasy. Giant magical futuristic looking airships powered by magic and crystals are not sci-fi. XIII's world is powered by 5 million gods, not technology, i.e. fantasy not sci-fi.Nightshard said:Bring back the fantasy, lay off the sci-fi a bit more, or find a way to mix the two delightfully again as they did in VI.
Ugh, I hate the FF fan base so much, so much ignorance. XII had 16 weapons with varying effects that everyone could use. It was fantastically complex and interesting and it's far more logical to allow characters to have every weapon. XIII had 6 weapons that stayed the same all game and were all effectively the same 2 generic attacks. Vanille/Hope/Sazh could hit multiple enemies. Lightning/fang/snow hit single enemies. Other than that they were all exactly the same except in appearance. In XII there was a huge practical difference between an arrow and a hammer and a stave. There was even a significant difference between a bow and a crossbow, and a few of the weapons had varying ammo types to use making it even more interesting. There was lots of stats involved. With XIII I completed the entire game without changing weapons from what they had at the start, weapons were superfluous and actually often made it harder to get 5 stars. It also got rid of armours (when XII had 172 of them in 5 categories) and many other things like MP. And autobattle + auto libra meant that you never had to think about things like elemental weaknesses and instead 99% of the game is spent tapping x and ocassionally paradigm shifting. I don't understand why a lot of fans complain about characters being more customisable and not preset in XII, isn't it better to develop the characters in whatever way you want than to have them predetermined as in X and XIII?And for the love of all that is holy, never, EVER make it so every character can use every weapon. Stupid XII gambit system...
"The stories and characters change each time. This is because stories tend to limit a world and I think by changing these aspects and creating new material for each title, we try to show our full potential." sakaguchiTheDist said:Then I honestly think they need to start something new, maybe try something crazy and innovative. Who am I kidding though we all know FF will be churned out regardless of quality 'till it no longer makes profit, as is the way with basicaly all things now.
All games in the series are fantasy, and all feature lots of anachronisms (swords > guns?!). It's like star wars which has a mixture of fantasy and sci-fi tropes. I know none are hard sci-fi, but there's a huge difference between VII's sci-fi elements (rocket/dirigible/helicopters/motorbikes for vehicles instead of nonsensical shaped magical airships, shinra and hojo are sci-fi themed, bionic limb etc.) and the level of realism in the world design than X-XIII where it's meaninglessly futuristic and there's no sci-fi related exploration at all. Sci-fi isn't just about believable technology explanations, but it's about the type of writing and tone/style too. VII had a plot that was relatable with a mix of not too hard to accept fantasy elements like the lifestream. Sci-fi has themes like dystopian worlds and technological moral quandaries (VII had Midgar, a pure cyberpunk city, and gene manipulation is a common sci-fi trope). Fantasy has themes like destiny and gods (the by-line of XIII is "do you have the courage to face your destiny?"). VII featured hacking, terrorism, submarines, etc. XIII has things like holograms and virtual shopping, but it's futuristic fantasy. Just look at the clothing, X-XIII they all have crazy nonsensical garb, but in VII and VIII it's just normal practical clothing.Nightshard said:science fiction definition:
Works of fiction that use scientific discoveries or advanced technology ? either actual or imaginary ? as part of their plot.
Whether or not they're futuristic, or even that they run on magic or crystals does not change the fact that they're imaginary things with a scientific base (aeronautics, space travel, etc). Granted, I didn't play XIII so I can't make a comment on that one, but there's enough technology in what I've seen to qualify it as science fiction in my book.
While we're at it, with your definition, even VII falls into "fantasy" categories. Power Plants running on life energy? Crystal balls granting magic powers? Birds that can run over water and mountains endlessly?! Shenanigans!