Which MMO do you like and why? :)

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loc978

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Fallen Earth was pretty fun, I enjoyed the verisimilitude it brought to the table... things like mounts staying where ya left 'em, crafting recipes really making sense with their ingredients, the sheer size of the game world...
but for me, it fell flat with the combat system. FPS/TPS gameplay just didn't translate well to standard hotbar-MMO fare, especially not with ammo crafting in the state it was when last I played. More challenging mobs took the pretty standard route of "more hp, more varied attacks"... which is a real pain in the ass when you're making ammo from scratch in a post-apocalyptic wasteland. Add latency-teleportation to the mix (and man, that game server lagged badly) in a game with shooter mechanics, and you wind up with a lot of wasted ammo.

Personally, I'm enjoying a bit of SWTOR, completed one story of my KotOR3 experience, working on the other 7... and I still go back and play City of Heroes/Villains once in awhile for what is still, in my opinion, the best-designed hotbar-MMO combat system to date.
 

karloss01

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Jul 5, 2009
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Guild wars has to be my fav, i like rpg with story and Guild Wars didn't mess around with it. WOW bored the crap out of me, i did nothing but grind for two weeks without any story focus or anything. City of Heroes/villians was pretty awesome but couldn't afford to continue playing.
 

Mordekaien

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Sep 3, 2010
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I'm digging City of Heroes right now.
Pros:
- Many superpowers
- Many play styles
- Millions of costume combinations
Cons:
- Somewhat outdated graphics
- Some powers restricted to paying customers only
- Combat is pretty... meh. Not bad, but could be better.

EDIT: Because ninjas are still quicker than me!
 

mechman123

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Nov 6, 2006
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Dungeons and Dragons Online
This game is absolutely wonderful because it does so many things right and differently from the general trend of mmos. Yes it uses the hotkey method like every other mmo and their dog, however it also touches the somewhat less commonly used hack-n-slash via mouse clicks as enemies do not stand in one place. When using ranged weapons/attacks it kind of turns into a 1st/3rd person shooter to a small degree in that you fire it off in the direction you are pointing unless you are targeting them already(override autolock optional).
What I love most about the game though is the way they crafted the enviorment.

Firstly its made with 3 dimensions in mind. Jumping, swimming, and climbing are all used to break up the monotony found in many other MMOs where you are essentially glued to the ground with jumping being there just to create the illusion of 3d movement, and can only break away via flying that is essentially limited No-cliping. They have no problem with putting a switch at the top of a room over a pit of acid with the only way to reach it being to navigate a series of suspended pipes and such that you can fall off of. Or they might obscure a switch behind a tapestry and you must be observant enough to locate it since you can just sweep the room with your mouse. You might swim down through a watery passage to access a otherwise hidden area or alternative route. And this without considering the potential for traps...(or on that later)

Secondly, They finally make a rogue class feel like a rogue. In this game they do more than just DPS, they are one of the two classes that can actually disarm traps (though they are far better at it) which can be found in many places which pose a Serious threat to your party. If you are not careful those traps WILL wipe your party unless they are disarmed. They also tend to be the most gymnastic and best equipped (stat wise) to handle any tricky traps that involve careful movement. They may not be as flashy as rogue like classes in other games, but this rogue actually embraces what it means to be a rogue beyond sneak+stab&stab. I should also mention that the other classes are also very interesting to play as (my favorite is the artificer).

Thirdly, Teamwork is more than just Tank,DPS,Healbot. Some classes like the rogue are needed in order to complete quests due to traps, other times you need to split up and have the two groups deal with different things at the same time (one might have to solve a physical puzzle while the other has to fend off bad guys. Or someone might be needed because they have a high Diplomacy skill and they are the only way you can access someone without resorting to brute force.

Fourthly is the setting itself. I love the Eberron setting to death and this game creates a nice representation of it. It is a perfect one, no. Is it the one I imagined, no. But it is a nicely made one with a healthy respect for the source material (both eberron and D&D).

Finally (for this post anyway), I love how no piece of content is entirely out of the players reach. As a FTP model, some content is freely available to all, while others must be unlocked via micro transactions. This include a number of adventure packs, several classes, races, boosters (to speed your progress but not over power you), and other little tid-bits. While they are straight up free, they can be obtained by someone without spending so much as a penny. Simply by playing the game you get reputation and with reputation you get free turbine points at set amounts. With those points you can buy anything in the DDOStore. While you can only get so many free points from a given realm, you can play on another realm to get more points since Points and most purchases carry over from realm to realm. You also can unlock some material simply as part of earning reputation, though that method only unlocks on that server. In short you get what you give and with a little extra.

There is a lot more about the game i like, but these are the more dominant things i can think of.

