Which FPS Actually Takes Skill?

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Sep 17, 2009
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TF2 and Halo (yea I said it).

TF2 it is just obvious when someone doesn't know their class.

And for Halo the people with the best reflexes, most ingenuity, and realization that you aren't invincible usually win.

Shock and Awe said:
I wanna say Halo: Reach because unlike most games unless you actually aim at your target and keep on them you will die. In most other FPSs you can spray and automatic and usually kill your opponent without much trouble at all.
This too.
 

Spawny0908

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bad company 2 and team fortress 2. Bad company 2 because most of your team has to be at least decent or you still lose (unlike in COD where one player's killstreaks can carry a team) and team fortress 2 every class has a right and wrong way to play them. If you don't know how to play your class you're going to be killed a lot i.e. bad disguises and cloaking as a spy (which is why I don't play it).
 

Zaik

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Tribes required skill. I dunno if there are any actual Tribes servers left, that game is very old.
 

jpoon

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I would suspect none, unless you consider map memorization and twitchiness a skill.
 

FollowUp

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It's more of a question of practice. Skill implies a level of mastery that isn't just playing a lot. Being skillful on an instrument typically is not just repetition. Classes or instructors are involved. That's purely a subjective definition of skill though. I suppose there is a level of gaming that involves learning the tricks... I dunno, it doesn't seem the same.
 

Anarchemitis

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In Team Fortress 2, people who are skilled with what they play as are usually different kinds of thinkers.

Scouts are very good at situational rock-paper-scissors since they can change range vs. opponent as well as the location of their engagement very quickly.

Soldiers must know how to lead, even if parenthetically because where they go dictates spearheading of teammates and movement.

Demomen are similar to Soldiers, but with different interchange of manouverability as well as having to account for some specific weapon detail such as ballistics and area trapping.

Heavies must be able to calculate movements and locations since they can't account for these things as well for themselves.

Engineers usually are highly methodical in being able to conclude the most opportune ability to assist teammates, anticipate the flow of the enemy, and defensively (or offensively) build accordingly.
And so on.
 

murphy7801

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Mazty said:
dathwampeer said:
I don't remember the specifics. Only that you think twisting peoples words is a legitimate form of debate.

And again, I would argue that all of that is part of the skill set you need to learn to play the game. It being broken doesn't matter. There are clearly people who are very good at the game and who know exactly where to place themselves to avoid giving advantage to the other team. The fact that there are some people who are clearly better at the game than others voids your entire argument. If it was all down to base chance then no one would be noticeably better at the game. Everyone would have an even chance of winning the match.

Also what you unlock with levelling allows you to access a different style of play. Whether you think that's fair or not is irrelevant. That just adds another level of learnt play behaviour to the game. If you're a level 1 then how could you possibly be skilled at the game anyhow? You've only begun to play it. You won't know hotspots to avoid or milk ect. The levelling is just another part of the skill. And choosing to prestige taking this knowledge you've learnt and gambling on whether you can use it whilst only having basic equipment. It's not like it's a requirement.

And static spawning is the worst imaginable thing to put in an FPS. It encourages spawn camping. Which to be honest is a complete deal breaker for me.

KZ 3 has a good spawning system. It does have static spawns, but there are various tactical spawn points scattered about the map and you have to capture them with a certain loadout. (taction)

So although you have static spawns, you can choose a different one if one of them is being camped.

That's the best spawning system I've ever come across. Because yes, random spawning isn't good. Because it's just luck as to whether you spawn in an enemies line of sight or at the complete opposite end of the map. But average static spawning just encourages spawn campers. And as far as I'm concerned, that completely breaks a game for me.

Look. The end of it is that each multiplayer game takes a certain amount of learnt skill, if you must call it that. Whether the game is broken or not is completely irrelevant. The people who are good at the game either learn the best tactics or abuse flaws in the game itself. I don't like people doing that, but they've still had to learn and practice that behaviour. It's just as 'skillfull' as squading it out in another FPS.

And I don't even particularly like cod. I especially didn't enjoy MW2. I thought it was broken as hell. But I still know that people who play it spent time and effort to instinctively know where to place themselves, or what perk set to use.
Please tell me how you can master something which is RANDOM. Bottom line is you cannot, otherwise it wouldn't be random would it? Being random means it cannot be predicted, ergo it cannot be mastered.
Of course there will be people who burst fire and aim better than others, but that is very generic and as I said, with random spawn points, that skill is still negated as you are shot many a time in the back while unable to predict when that would be.
I don't think anyone here would argue that seeing through walls and being invisible to UAV's is anything other than beneficial. All they serve to do is make the game easier, not change the style of play. Going with a shotgun instead of a sniper rifle changes the users style of play - seeing through walls etc is simply a straight forward advantage. This makes the game unbalanced, nullifying skill and it means a grinder has the advantage over a skilled gamer due to his load out. I cannot fathom how you think fairness is irrelevant. Tell me, are the Olympics fair? Is Wimbledon fair? Are the Ashes fair? Of course they are because if something is not fair, it makes skill pointless, therefore MW2 is a game that does not require or encourage skill, but grinding.
How is levelling part of skill? Levelling is merely grinding... You do not have to perform well to level, making your claim simply wrong.
No one was talking about static spawning....But agreed, it is outdated and has been done better in many a different game.

