Which Direction Should The Final Fantasy Franchise Take?

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OniaPL

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They should adapt a bit more sandbox-ey style. More optional things, like ard bosses and weapons to collect. Also, they need to perfect the art which Final Fantasy games are about, characters and story. They really should get rid of the character archetypes.
 

Nightshard

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Feb 25, 2011
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valleyshrew said:
All games in the series are fantasy, and all feature lots of anachronisms (swords > guns?!). I know none are hard sci-fi, but there's a huge difference between VII's sci-fi elements (rocket/dirigible/helicopters/motorbikes for vehicles instead of nonsensical shaped magical airships, shinra and hojo are sci-fi themed, bionic limb etc.) and the level of realism in the world design than X-XIII where it's meaninglessly futuristic and there's no sci-fi related exploration at all. Sci-fi isn't just about believable technology explanations, but it's about the type of writing and tone/style too. VII had a plot that was relatable with a mix of not too hard to accept fantasy elements like the lifestream. Sci-fi has themes like dystopian worlds and technological moral quandaries (VII had gene manipulation for example). Fantasy has themes like destiny and gods (the by-line of XIII is "do you have the courage to face your destiny?"). VII featured hacking, terrorism, submarines, etc. XIII has things like holograms and virtual shopping, but it's futuristic fantasy. Just look at the clothing as well, X-XIII they all have crazy nonsensical garb, but in VII it's just normal realistic clothing.
That much is true, I suppose. But popular science fiction themes are still present in other titles since VII. Even X had the theme of whether technological advancement was a good thing or a bad thing (destruction of Zanarkand, conflict in Yevon's teachings) and science vs. religion. XII had a very political arms race in finding the various magicites, including what the horror of unleashing such weapons could do (Nabudis, explosion of the Leviathan, corruption of political officials with power, etc). VIII had a relatively coherent theme of war and training children for it for part of the game before they threw that interesting bit out the window in favor of time manipulation and sorceress possessions. Not to mention the whole continent of Esthar and space travel.
I can't comment on XIII since I haven't played it, but I will agree that X and XII were more fantasy-esque; not to the extent that IX and XI felt thematically, but still.
 

RollForInitiative

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It should live up to its name and end, at this point. It's slid further and further away from its original quality until it's become little more than a name to slap on a vaguely interactive movie.

Really, it's time to end. People say that Activision and EA milk sequels and such but, if you drop the hypocrisy for a moment, it's pretty clear that Square Enix is just as bad. If the former two need to stop then so does the latter.
 

GeekFury

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Aug 20, 2009
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Discontinue the series, it got bad after FF7 and has'nt recovered since, 9 was ok, but it was a blip in a downward tregetary, either do what the fans want and re-make FF7 in the current generations graphics ( Not make games in the same universe as it. ) or just stop now as while the Final Fantasy Fan-boys-and-girls will buy anything Final Fantasy related and defend any one of the games staunchly, in private they all bash the game and wish for a remake of FF7.

Personally I'd like to see remake of FF5 in this generations of graphics, but thats just me.
 

Defense

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Oct 20, 2010
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Hand the Final Fantasy franchise to the Enix side of Square Enix. I still like Final Fantasy as a whole these days, but Dragon Quest does so many things better.

RollForInitiative said:
It should live up to its name and end, at this point. It's slid further and further away from its original quality until it's become little more than a name to slap on a vaguely interactive movie.

Really, it's time to end. People say that Activision and EA milk sequels and such but, if you drop the hypocrisy for a moment, it's pretty clear that Square Enix is just as bad. If the former two need to stop then so does the latter.
Activision releases a Call of Duty title every two years. EA releases a sports game every year. Say what you want about the quality of the series, but it actually does change much more than games published by Activision and EA, and they actually put effort into their games.
 

Hobonicus

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Feb 12, 2010
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The first bit of your post I definitely agreed with, but then it went downhill...