Also, Guild owned Airships!
 

Windcaler

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Nov 7, 2010
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Well Ive liked quite a few of them.

Star wars: The old republic: Right now Im playing SWTOR and I love it because the story and voice over suck me in and keep me wanting to see what will happen next. I still think the imperial agents the best story though (but I havnt played them all yet either)

Warhammer: Age of reckoning: I really enjoyed the World PVP of warhammer, I havnt really played a game that did it better with keeps and objectives to raid. Then there were the cities which had mixed results but were still really fun. Colission detection also made PVP awesome, there wasnt any of that nonsense where a bunch of rogues could walk through a shield wall of battle hardened warriors

Tabula Rasa: Its the only game Ive ever played where I really felt like the world was on the precipice of apocalyptic danger. Some classes were laughable in their horriblness (read: sniper) but overall I really loved that game

City of heros/villains: Its IMO the best superhero themed MMO to date. Problem is the free to play model is about as terrible as terrible can be. Still the game gives great challenge and can be fun for the casual player or that person who wants to play a really complex game at a challenging skill level. Plus the character creator is about as awesome as awesome can be

Those are the ones I think of off the top of my head
 

Damien Black

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May 19, 2011
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EvE-Online. The single best and most challenging MMO I have played. Entirely non-instanced and based around PvP on every scale. From solo to massive wars, market conflicts, resource wars. It's all there.

Ranorak said:
EVE-Online was awesome, but either you have to join a hard-ass corp, or just suck. Nothing was slightly solo-able that was meaningful to do.
^This is just untrue. I've been a solo pilot for the past 4 years and thrive on it. No, I'm not as well-off as someone who constantly works with others, but that's entirely fair. People should have an advantage for working together in a necessarily multiplayer game.
 

gigastar

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Sep 13, 2010
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Well time to put the firelighter into this discussion of MMO games...

Runescape.

I do still play it today. Im mostly past the sheer grindy-ness that puts most people off the game in the first place and with it enjoying better support than every other MMO i know of i could happily waste at least a dozen hours a week playing it.

But of course, i treat it like having an MRE[footnote]For those who dont know, its stands for Meal Ready to Eat, theyre the standard US Army rations.[/footnote] in my pantry. Only for when youre sick of absolutely everything else. Which i am.
 

thurring

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Mar 14, 2011
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Mr Cwtchy said:
Currently the only MMO I play at the moment is LoTRO.
Because it's Lord of The Rings. 'Nuff said.
This.

I have played Lotro off and on for about a year and a half now. It was actually my first mmo. And the main thing that drew me to it was that it is Lord of the Rings. Been a fan of the books and movies for years, and always wanted to roam Middle Earth. I have tried DCU and WoW and didn't really like either of them. Lotro is the only mmo so far that I like the graphics, game play, and people who play the game. Though at lvl cap, if you don't spend like every waking hour playing the game there is no way to have all of the best gear and crap. So I have had to just come to terms that I can't be as well geared as people who apparently don't have lives.
 

OriginalLadders

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Sep 29, 2011
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I like Champions Online. Partly because I just like superheroes, but here's some points I think are in it's favour:
1. It's free to play but you don't have to buy anything to do well in the game, you can spend as much or as little as you want on the features you want.
2.The missions vary in length, you can spend a lot of time doing one big mission or lots of smaller ones, or just spend a quarter of an hour playing when you feel like it.
3. Lots of variety in character creation, there's really a lot of options, feels more like your own character.
4. It runs really well with WINE on Ubuntu.

I realise number 4 will not apply to the vast majority of people, but it's still a point in the game's favour.
 

Ranorak

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Feb 17, 2010
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Damien Black said:
EvE-Online. The single best and most challenging MMO I have played. Entirely non-instanced and based around PvP on every scale. From solo to massive wars, market conflicts, resource wars. It's all there.

Ranorak said:
EVE-Online was awesome, but either you have to join a hard-ass corp, or just suck. Nothing was slightly solo-able that was meaningful to do.
^This is just untrue. I've been a solo pilot for the past 4 years and thrive on it. No, I'm not as well-off as someone who constantly works with others, but that's entirely fair. People should have an advantage for working together in a necessarily multiplayer game.
Really, Can I ask what your usual income was made from?
Cause as far as I tried, I couldn't make anything worthwhile.
 

OriginalLadders

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Sep 29, 2011
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Windcaler said:
SNIP

City of heros/villains: Its IMO the best superhero themed MMO to date. Problem is the free to play model is about as terrible as terrible can be. Still the game gives great challenge and can be fun for the casual player or that person who wants to play a really complex game at a challenging skill level. Plus the character creator is about as awesome as awesome can be

Those are the ones I think of off the top of my head
Have you tried Champions Online? Made by the same people as City of Heroes and they left out all the little things that annoyed me about CoH. In my opinion CO's the better game.
 

