Which FPS Actually Takes Skill?

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murphy7801

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PwnSt0nes said:
Terminate421 said:
PwnSt0nes said:
Terminate421 said:
Halo: Reach

Seriously, think about it.
-how about u tell us about it? some ppl have never played fail games before.

also Red orchastra!
Fail? Seriously? A halo game is bad?

Really?

Also apparently, "It doesn't take skill?"
Dude what are you on about? Did you mean for those words to come out? or did they just fall out randomly!?
Its ok caffeine drip change time is coming up. That's joke I don't recommend intravenously injecting caffeine.
 

Casimir_Effect

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Have to go old school MP and say Unreal Tournament (original, but 2003/2004 as well) and Quake 3.
Those games were fast. Ridiculously fast. Even more so in UT when someone increases the Game Speed setting for fun. 16 player Instagib deathmatch at 200% Game Speed seperates men from boys, women from girls. Even without mods/mutators the normal games themselves require great aiming, reflexes, spatial awareness, memory, time-keeping and mobility.

Always fun getting someone considered a good Halo or CoD player to try one of those games against reasonable bots. They get slaughtered near every time.
 

ethaninja

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Cogwheel said:
From what I hear, Rainbow Six is very tricky to learn.
Oh ya. Reaction timing. Planning. And more. Not only do you have to be quick on your feet, but you have to think even faster. Man I love those games ;)

(Except Vegas: Run run kill bang boom shoot ahhh, respawn shoot bang boom)
 

murphy7801

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IamSofaKingRaw said:
higgs20 said:
none of them really take skill, if you can play one you can play another, but they all take a certain level of practice.
Nope doesn't apply for KZ. You could be the best COD player ever, play KZ2 and you'll get raped by vets. Coincidentally, KZ2 and Resistance 2 are my picks
Kortney said:
I think Call of Duty takes some skill. Playing a game of hardcore free for all with 15 really good players can be hell sometimes.

I guess what I'm getting at is all FPS games take skill. It's the same kind of skill too, so I think if someone is very naturally good at Call of Duty, they will be good at Counter Strike and New Vegas and anything in between. Granted they might have trouble with the slower pacing, but I think they'd still be above average with it.
Doesn't change the fact that their is horrendous auto aim and the other fact that people may/may not respawn right behind you.
Were talking about a skilled FPS and bring Auto aim to the table?
 

kouriichi

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random_bars said:
Well, "Kill with Skill" is Bulletstorm's tagline, but to be honest it plays out more like "kill in the least efficient but most flashy ways possible". Still fun though :)
I agree.
Bulletstorm is up there as one of the most difficult.

Kind of in the same way DMC or Bayonnetta is. You can run through, destroying everything in your path with COMPLETE ease just by doing one thing over and over, or you can try your hardest, and get an amazing score.

My friend had me beat the demo ((10k points or higher for a special unlock)) for him because he couldent get above 8700. xD my first try i hit 11k, and then following it up with a 12k run.

Its a game where skill is everything, or nothing.
 

Tomany2

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Steve5513 said:
tomany2 said:
Steve5513 said:
Battlefield 2 is horrible. Worst hit detection in any game I've ever seen.
The seem to be okay for me, possibly cause i set the games internal settings to 100 ticks, and the new update also helped...

it isn't so much the hit boxes, as that the guns have recoil, and spraying doesn't really work.
Lucky you.

No. It isn't recoil and nor do I spray. I use any gun with 3 burst fire mode. I'm not the only one with this problem and it's pretty well documented.

http://www.youtube.com/watch?v=c8Zfyx5q9kI There's also this.
it isnt just hit boxes, that rarely happens to snipers, because most the soldiers have armor, which is one of the reasons that happens
 

Vanbael

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Jun 13, 2009
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BC 2 gets my partial pick, some tactics are applied. If your enemy is almost on your base door step, most idiots will run out the front trying to kill them, while you can just go around. Battlefield maps are more open ended and make you think.

TF 2 is one that requires skill, you start from scratch literally and it takes time to actually build up your skills in various classes.

CS is a skill needed game too. But that's been covered many times so I won't bother.

