Flour said:
DRM is worse.
Most pirates wouldn't buy the games(potential sale lost*) while DRM has stopped people from purchasing games(guaranteed loss).
*[sub]I hate using "potential sale" but I guess it fits here.[/sub]
DRM has also potentially lost sales, it hasn't guaranteed lost sales though. Maybe for you it has, but the funny thing is, you don't represent the majority. You probably don't even fit into a fraction of a fraction of their audience. Maybe it didn't work for you and now they lost your sales from now on, but many feel annoyed and then go buy the next game (that's not me, I don't PC game minus like, CSS and L4D and a couple others). In both cases, it isn't guaranteed, it's potential. It just depends what potential loss equates to more money in their pocket (and I guess they sided on the "annoying DRM that is barely thought out" option).
WhiteTigerShiro said:
PeePantz said:
Your statement implies that the value of the game is the cd itself and not the information on the cd, which is absurd.
Oh ho! Someone on the Pro-DRM side actually brings-up a valid point. The value of the purchase is indeed the data contained within the CD (or DVD, these days, let's just say disc and keep it easy), however this still sidesteps the point that when someone downloads a copy of a game from a torrent, the physical copy is still there to be sold. The company hasn't actually lost anything. You might argue that the company lost the sale, but then we get back to my question about the man with $0 downloading 3 games.
Here's another analogy; currently I am reading through The Walking Dead [http://search.barnesandnoble.com/The-Walking-Dead-Volume-1/Robert-Kirkman/e/9781582406725/?itm=27&USRI=walking+dead]. I have not purchased a single issue, volume, book, or compendium of the series. Rather, I am borrowing them from my brother, reading them, and then giving them back to him. Am I a thief? If not, then how is what I am doing any different from what a video game pirate does? Here's another thought. I have beaten Limbo [http://marketplace.xbox.com/en-US/Product/LIMBO/66acd000-77fe-1000-9115-d802584109d1] a couple of times and gotten 11 of 12 achievements. I have not purchased the game, but rather I played it at my friend's house. Same questions apply.
You're sidestepping the point, you're creating a duplicate of the data. In your case, only one copy exists, when you're at your friends. When you borrow the comic from your friend, he has to ask you one day "hey, can I have those back?" yet if you downloaded them, there would now be two copies. I see your point though, but how about we stop this here, because this is completely off topic. Now we're getting into the morals of piracy when the real topic is what is the bigger problem?
Piracy can be a problem even if it is morally right (which is all subjective), and DRM can also be a problem even if it's the right course for publishers to take.
Now, my stand on it all? Well, I haven't encountered annoying DRM, having my only PC gaming amount to Starcraft (1 and 2), Warcraft 1-3, World of Warcraft, Counterstrike Source, Left 4 Dead 1 and 2, and Day of Defeat Source. Pretty much all my games have DRM that has been taken down, and yet they all sell really well and have very large legitimate fan bases. I think this is the best approach; enough DRM to make it annoying for the average user to surpass (and trust me, I could find a way, but I'm lazy) but at the same time, not too much DRM to annoy the potential fan base.