S.T.A.L.K.E.R. or Fallout, specifically FO3? I've been playing through Clear Sky and I always get a get a sort of crushing futility feeling from exploring the landscape and fighting for survival, but I'm not entirely sure why. A sense of "what I'm doing doesn't really matter, a Big Emission could hit again at any second and wipe us all out." Maybe it's because I always imagine it to be pretty cold, even during the day, since it's set in September. Then again, it's Chernobyl, one of the most depressing places on earth, so it could just be that.
Comparatively, I don't get the same feeling from Fallout 3. Sure, having a nuclear blast wipe out a major city and leaving a lot of the survivors skinless outcasts is pretty bad by itself, but maybe it's because the player character has spent most of his life in a sheltered environment, only really learning about the outside through books and vault-approved curricula, but if it's possible for an entire generation to live that don't know what life is like outside the vault, how can they be prepared for the horrible landscape that awaits those that escape? Of course, that assumes that there are people living in the vault that remember entering it with their parents, which may not be the case. In that instance I get more the feeling of "what is there to find, what ruined buildings to explore and loot?"
Comparatively, I don't get the same feeling from Fallout 3. Sure, having a nuclear blast wipe out a major city and leaving a lot of the survivors skinless outcasts is pretty bad by itself, but maybe it's because the player character has spent most of his life in a sheltered environment, only really learning about the outside through books and vault-approved curricula, but if it's possible for an entire generation to live that don't know what life is like outside the vault, how can they be prepared for the horrible landscape that awaits those that escape? Of course, that assumes that there are people living in the vault that remember entering it with their parents, which may not be the case. In that instance I get more the feeling of "what is there to find, what ruined buildings to explore and loot?"