Which MMO do you like and why? :)

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lRookiel

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Jun 30, 2011
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Recently I've really got into playing Fallen Earth, a Free to play MMORPG set in a wasteland setting, kinda like a Multiplayer Fallout game. It's the only game I've ever ENJOYED GRINDING IN!

I would recommend it to anyone really it's that good, I got it like 5 days ago and have spent 41 hours on the thing already.

I want to know what other MMO games I might enjoy. So escapists please do tell of your experiences and suggest me some games ^^.

Preferably free games, I don't feel like draining my savings on monthly subscriptions to be honest hehe.
 

Bostur

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Mar 14, 2011
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What do you like about Fallen Earth? People like it for a lot of different reasons. I enjoyed the vast world and the feeling of being able to ride for hours. Thats why I also have a soft spot for games like Darkfall and Wurm Online. Those are extremely grindy though, and Darkfall has a hard-core PvP aspect similar to Eve Online.

The elaborate crafting system reminds me a little about Eve Online. But Eve-O is a very different game in most ways.

The active, action oriented combat system has some things in common with Age of Conan, but the latter do it better I think. The upcoming Tera looks quite good in that respect too.

The Post Apocalyptic setting is one that I think is unique for FE, unless Fallout Online becomes reality.

Lotro has some things in common as well, particularly the way that story and setting melds into the MMO world.
 

Ranorak

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Feb 17, 2010
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...Tell me more about this Fallen Earth, it seems like fun.
 

Qitz

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Hmm, that's rather odd looking. Seems like it could be fun though. Granted the combat seems pretty boring, there's no real action to it but then that video I watched said the game was pay-to-play so it's a bit old. That was also at low level so maybe it gets better at higher levels.

Only MMO I'm playing at the moment is WoW but that may change when Guild Wars 2 comes out. There's also Firefall that I've been looking at. If I could run APB:R I may be trying that.

I love action MMOs but I haven't found one that could keep me entertained. DDO was fun but you had to run the same dungeons over and over and over and over and over with no alternative. DCUO was fun, until you hit level cap on someone then you had jack shit to do. TERA Online looks neat but I've been hearing a lot that it goes into typical Korean Grind MMO after a while.
 

Bostur

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I might as well write up a short description of Fallen Earth. Bear in mind it might be out of date since I haven't played for a long time, and the game went free to play in the meantime.

It's an open world MMO set in a post apocalyptic setting. Players play the role of clones that can't die but get resurrected in a lab when defeated.

The game features a very large world almost without any fast travel. I think it tries to recreate the Grand Canyon area in the US, I can't comment on how accurate this is done, because I've never been 'over there'. New characters get a free horse, probably to establish the point that you won't get anywhere foot. It is a very rubbish horse though and new players are encouraged to 'craft' one of their own at first opportunity. Later in the game players are able to create better mounts, motorcycles, buggies and even cars.

The game has a heavy focus on scavenging and crafting. Most items in the game can be crafted from bits and pieces found in the world. Crafting takes time to do in a passive way. To make something the player will need to have the materials in the inventory, then add it to a crafting queue and wait for it to finish. Simple recipes will be done in a few seconds, advanced ones may take days to complete. Players will usually add things to the crafting queue to cook while doing other things in the game, or just before logging off. In this way managing time and ressources becomes an important aspect.

Missions (quests) are fairly normal MMO design, but they integrate well into local stories and larger plots. The mission descriptions are quite good.

Combat and mob behaviour is often considered one of the weakest areas of the game. The game has FPS style combat using an aiming reticule. Attacks can be improved by the use of buffs and debuffs activated with keybinds or a quickbar. Mobs tend to suffer from some rubberband behaviour and sometimes have extremely fast respawn timers. I personally think the game has too many skills and abilities for the combat system, but I think that this is something the developers are aware about and try to prune.

The graphics are good looking, but not technically at a high quality. I personally love the style and the feel, but this may be a downside to some. The game is really good at establishing a survival feel. The player won't feel like a hero, more like a hobo trying to make his/her way in a destroyed world.

The community used to be one of the most friendly ones Ive seen in an MMO. This sometimes changes when games go F2P, but hopefully this is still as it used to be.
 