I think another game that isn't listed is MAG. This is another game is a different style of play, and if you think you can rush a base lone wolf style your kind of screwed when you find the opposition waiting there. Also strategy is a big thing there too, assets are given. Its like what if Battlefield and Call of Duty had a baby and Battlefield has the dominant genes.
 

Vouk

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Battlefield 2: Project Reality

A very extensive community mod. One of the best I've ever seen. It strives for realism (As much as the BF2 engine allows) and is really meant for tactical and serious gameplay.
Twitch is good, twitch is nice, but in that game it's really just one thing you need to be good.

Great game! And should be played with people who know and value tactical gameplay.
 

UrbanCohort

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How about they just make a FPS where you can only choose from a selection of bolt-actions. It would be boring as all hell, but it would take real skill. Also, make the player explode if they stay in one place for too long so that there aren't any campers.
 

Stuberfinn88

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Fear Combat, well not "Todays" fear combat..... but what it used to be. It was a MP FPS game with the craziest learning curve ever, its a very simple game to play, but fuck its hard to master. A great player can usually walk circles around average players. Beginners never lasted long because of how efficient the good players were with movements, and they akways get called hackers for how well they played, its unreal. Hell I only play the game once a month for about 2 hours still, and I walk around most of the players that are still playing it..
 

Jabberwock xeno

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All of them do.

Though Bad company 2 is much harder to be good at than COD or halo, based on my experience.

You actually have to play as a team.
 

Kiju

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higgs20 said:
none of them really take skill, if you can play one you can play another, but they all take a certain level of practice.
This, pretty much.

All of them take skill to play, and yet none of them do. If you want to talk about 'skill', then you're going to have to talk about realistic shooters, or sniper games, where mastering real world physics is about all you're going to need for skill.

Not that most current-gen FPS games don't have that, it's just there's too many exploits to use. For example: If you have a totally realistic shooter, everyone is going to run around as a sniper and point-blank someone with it since getting shot in the chest, no matter where, from a sniper rifle will most likely tear a hole in your body the size of a silver-dollar coin.

A lot of people can go on about the "skill" it takes to play any given FPS, but in the end, they're just bullshitting themselves. The only thing it takes is practice, learning the quirks of the game, and exploiting the ones that work the best for you and your chosen class/loadout. That's all the "skill" that it takes. Battlefield Bad Company 2 can be used as an example. Carl Gustav & 40mm Grenade point-blanking, the AN-94 Abakan, and so on and so forth.
 

Kadoodle

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Stuberfinn88 said:
Fear Combat, well not "Todays" fear combat..... but what it used to be. It was a MP FPS game with the craziest learning curve ever, its a very simple game to play, but fuck its hard to master. A great player can usually walk circles around average players. Beginners never lasted long because of how efficient the good players were with movements, and they akways get called hackers for how well they played, its unreal. Hell I only play the game once a month for about 2 hours still, and I walk around most of the players that are still playing it..

I remember that. Twas a beauty. The only thing was the kung-fu melee skills were way overpowered, and people would zip around poppin' people in the back of the head for an instikill.
 

Azure-Supernova

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I think it's less to do with individual skill and more to do with the size and skill of the community.

Call of Duty is played by a lot (understatement I know) of people and they're all varying in skill. Chances are that I ( bear in mind I'm a complete FPS newb) could easily slip in to Call of Duty because chances are there will be a lot of other players in my position of starting at the bottom wanting to get better.

My only experience with CounterStrike was one I did not enjoyed. Either I really am that bad or a majority of players have been playing for a while and the number of skilled players outnumber the newbs.

I've found that neither can be played the same way. But I think it's less to do with skill and more about the accessibility of the game.
 

Tomany2

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Assassin Xaero said:
Trolldor said:
Counterstrike 1.6

Weapon Spam doesn't work like it does in Call of SPRAAAAAAY
Wait, isn't that the game that has that sniper rifle, the AWP or something, that does one hit kills no matter where you hit someone? Yeah, then that game REALLY takes skill.

OT: Red Orchestra.
yes it has that gun, but just play on "no awp" servers... than its hard
 

ImprovizoR

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Counter Strike 1.6
It takes a lot of practice and skill to reach perfection. Just look at some of the famous CS players. They're fuckin' crazy.