WhiteTigerShiro said:
Wow, wall of text, ahaha. I skimmed it and I can kind of see that we kind of think alike, and here and there we sort of differ. I know what you mean though, but I'd like to kind of put in that I've always felt DRM was never meant to
stop piracy, so much as it was to slow piracy. I read somewhere that this guy said that if they could slow piracy of their game by a month, then their first month sales were in and then they didn't care if someone cracked their game. I mean, they did, but as long as it's after that first month, their biggest sales have happened and it's the best judge of how well it sold. It's like when the dam breaks and you try and slow the current to save the village. You're not trying to stop the current, just slow it long enough that the villagers escape.
Certain DRM isn't the right course to take, think about Blizzard? Super easy to crack, you can find private servers and stuff, but in the end, millions of people end up paying for it. I'm not sure how many play on private servers, easily the hundreds of thousands, it could even equal 7 figures, but that game doesn't have huge DRM, but enough to make little Johnny at home decide it's not worth the hassle and he'd rather just pay for it. It's also not intrusive, little Johnny never says "this damn DRM is preventing me from playing!". That's the kind of DRM I like, although it's almost pointless; I guess they gotta put some form of protection on the game so that it's not like you can Copy+Paste the game and then BAM, you've pirated it. It needs a bit of protection.
I never said that console DRM was better. We all know you can mod xbox's (although the consequences are more apparent there, with console bands, and such). I'm just saying that for the PC gaming that I do take part in, DRM isn't even visible to me, yet I know it's there. I could find my way around it and yet I find myself just buying the game. I do prefer to console game, and for PS3 especially, piracy has long been combated but it's more of slow the current kind of deal, I think.
The main difference between Ubisofts DRM and let's say ps3's is that it's not intrusive. Ubisofts is notorious for being very...finicky and in the end, a headache. While DRM on the ps3 has never even bothered me. Well, that's a lie, it has, and in the exact same scenario as you. We were lanning and one persons game wasn't updated so he had to update it, which took an hour because it wasn't just updated one, but probably about 500 times. So I have had a couple issues, but all in all, that's just something you have to expect. I mean, it's kind of his fault, he played the game once and never touched it again, which is why it wasn't updated.
All in all man, I think we kind of see it the same way, while a few points differ. In the end though, my personal opinion lies with piracy being a problem simply because DRM hasn't bother me more than a few instances. I could understand why someone may choose DRM, though.