Which game do you think affected its main genre the most?

Recommended Videos

KSarty

Senior Member
Aug 5, 2008
995
0
21
Doom supported networked mp, which could connect to the internet. Quake simply improved upon the experience of Doom's mp with the use of servers.
 

Hnefi

New member
Sep 2, 2008
3
0
0
In my humble opinion:

Singleplayer FPS: Wolfenstein 3D, because eventhough it wasn't first, it popularized the genre.

Multiplayer FPS: Quake 1. It turned multiplayer gaming into something that everyone was doing. Seriously, there weren't any Doom tournaments or clans as far as I'm aware.

Turn-based Strategy: Civ 1. 'nuff said.

Survival-horror FPS: System shock 1. The format of that game is pretty much kept intact even today, minus all the garbage.

Beat-em-up: Street Fighter 2. Is there any contest over this?

Space sim: Elite. It defined the genre, and introduced the concept of space trading that became so popular.

RPG (Diablo is NOT an RPG!): Ultima IV. It was the game that introduced the actual concept of playing a character. You didn't win by hacking your way through the world; you won by establishing a moral precedent.

FPS RPG: Ultima Underworld. Seriously, it was basically Daggerfall or Morrowind - but released ten years earlier.

Isometric action: Diablo. 'nuff said. Though Nethack or Rogue could be said to have influenced Diablo a lot, Diablo made it all real-time.

Racing: Need for Speed. It was revolutionary at the time.

Adventure: Hard to say, but probably Zork, through its puzzle-solving architecture and vast popularity.

RTS: Dune 2 for basic structure, C&C for setting, interface and strategy design. Starcraft gets an honorable mention for influencing a whole line of hybrid RTS/Squad RTT games.

MMORPG: Lords. It created the entire MUD genre (which is still huge), and by extension defined the basic formula for every MMORPG ever since.
 

Lord Krunk

New member
Mar 3, 2008
4,809
0
0
In regards to any game, probably Half-Life, because in its time, it raised the bar on so many levels.

In regards to the FPS, Counter Strike. It's what made the FPS popular in the first place.
 

poleboy

New member
May 19, 2008
1,026
0
0
I'd have to say Quake for FPS. While you could technically play online MP in Doom, Quake is the game that made it big. Wolfenstein didn't revolutionize the genre as much as create it. I'm not sure if that makes it more influential or simply unique.
CS is a close second, if nothing else because it's still being played religiously.
Goldeneye paved the way for all the newer console FPS.
 

stompy

New member
Jan 21, 2008
2,951
0
0
I'd like to agree with Halo, simply because I've never played GoldenEye, and Halo influenced most, if not all, the newer FPSs.
 

Xvito

New member
Aug 16, 2008
2,114
0
0
2D platformer: Super Mario World.
3D platformer: Super Mario 64.
FPS: Counter-Strike.
Console-FPS: Halo CE.

Edit: This thread is in the wrong forum.
 

Hnefi

New member
Sep 2, 2008
3
0
0
I wonder if all the people mentioning Halo realizes how derivative Halo (the original) is of other games. While a solid game, it was hardly revolutionizing. Limited inventory? Done, see Oni, SS2, Deus Ex, Blood 2 etc. Shields? While not really done previously in any FPS I can think of, it's hardly revolutionary as it was a staple of the conceptually similar spacesim genre. Sticky bombs? Shadow Warrior. Level design? Subpar. Story? Pretty standard, though well told. Vehicles? Shadow Warrior and Tribes. FPS on console? Goldeneye.

I'm not bashing Halo - I enjoyed playing it. But saying that it's the most influential FPS is hugely overstating its importance. It was a well-made, but derivative, game.
 

scarbunny

Beware of geeks bearing gifs.
Aug 11, 2008
398
0
21
Atrer post=18.70390.689961 said:
GTA for TPS, and I'm gonna say Halo 2, and NOT Halo 3 which failed in comparison to its predessesor, and definatly WoW for MMO's. Starcraft for RTS cause it was a great game and started the term "zerging".
GTA was a top down arcade game not a TPS, GTA 3 was the first GTA to be TPS.

Halo 1 had a bigger impact on FPS' than 2, Halo 3 had a greater impact on console online FPS'

BF2 is the current yard stick for measuring PC online FPS' however BF1942 bought a lot to the table.

I would say Total Annihalation had most impact on RTS'
 

khululy

New member
Aug 17, 2008
488
0
0
Quack started the whole modding thing
as For whole lot of game thing Duke Nukem 3D was revolutionary. It had interactive surrounding, humor, one liners and more.
As for 3D action games... Mario 64 set the bar and Ocarina of time perfected it.

and we forget GTA yes the first one, the game that gave birth to "sandbox" gaming.
 

SargentToughie

New member
Jun 14, 2008
2,580
0
0
A_Red_Sky_Morning post=18.70390.689943 said:
SargentToughie post=18.70390.689871 said:
For the FPS, that would be the Halo series... for better or for worse, it still affected the entire genre
You bring a very good point into the thread. "Affecting a genre", like you pointed out, doesn't necessarily mean it's a good thing.
that's exactly what happened, Halo came out and basically morphed the entire FPS genre into a halo clone army

RIP: health bar
 

fulano

New member
Oct 14, 2007
1,685
0
0
Hnefi post=18.70390.691159 said:
I wonder if all the people mentioning Halo realizes how derivative Halo (the original) is of other games. While a solid game, it was hardly revolutionizing. Limited inventory? Done, see Oni, SS2, Deus Ex, Blood 2 etc. Shields? While not really done previously in any FPS I can think of, it's hardly revolutionary as it was a staple of the conceptually similar spacesim genre. Sticky bombs? Shadow Warrior. Level design? Subpar. Story? Pretty standard, though well told. Vehicles? Shadow Warrior and Tribes. FPS on console? Goldeneye.

I'm not bashing Halo - I enjoyed playing it. But saying that it's the most influential FPS is hugely overstating its importance. It was a well-made, but derivative, game.
You are right, but consider that Halo is actually a console FPS, not a PC FPS. Up until that point nobody had made accessible FPS's in consoles the way Bungie did, only Rare came close with Golden Eye.

As for PC FPS's Halo wasn't much of a dent in there, they have their own thing going and it works for them. Consoles and PC's are different beasts. Only lately do we se cross-jumping.
 

Emperor Inferno

Elite Member
Jun 5, 2008
1,988
0
41
Celestrial said:
You don't bump a thread that's been dead for over two years. Also, the mods REALLY hate short posts, or posts that do not contribute to the conversation. That post is both.