MW2 requires no skill as your loadout can allow you to have a massive advantage over the opponent, and that loadout was achieved simply with grinding. Yes you have to be able to pull a trigger, but that is so simply a monkey could be trained to do it.
If a game is fair or not is a huge element to skill - why else are all international sports competitions fair?
Actually professional sports people have to stick strict rules when comes to equipment to make it a fair competition on international events. Actually since load outs are equipment basically you just made you own point invalid. Also your understanding of the world random is flawed nothing random it only appears so. Random actually means inability to process and link series of actions that had effect on each other so they appear random even though there not. Basically humans can sometime start to see pattens even subconsciously and can sometime partially understand the actions. So in regards to sub-conscience understanding and reacting since not actually understanding directly so still appears random to higher level thought process yet a actions made due random actions have a non random response. In real life there's an example of this that fire fighters duck when fires blow back before they happen with releasing it till after the moment.
 

Giantpanda602

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Medal of Honor was actually hard to play online at first, especially for my CoD playing bro (I play Battlefield BC2 mostly). Its not really "hard" its just you do so easily and are in such a tiny space.
 
Sep 14, 2009
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well there are varied different kinds of skills

for FPS GAMES

twitch shooters (which my elitist friend claims are the best of all games out there):

unreal tournament

quake

for long term know how and whatnot on shooting steadily

TF2 and Halo

now those are just fps's, if we were to include other types of shooters those would change in a heartbeat.

COD is more runny spray and pray rather than actual skill, fun, but its more spray+pray than anything else.
 

Johnny Impact

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There is twitch reflex and there is skill. IMHO, twitch games can suck it.

This is my experience with Counterstrike: Leave the safe room at round start, get shot in the head by someone I don't see. Wait for round to finish. Start new round, leave safe room, get shot in head. Rinse and repeat. I'm not even exaggerating. Had similar experiences in other twitch games. There's something to be said for learning to use grenades but I think you get my drift here.

Team Fortress and Left 4 Dead are all about skill and teamwork. There is nothing so sublime as the (admittedly rare) tooth-and-nail battle between two teams who are both coordinated and skilled at playing their classes. When everyone is doing the right thing the battles get positively epic. You can always tell who's a team and who isn't, because the team always wins. Even if folks who only play for themselves have good twitch reflexes, a smart, focused team will go through them like a runaway steamroller. That's the kind of game I like.
 

Enkidu88

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Jan 24, 2010
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Bad Company 2:

I wouldn't say it requires skill on an individual level. Its mechanics operate similar to MW2/Blops, and you can rack up kills pretty easily. The true challenge is learning how to work with your squad, and whats cool is that you don't necessarily even need to talk with them. If they're going assault, go with a medic that revive them while they supply you with ammo. If theyre defending a fixed position, take a sniper and spot enemies for them. Its all great fun to me at least!
 

RelexCryo

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Kortney said:
I think Call of Duty takes some skill. Playing a game of hardcore free for all with 15 really good players can be hell sometimes.

I guess what I'm getting at is all FPS games take skill. It's the same kind of skill too, so I think if someone is very naturally good at Call of Duty, they will be good at Counter Strike and New Vegas and anything in between. Granted they might have trouble with the slower pacing, but I think they'd still be above average with it.
http://www.escapistmagazine.com/articles/view/columns/experienced-points/8066-Experienced-Points-Before-There-Was-Halo

There is a difference between skill based on precision and skill based on timing. Just saying.
 

Firetaffer

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May 9, 2010
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Every single one requires skill.

Unreal Tournament or any other fast paced variant would probably have the highest skill ceiling though.
 

murphy7801

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Mazty said:
murphy7801 said:
Actually professional sports people have to stick strict rules when comes to equipment to make it a fair competition on international events. Actually since load outs are equipment basically you just made you own point invalid.
Way to miss the point and make a strawman.
The equipment is very similar e.g. 4.5 mm calibre air rifle with a maximum weight of 5.5 kg - the bloody stat bars show you that this is not the case with the guns in MW2. And how is it fair to give one person a heart beat sensor and the other person not? Oh wait, it isn't. Now let's look at the red dot in MoH. Improves accuracy, but decreases range from the iron sights, meaning that the standard layout has advantages. This is not true in MW2.
No the point is in this case there servers are totally hacked that it rewards cheating. Also read my earlier post stating that even practice is a factor-able aspect.