Ranorak

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Feb 17, 2010
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I have played several MMORPG's

I have played WoW for a long long time and because of that, I'm now sick of it.
It's not bad, it's just that everything gets boring after you do it too much.

That's also the reason I couldn't get into SW-TOR, it was too much like WoW, and it was too linear.

EVE-Online was awesome, but either you have to join a hard-ass corp, or just suck. Nothing was slightly solo-able that was meaningful to do.

So, a new game might be fun, and Fallen Earth sounds like it might be something I could enjoy.
 

Ranorak

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Bostur said:
I might as well write up a short description of Fallen Earth. Bear in mind it might be out of date since I haven't played for a long time, and the game went free to play in the meantime.

It's an open world MMO set in a post apocalyptic setting. Players play the role of clones that can't die but get resurrected in a lab when defeated.

The game features a very large world almost without any fast travel. I think it tries to recreate the Grand Canyon area in the US, I can't comment on how accurate this is done, because I've never been 'over there'. New characters get a free horse, probably to establish the point that you won't get anywhere foot. It is a very rubbish horse though and new players are encouraged to 'craft' one of their own at first opportunity. Later in the game players are able to create better mounts, motorcycles, buggies and even cars.

The game has a heavy focus on scavenging and crafting. Most items in the game can be crafted from bits and pieces found in the world. Crafting takes time to do in a passive way. To make something the player will need to have the materials in the inventory, then add it to a crafting queue and wait for it to finish. Simple recipes will be done in a few seconds, advanced ones may take days to complete. Players will usually add things to the crafting queue to cook while doing other things in the game, or just before logging off. In this way managing time and ressources becomes an important aspect.

Missions (quests) are fairly normal MMO design, but they integrate well into local stories and larger plots. The mission descriptions are quite good.

Combat and mob behaviour is often considered one of the weakest areas of the game. The game has FPS style combat using an aiming reticule. Attacks can be improved by the use of buffs and debuffs activated with keybinds or a quickbar. Mobs tend to suffer from some rubberband behaviour and sometimes have extremely fast respawn timers. I personally think the game has too many skills and abilities for the combat system, but I think that this is something the developers are aware about and try to prune.

The graphics are good looking, but not technically at a high quality. I personally love the style and the feel, but this may be a downside to some. The game is really good at establishing a survival feel. The player won't feel like a hero, more like a hobo trying to make his/her way in a destroyed world.

The community used to be one of the most friendly ones Ive seen in an MMO. This sometimes changes when games go F2P, but hopefully this is still as it used to be.
Damn, you got me interested now.
several questions;
1) Is there chance for solo play? AKA, if I got a few hours to kill on my own, can I?

2) how railroad is it? I mean, WoW had it's zones with levels, moving from hub to hub, while EVE was just open to anyone with increasing threats.
 

Dandark

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I quite enjoyed Global Agenda. You used to have to buy it but now it has gone free to play. It's a sci-fi MMO set in a future after WWIII. Most of humanity is ruled by an oppressive commonwealth known as the commonwealth, players assume the role of genetically engineered agents who have escaped and joined resistance forces.

The main hub is a dome city filled with other plays, shops, a VR arena for practice and other things. Im going to go on for a while now.
From the dome city you can buy equipment for your class which is selected at the start out of 4 possible classes. Assault for a heavily armoured character who can tank or do high damage with heavy weaponry such as missles and miniguns.
Recon for a stealthy character who can either snipe or turn invisible to get behind enemy lines.
Medic for a character who can heal allies and provide them with buffs or poisen enemies and debuff the crap out of them.
And finally my personal favorite Robotics who act as the support class with dangerous turrets, shield walls and buff stations or can be a force to be reckoned with by using deployable drones.

From the City you can choose to go on missions which are unlocked as you level up(doesn't take too long). You can play PvE missions in which you and 3 other agents(Other players) are sent on a raid to a commenwealth target, depending on which security level you took.
There is low security for brand new players, medium for still fairly new players and then high security for average players. Maximum security will provide a decent challenge for most and then for the best of the best there is Ultra max security which is pure evil and will devour your soul. Because it hates you. A lot.

