No. EA is not the developer. It is merely the publisher. They aren't creating the game, simply printing it to disk and providing distribution. DICE is making the game. They're responsible for the Battlefield series among other games. Which leads me to my picks for innovators.Kuro-pi post=9.71959.743508 said:And, Mirror's Edge, even though I find it hard to believe somebody could forget the logo if they've seen the trailer, that seems to be made in a footprint of blood, the developer for that is EA as well.
In short, THREE of the most innovative games to be released around this time are coming from one developer, things that will very likely pave the way for more ideas from other people along the same lines, and may even change the way first person shooters are done forevermore. I think EA is moving the industry forward. I really do.
Well, if the bad Wii games are not coming from them, it's not their fault that the system isn't pushing the industry as it could, it's the developers' fault.chase211 post=9.71959.751015 said:Not for gaming they didn't. Your kidding yourself if you think that the Wii is doing anything for gaming or the gaming market...thier whole angle is to avoid gamers like the plague and make collections of minigames for housewives.
What good games are there are the Wii? What of those games are non-nintendo titles? how can you say nintendo is pushing the industry forward when almost all non-nintendo wii games are some of the worst junk ever made with little exception. This is all beside the point ofcourse we are realy talking more about games than consoles here, I own all 3 consoles, none of them is pushing the industry forward.
Chase, You actually made a very strong argument about how Nintendo is being innovative and pushing the industry forward, despite your intentions.chase211 post=9.71959.751015 said:Not for gaming they didn't. Your kidding yourself if you think that the Wii is doing anything for gaming or the gaming market...thier whole angle is to avoid gamers like the plague and make collections of minigames for housewives.
What good games are there are the Wii? What of those games are non-nintendo titles? how can you say nintendo is pushing the industry forward when almost all non-nintendo wii games are some of the worst junk ever made with little exception. This is all beside the point ofcourse we are realy talking more about games than consoles here, I own all 3 consoles, none of them is pushing the industry forward.
Making an FPS without bang-bang guns is pretty new, and a class-based team FPS without staggering complexity would appeal to many gamers who didn't even think they cared for MP.The cartoony graphics also intrigued those who couldn't stand photo-realism for its own sake. Granted it's not the same achievement as The Sims, but it keeps the bout close until Steam comes in as the haymaker.tobyornottoby post=9.71959.749724 said:What's revoluationary about Valve's target audience?Saskwach post=9.71959.749380 said:At first I thought Maxis, but Valve has made too many undeniably new and influential things: Steam; the Half-Lives; TF 2; and Portal. The Sims and Spore come close to that achievement, but not quite. Steam tips the balance, imo; it's all well and good to make a couple of games that truly revolutionise genre and - more important - target audience, but when someone does about the same with their games and revolutionises distribution, no contest.
Ah, that I can agree with. Interplay has done some interesting things.Ivoryagent post=9.71959.751045 said:...What?PxDn Ninja post=9.71959.750370 said:Blizzard hasn't pushed the industry forward. I don't talk down the success of their games, but everything they do has been done before. They have relatively bug free titles and they keep their support up for those titles, but the last innovative game they came out with was Rock n Roll Racing back in the 16 bit era.Ivoryagent post=9.71959.742875 said:*shivers*
Man, it's cold over here. There must be a blizzard outside.
I just said it was cold outside. I live in Canada. Geez.
No, my developer of choice would be Interplay.
Yes, which pushes the industry forward. Right now, Nintendo's goal is not us gamers, we're screwed BIGtime, but getting grandpas and grandmas hooked on games is definitely pushing the industry forward.chase211 post=9.71959.751015 said:Not for gaming they didn't. Your kidding yourself if you think that the Wii is doing anything for gaming or the gaming market...thier whole angle is to avoid gamers like the plague and make collections of minigames for housewives.
Ah yes, that's true. I'm not the biggest fan of shooters, but HL...Saskwach post=9.71959.752515 said:Making an FPS without bang-bang guns is pretty new, and a class-based team FPS without staggering complexity would appeal to many gamers who didn't even think they cared for MP.The cartoony graphics also intrigued those who couldn't stand photo-realism for its own sake. Granted it's not the same achievement as The Sims, but it keeps the bout close until Steam comes in as the haymaker.
