It's amusing how many people are willing to pull up statistics out of the blue. Anyway, here are some amusing thoughts:
Piracy has been around since distributed media appeared. Hasn't stopped the industries from thriving.
DRM fails by design whenever it makes the legitimate product much less desirable than the pirated versions. I can use my own example, being an avid player of Dragon Age and Mass Effect 1 & 2 while my purchased copies are still wrapped in their celophane.
I've seen the phrase "gaming is a privilege, not a right" thrown around a lot. While this may be ultimately true, it's the single most idiotic stance any company hoping to mass-sell a product could take. In their dream world with a computer in every desk they expect them each to have a copy of their games in there. Better to bait the consumer in than snob them out. A product that sells in average for the price of music albuns (which many argue are overpriced themselves) cannot expect to be placed in the easy consumable category. That and sales projections in the millions are bound to clash.
On the same note, as far as entertainment goes video games have BY FAR the worst quality control around. Placing a product in the small luxury price range and delivering so often buggy software (sometimes to the point of being broken) is not a sound marketing strategy.
Last, no one thought of the poor old hardware developers
sheer hardware power can't be pirated and for every downloader of new games giving 0$ to the publishers there is a guaranteed sale of a high-end graphics card and processor. They should have at least a say in this debate.
Piracy has been around since distributed media appeared. Hasn't stopped the industries from thriving.
DRM fails by design whenever it makes the legitimate product much less desirable than the pirated versions. I can use my own example, being an avid player of Dragon Age and Mass Effect 1 & 2 while my purchased copies are still wrapped in their celophane.
I've seen the phrase "gaming is a privilege, not a right" thrown around a lot. While this may be ultimately true, it's the single most idiotic stance any company hoping to mass-sell a product could take. In their dream world with a computer in every desk they expect them each to have a copy of their games in there. Better to bait the consumer in than snob them out. A product that sells in average for the price of music albuns (which many argue are overpriced themselves) cannot expect to be placed in the easy consumable category. That and sales projections in the millions are bound to clash.
On the same note, as far as entertainment goes video games have BY FAR the worst quality control around. Placing a product in the small luxury price range and delivering so often buggy software (sometimes to the point of being broken) is not a sound marketing strategy.
Last, no one thought of the poor old hardware developers