GonzoGamer said:
You're going to think I'm crazy but
Fallout 3.
Here's why. Besides the fact that it's one of the best games of this generation, it's a very forgiving game with a great tactical targeting system that can pause the action and produce some fantastic action sequences. This was probably the first FPS-ish type game my wife had played since Unreal Tournament (which we always played with a mouse and keys no less) and she got the hang of it immediately.
I also think it would be the best way to get a new gamer acquainted with the current gamepad. You start off only needing a few buttons but as you go on, you start to learn what everything else does and how it works. Soon your apprentice will know where all the buttons and might even pick up that the analogues can be used as buttons too.
Above all, there's no wrong way to play Fallout3. Sure there are things that you might miss but it doesn't affect your overall progress. It's also a very organic game that makes it seem like a real world you're messing around in.
there is one flaw with your premise, its too hard to start up!, i mean, you can toy however you want with the stats at the beggining, but if you have never ever played a game like this before you are bound to end up regretting some choises, if it was my first game i would have never enjoyed it, because i like to know what the heck i am doing, and adding points to an irrelevant name for "melee weapons, laser weapons, small guns, critical hits etc" (the whole SPECIAL system) is a difficult task in itself to get a good starting character, wich will make him (like me) do his/her over and over untill he is satisfied
that being said, the inmensity of the world, and the non-linear style of game play can be a little bit overwelming, how many times have you got stuck in a linear game and ended up looking for an answer in the webz??, now in a non-linear game its much easyer to lose the track of things one is doing, and as a new gamer he might enjoy the experience of shooting and killing stuff, but after a while he will lose a sense of "reason behind actions" and end up losing interest in the game
over all, i dont think its a good idea for a guy who haves never played a game
now, Mario, thats a game as simple as it gets, you have the good guys, the bad guys and a goal, its "do this and go there" and carries you by the hand untill the end, the skill is just about jumping in timelly fashion or going back an forth according to the place you are, that teaches him coordination in his hands and some basic control management, throw a guy with no idea of how you use a controll and he will often get overwhelmed by the amount of buttons in the controller (needles to say left stick movement, right stick cammera is confusing in itself and more often than not they will end up looking at the sky or the floor)