well, lack of creativity doesn't make a bad game, but then the rest should be done damn good.Quorothorn said:Ah, here we get into the question of exactly what a "near perfect game" IS. The lack of creativity in enemy design in the R&C series rarely registers for me here. Certainly I love unique and interesting enemy design (such as in DMC), but when it's not present, I don't truly notice.miva2 said:no it isn't .____.Quorothorn said:As a series, Ratchet & Clank is definitely near the edge of perfection, as well.
the controls are annoying, there are some cool characters(Captain Qwark, Courtney Gears) but most are uninteresting and i don't remember any enemies anymore (except some slimeish monsters in R&C3 where you got to collect the sewer crystals, i spent a lot of time there. that place reminded me of oldskool FPS's). the weapon designs are awesome though, some environments were really nice and it has good music sometimes.
there's also nothing new or really original in it. not that that is needed to be a perfect game, but it does make the player more interested in the game and makes you more forgiving wih the minor flaws.
it's made by very talented people and i have a lot of respect for them, but the game doesn't come close to perfection.
Though I am curious as to what you didn't like about the controls, as they always have felt quite good to me, never getting in my way. Did they just feel stiff to you, or is it something more?
creative designs make everything seem much better. thus, coming closer to perfection.
First, I pretty much suck in third person shooters and I also happen to suck in platforming, which might have had a negative influence on my experience with R&C. I have no complaints about the movement itself but shooting enemies in one direction while running/jumping in the opposite direction doesn't happen very 'controlled' in these games. You have to lose focus of the battle in order to control the platforming aspect and vice versa. I didn't like that.
the games were fun to play for a while but not more than that, imo.
@F_I_D_O: i know, i was just stating that i don't agree. If i can persuade him that he's wrong (in my opinion) then it is not a near perfect game anymore. If he thinks my opinion is irrelevant, then there might be a population to who R&C is 'perfect'.