Gran Turismo (buy a car, race it, buy a better car race it, parts going to shit? repair, race, buy a car ....)
Final fight or any of those 2d side scrolling fighting games where the most minute movement up or down can mean certain death or successful hit. The Scott Pilgrim game had to stick to that genre and sucks because of it.
Act Raiser ... fuck that game ... no explanation needed.
Contra and Mega man are pretty much the same thing so I'm going with those, too. I can't be arsed to shoot-dodge my way through a poorly rendered 2d world if I already know what is going to happen.
Final fight or any of those 2d side scrolling fighting games where the most minute movement up or down can mean certain death or successful hit. The Scott Pilgrim game had to stick to that genre and sucks because of it.
Act Raiser ... fuck that game ... no explanation needed.
Contra and Mega man are pretty much the same thing so I'm going with those, too. I can't be arsed to shoot-dodge my way through a poorly rendered 2d world if I already know what is going to happen.