valleyshrew said:
...add in features that western games have standardised in the past decade (conversation tree, emergent gameplay, real-time physics, varying plot consequences), add in radio stations and vehicles instead of ambient background music that repeats ad nauseum, get back to sci-fi/realistic/modern settings and writing instead of crystal fantasy nonsense.
Even though they both have "RPG" in the name, WRPGs and JRPGs are very very different. You're lobbying to shift Final Fantasy towards WRPG, which I really disagree with. JRPGs have always been about telling a specific storyline with specific characters, using conversation trees and the like would kill that. J"RPG" is just a label, it doesn't necessarily require a varying plot, and there's no reason to assume it should. Same with the music, this isn't Fallout 3 nor should it be anything like it. Music is used in JRPGs to portray a particular feeling or tie certain aspects together, it's not just background noise at all. Imagine if you're trudging through some dreary ruins after a depressing plot revelation and the "radio" starts playing something uplifting. It works in Fallout, not in Final Fantasy. And writing in a sci-fi/realistic/modern isn't something that's become standardized, it's a stylistic decision. The influx of sci-fi/realistic/modern settings is a trend, not standardization.
valleyshrew said:
What the hell is this?? They've been fantasy since VIII. You're confusing vaguely futuristic settings with sci-fi. X-XIII were not sci-fi, they were pure fantasy. Giant magical futuristic looking airships powered by magic and crystals are not sci-fi. XIII's world is powered by 5 million gods, not technology, i.e. fantasy not sci-fi.
You must know what they mean by that, it's in the aesthetics. Unless you obsessively adhere to dictionary definitions, you'll understand that FFXIII adopted more more sci-fi-esque overtones. I, for one, would be all for a Final Fantasy with fantasy elements similar to FFIX.
valleyshrew said:
Ugh, I hate the FF fan base so much, so much ignorance. XII had 16 weapons with varying effects that everyone could use. It was fantastically complex and interesting and it's far more logical to allow characters to have every weapon ... I don't understand why a lot of fans complain about characters being more customisable and not preset in XII, isn't it better to develop the characters in whatever way you want than to have them predetermined as in X and XIII?
A lot of this seems to be an inability to understand the strengths of JRPGs versus those of WRPGs. I didn't like the XII system much. I appreciated how in the other Final Fantasys characters would each have their own weapon because it makes each character that much more unique to have a style specific only to them. How is appreciating specifically crafted characters "ignorance"? Yes the XII system allowed more flexibility, but some characters bored the hell out of me because their roles didn't always compliment the story, and all that flexibility can turn your party into a homogeneous blob. It isn't necessarily better to completely customize your party. Gameplay elements are meticulously crafted because it allows for better balance and flow within the game world. None of this is ignorance. I totally understand how WRPGs do customization, I get FFXII's flexibility, but I don't like either system as much as having carefully designed characters tailored towards roles that I would've created on my own anyway. Your reasons for hating the FF fan base should not be because of any supposed ignorance, it's because they have a different taste than you seem to. I hate petty name-calling and the like, but in this case the ignorance here comes from a hatred that you don't appear to fully understand.
 

Torlux

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Mar 2, 2011
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The Final Fantasy franchise needs to decide whom it's gonna cater to - the WRPG fans or the JRPG fans. Some of the sequels met a good middle ground, yet most danced to the JRPG tune.

Frankly, if they decide to cater to the JRPG fans: so be it. There's plenty of other good RPGs out there, so one more or less isn't gonna kneecap anyone. We'll enjoy the ones that were more...palatable...to us WRPG fans and skip the rest.

--

Also, this Captcha is evil:
''entrail paintings''

My imagination is running rampant!
 

Erja_Perttu

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CheckD3 said:
"OMG FFXV IS GOING TO BE SET IN A SPACE CASTLE! OMG OMG OMG!" or something.
... I don't know what's funnier, that statement or the fact that Final Fantasy has been doing Space Castles for years.

I don't know where it should go, just that it should go somewhere with plenty of character development and a goddamned sense of humour. I mean, the graphics of XIII were great, but there was no cross dressing, no bizarre statements relating to cross dressing and certainly no malevolent octopi.

WHERE ARE MY MALEVOLENT OCTOPI SQUARE? YOU TELL ME THAT!

 

Nevergod

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Feb 15, 2011
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Sniper Team 4 said:
On Topic: Bring back the World Map. I call B.S. on these people saying "We don't have the tech." Okay, fine. Disregard the fact the the PS3 is a powerhouse. You can at least FAKE it like you did in X. Shops and towns--with actual people to talk to--is a step in the right direction as well. XIII felt very empty and lonely. When I finally got back to Cocoon at the end, I was like, "Oh yeah, there are other people in the world. I forgot." Finally, make the characters special and unique. Give them their own back stories that, unless you explore the game, you'll never learn about them. XIII was better than XII in this regard, but not by much. Remember in VII where, unless you explored, you'd have never found Yuffie or Vincent, never have gotten Yuffie's quest, or Vincent's complete back story. In VIII, you could go on a quest to find about about Squall's parents helping those Moomba creatures, or Zell's little fling with the girl with the ponytail. These little touches made the characters seem like actual people, not a ragtag group of heroes.
And for the love of all that is holy, never, EVER make it so every character can use every weapon. Stupid XII gambit system...
Ah, thankyou oh so much, personally, i'd like to see the franchise take a look at it's roots, and take a look at where it is, and then move forward, i dont want to see them go right back to 7's combat system nor do i want to see more of the 12 style of play, we need to move forward now. Oh, and usually i'd talk about the quote, but i agree with it so much, there's not much more left to say. Apart from this,

The World Map in 8 was big. I mean it was really big, simply because you couldn't get at a large portion of it for the first 3 discs, it made you want to explore more when and where you could, and if you explored more, you got so much more of the story, and it felt so much more immersive, because it gave purpose to their actions and personalities