Exactly right. What Nintendo has done with the Wii is nothing short of miraculous. Consider just 5 years ago what the average person thought of video games. Hell, I knew people that still referred to any video game as "Nintendo" or "Playstation". Now we have people cracking out the Wii at formal events, using it as exercise equipment in gyms and retirement homes, and even having it as a center piece to a ten ground entertainment system. Used to be if you asked your parents, grandparents, or even just your average bystander if they wanted to play a game they'd look at the controller and, in turn, you in bewilderment. Now, you put a Wii-mote in their hands and the mechanics of the game come naturally to them. Another side effect of this new interface is that developers are finally given the tools to try something new. Something different. Something they would never have even consider trying before. This, however, is not without it's downside. While the popularity of the system has brought a boon to the industry and brought forth a plethora of new game ideas it has also caused a bit of stagnation. This was an inevitable destination for the industry by this point in it's life cycle, but the Wii's popularity has made it more pronounced. For one, in an attempt to jump on the latest big selling bandwagon, some companies (in their desire to make a buck) are content just half-assedly creating some gimmicky idea and throwing it out there, hoping to rake in whatever profit they can. Likewise, as the other consoles don't have anything remotely close to the Wii-mote interface (no, the Six-axis does NOT count, piece of shit) developers are concentrating more on graphical "bells and whistles" than innovative game-play or original ideas as their primary selling point. Still, things are looking better for the industry as a whole and indeed we have a few developers out there, including a few upstarts, that are instilling us with some hope with a bevy of new titles that are pushing the norms of the industry forward.Teth post=9.71959.752058 said:Chase, You actually made a very strong argument about how Nintendo is being innovative and pushing the industry forward, despite your intentions.
First, we have to disregard your personal interpretation of what a "gamer" is. I understand that a small subset of the gaming population don't feel that games with a more casual slant interest the core crowd, which is incorrect. It also doesn't make them any less deserving of the title game, and it certainly doesn't make them any less viable within the industry.
Second, you're assuming (or claiming) that there are no standard games for the Wii when there clearly are. Just look for anything with Mario, Metroid, or Zelda on the cover to start.
Third, you seem to be of the mindset that only games that push the traditional boundaries of console gaming are good for the industry. That is actually the opposite of innovation. And if it isn't growing the market, then it isn't pushing the industry forward.
And lastly, and this is why you make such a strong argument for Nintendo rather than against: Nintendo is moving into previously untapped or outright non-existent populations of gamers. You said it yourself - housewives, dads that didn't grow up with a NES, girls that didn't previously play games, and other types of gamers considered to be "casual".
See? You don't have to own a PS3, be really good at COD4, and pwn faces in WoW to be considered a gamer.
Funny, I hated the Wii-mote for the exact opposite reason. With some of the games you've got to move the controller just right or the game goes HURRRRRRRRRRRRRRRRRRRRRRRRRRRR on you.Now, you put a Wii-mote in their hands and the mechanics of the game come naturally to them.
Well, I think you might have misunderstood. I didn't mean the controls worked "well" with every Wii game, which goes back to another point I made about developers just rushing things out to market to turn a buck as a down-side to the Wii's success. What I really meant was, the mechanics of the controls make sense. (in most cases) Take WiiSports for example. If you play the tennis game, you swing the Wii-mote like a tennis racket and, behold, your player in-game swings his/her tennis racket. A vast majority of the well designed games on the Wii work with this level of precision, but alas, not all games are created equal.TOGSolid post=9.71959.790963 said:Funny, I hated the Wii-mote for the exact opposite reason. With some of the games you've got to move the controller just right or the game goes HURRRRRRRRRRRRRRRRRRRRRRRRRRRR on you.Now, you put a Wii-mote in their hands and the mechanics of the game come naturally to them.
Anyway I'm voting Stardock and CD Projekt for actually going against industry trends, abandoning DRM entirely, and proving that you don't need it to move tons of product.