After a certain level you can also enter PvP which is something around 8v8 I think. Not too sure but it's a decent amount maybe 10v10. There are multiple gamemodes but they are the standerd shooter gamemodes as this is a third person shooter, probably should have mentioned that earlier.

Now for the MMO part of this. A great way to start off is to leave dome city and go straight into the desert. This is a free roam open zone with other players, enemies constantly respawn and it has several quests for you to progress through. This is mainly a low level area as all the quests are low level.
Weapons and equipment is usaully looted from enemies or given in rewards for successfully completing commenwealth raids.
Although I haven't played the game since the patch that introduced it, they have added a high level free zone now which is apparently very fun and involes huge quests requiring about 30 people.

Back in dome city there is a VR arena which is pretty much just an arena you can jump into to fight other players for practice, it is completely unregulated and you just do whatever in there.
However the commonwealth laughs at your small raids and every hour or so they will raid dome city. When this happens the queue for raid defense opens up for a while. This takes a lot of people into a PvE enviroment. You must defend a generator that powers dome city from constant enemy attack. They come in waves untill eventully a completely overpowered boss appears to laugh at you.
Various classes must work together to defend the core untill said boss arrives and then kill him. This offers massive rewards and is a generally awesome gamemode.

One of my favorite parts of this game is the payment method. It is free to play however for a one time payment you get double XP and credits as well as access to more things and generally the full experience. It is also possible but completely unnessacary to buy a 80 day booster for more xp and such.

There is an entire part of the game I haven't mentioned yet called AvA(Agency vs Agency) but that will take me far too long to explain. It is pretty much WWIII between actual player made agencys who duke it out over territories. I haven't played it as you need a big agency who is good at the game and a huge amount of resources to buy the needed tools such as drop ships, droid armies etc.

I would recommend it to anybody who is looking for a free mmo, it's a lot of fun.
 

BloatedGuppy

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Having to toggle into "combat mode" before I could engage an enemy in Fallen Earth killed it for me mere minutes after loading up the trial client. I don't know if they've changed that since, but it was incredibly clumsy and awkward feeling. UI was generally terrible across the board.

Comparing it to a shooter is a little disingenuous, really. Shooters are virtually defined by their simple, friendly, intuitive interface that hasn't changed significantly in 20 years. Fallen Earth was almost aggressively counter intuitive.
 

Bostur

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Mar 14, 2011
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Ranorak said:
Damn, you got me interested now.
several questions;
1) Is there chance for solo play? AKA, if I got a few hours to kill on my own, can I?

2) how railroad is it? I mean, WoW had it's zones with levels, moving from hub to hub, while EVE was just open to anyone with increasing threats.
1) It's mostly solo. There are some group areas and instances designed for groups, but 90% of the game can be done solo. How hard it is does depend on your spec. It is possible to make builds that can be hard to solo, especially if you focus on crafting, but not impossible.
It's a very good game for a few hours of solo play.

2) It has hubs designed for specific levels, but there is a lot of freedom. There is usually quite a few alternative quest hubs to go for, and you are free to move on when you think you are ready for higher level stuff. In this way it's probably comparable to Vanilla WoW. Players who like to complete everything can easily get bogged down in the numerous quest hubs doing low level stuff, there is a lot to choose from.
It's also perfectly possible to simply grind mobs for XP, or get some XP through crafting. And some players probably prefer that.
So the game has directed missions that can guide you through various stories, but you are completely free to use them or not as you choose.


BloatedGuppy said:
Having to toggle into "combat mode" before I could engage an enemy in Fallen Earth killed it for me mere minutes after loading up the trial client. I don't know if they've changed that since, but it was incredibly clumsy and awkward feeling. UI was generally terrible across the board.

Comparing it to a shooter is a little disingenuous, really. Shooters are virtually defined by their simple, friendly, intuitive interface that hasn't changed significantly in 20 years. Fallen Earth was almost aggressively counter intuitive.
Yeah a very valid critique. The UI and general combat mechanics are not very good. And it certainly doesn't have the fluid feeling of single player shooters.
 

