Every now and then, a game comes out with a feature either never done before or done well for the first time - and six months later every new game has it too. What are the games which have invented or popularised the best features which we now think of as standard?
It doesn't have to be the very first game that had the feature, it just has to have been the game that popularised it. Examples:
*Halo's two-gun limit and rechargeable shields
*Half-Life's compelling, novel-standard storyline in an FPS
*Grand Theft Auto's "sandbox" playing style
*Warcraft's unit responses when clicked on
NB. If someone says one game did it first and you know they're wrong, no flaming! Just educate them. Politely.
It doesn't have to be the very first game that had the feature, it just has to have been the game that popularised it. Examples:
*Halo's two-gun limit and rechargeable shields
*Half-Life's compelling, novel-standard storyline in an FPS
*Grand Theft Auto's "sandbox" playing style
*Warcraft's unit responses when clicked on
NB. If someone says one game did it first and you know they're wrong, no flaming! Just educate them. Politely.