Fleetfiend

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Jun 1, 2011
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Guild Wars has been my MMO for quite a long while. I just love how unique it feels compared to other MMOs I've played. It also had a nice community, back in the day, from what I experienced.
 

Mr Cwtchy

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Jan 13, 2009
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Currently the only MMO I play at the moment is LoTRO.
Because it's Lord of The Rings. 'Nuff said.
 

Lilani

Sometimes known as CaitieLou
May 27, 2009
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I played Final Fantasy XI (also known as the forgotten Final Fantasy) for about seven years. I loved it. I loved the characters and NPCs, I loved the community, I loved the missions and stories, and I enjoyed the battle system. Admittedly it does have quite a learning curve, and the grinding is pretty excessive even by MMO standards, but Square has done quite a bit in the last few years to ease that burden. The grid was also made worth it by the stories you unlocked, which were much more sophisticated and with characters much more fleshed out than I've ever seen in similar MMOs.

I also loved the looks and aesthetics of the game, and in my opinion looks much better than WoW and always has. The style is a little more anime than WoW, but not overbearingly so. It sort of remains in that close-to-real-but-still-stylized-to-stay-out-of-the-uncanny-valley zone Final Fantasy has been sticking to since FFX. The coloring is also pretty and consistent and actually makes sense, unlike WoW which to me feels like walking into some sort of low-poly bizzaro world made of neon felt.
 

Cyfu

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Nov 25, 2010
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I really don't like MMO's, like at all. BUT there is one i find interesting, Tera Online. The combat is really awesome. it's like an action RPG. you have to aim your attacks and dodge enemy attakcs. I don't know if I'm going to play it though, never been into MMO's :(
 

Canadamus Prime

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Jun 17, 2009
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I've been playing Star Trek Online. It's alright I guess, but there are a few things that bug me aside from most of the missions just being variations of go to system-> battle enemy-> beam down to planet/station/ship-> shoot some guys-> beam back to ship-> battle some more enemies-> repeat. Mostly what bugs me is that, for being F2P, they seem to be being real dicks about it. For one thing they recently added in these Cardassian Lock Boxes which are supposed to contain special bonuses however the only why to open them is with special keys that are only available through the store and cost real money. That wouldn't be so bad except the enemies drop these things like candy from a Piñata so I've got over 40 of these things and can't afford to get the keys to open them. Also I'm given a ridiculously small number of bridge officer slots and again it costs real money to get more, but the game keeps rewarding me with more bridge officer candidates which I can't use because all my slots are full.
 

Neverhoodian

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I'm not sure if the following qualifies as a true "MMO," but the developer likes to claim it is:

I'm a fan of World of Tanks. I think a big draw for me is that it's not a huge time-sink like most other MMO's. You can jump into matchmaking and finish three or four rounds in the same amount of time that it would take to organize a raid in WoW. I also like how you can progress through the game at your leisure. I spend most of my time in low tier matches with my tin can starter tanks, as the stakes are lower and everyone pretty much has a fighting chance. Rather than obsessing over getting enough credits and XP for unlocking the next tank, I just have fun with the basic gameplay.
 

Strain42

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I used to like Shin Megami Tensei: Imagine because I like MegaTen, I was enjoying the story in it, I had a lot of friends in my clan who played, and that was that.

However, one fateful day they basically patched it so that the game wasn't any fun for players of a high level. Money and experience points were both incredibly hampered.

Of course the game is actually going from Aeria to Atlus now, so provided I get to keep my character, I may try playing again to see what I've missed since I stopped playing.
 

Odbarc

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Jun 30, 2010
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Star Trek Online.
Free to play, half the time your doing space-ship stuff (space-combat) which is the fun. Variation of ship/captain or skills can sit still and press one button and expect to win against anything.
There's a tactical component to what and when you use skills.

The three styles of DPS, Tank and Medic are well balanced that each have the opportunity and capability to take damage, deal damage and buff/debuff.
 

latiasracer

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Star Trek Online.

Nameable spaceships are brilliant.

1.) Im a Trekkie.
2.) Freindly to those who don't want to pay IRL money
3.) SPACESHIPS