Kaez

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Jan 11, 2010
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mechman123 said:
Dungeons and Dragons Online
This game is absolutely wonderful because it does so many things right and differently from the general trend of mmos. Yes it uses the hotkey method like every other mmo and their dog, however it also touches the somewhat less commonly used hack-n-slash via mouse clicks as enemies do not stand in one place. When using ranged weapons/attacks it kind of turns into a 1st/3rd person shooter to a small degree in that you fire it off in the direction you are pointing unless you are targeting them already(override autolock optional).
What I love most about the game though is the way they crafted the enviorment.

Firstly its made with 3 dimensions in mind. Jumping, swimming, and climbing are all used to break up the monotony found in many other MMOs where you are essentially glued to the ground with jumping being there just to create the illusion of 3d movement, and can only break away via flying that is essentially limited No-cliping. They have no problem with putting a switch at the top of a room over a pit of acid with the only way to reach it being to navigate a series of suspended pipes and such that you can fall off of. Or they might obscure a switch behind a tapestry and you must be observant enough to locate it since you can just sweep the room with your mouse. You might swim down through a watery passage to access a otherwise hidden area or alternative route. And this without considering the potential for traps...(or on that later)

Secondly, They finally make a rogue class feel like a rogue. In this game they do more than just DPS, they are one of the two classes that can actually disarm traps (though they are far better at it) which can be found in many places which pose a Serious threat to your party. If you are not careful those traps WILL wipe your party unless they are disarmed. They also tend to be the most gymnastic and best equipped (stat wise) to handle any tricky traps that involve careful movement. They may not be as flashy as rogue like classes in other games, but this rogue actually embraces what it means to be a rogue beyond sneak+stab&stab. I should also mention that the other classes are also very interesting to play as (my favorite is the artificer).

Thirdly, Teamwork is more than just Tank,DPS,Healbot. Some classes like the rogue are needed in order to complete quests due to traps, other times you need to split up and have the two groups deal with different things at the same time (one might have to solve a physical puzzle while the other has to fend off bad guys. Or someone might be needed because they have a high Diplomacy skill and they are the only way you can access someone without resorting to brute force.

Fourthly is the setting itself. I love the Eberron setting to death and this game creates a nice representation of it. It is a perfect one, no. Is it the one I imagined, no. But it is a nicely made one with a healthy respect for the source material (both eberron and D&D).

Finally (for this post anyway), I love how no piece of content is entirely out of the players reach. As a FTP model, some content is freely available to all, while others must be unlocked via micro transactions. This include a number of adventure packs, several classes, races, boosters (to speed your progress but not over power you), and other little tid-bits. While they are straight up free, they can be obtained by someone without spending so much as a penny. Simply by playing the game you get reputation and with reputation you get free turbine points at set amounts. With those points you can buy anything in the DDOStore. While you can only get so many free points from a given realm, you can play on another realm to get more points since Points and most purchases carry over from realm to realm. You also can unlock some material simply as part of earning reputation, though that method only unlocks on that server. In short you get what you give and with a little extra.

There is a lot more about the game i like, but these are the more dominant things i can think of.

Also, Guild owned Airships!
Agreed. I've played a few MMO games, this one has kept me for a lot longer than any other.

Karnasis, Ghallanda - Main toon
 

Arina Love

GOT MOE?
Apr 8, 2010
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lineage 2 c4 - interlude era (Freya still good but Goddess of Destruction is absolute watered downed shit). C4 - interlude era was epic not like weak sauce casual WoW, l2 was truly hardcore where if you don't work your ass off for your shit you will achieve nothing and will be a equivalent of a hobo. i spent 5 years on that game before leaving and loved every second of it.

now i play casual SWTOR because i couldn't be bothered to invest time in to something more hardcore.
 

DeltaEdge

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May 21, 2010
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I'm not really playing any mmos atm due to a lack of free time, but when I do have an abundance of time, there are a few choice mmos that I like to play.
1) Latale: A 2D side scrolling fantasy mmorpg with fun gameplay, an abundance of unique classes, and in my opinion, great graphics, as well as a large amount of character customization. If you need a visual, then think of maplestory, except with higher quality sprites.
2)Brawl Busters: A fun fast paced 3D all-out PVP fighting game with some pretty damn unique classes (guitar player and firefighter just to name a few) cool cartooney looking graphics that sort of remind me of Team Fortress 2 and of course, some co-op boss fights.2)
3)Dragon Nest: A 3D fantasy MMORPG with some kick-ass real-time gameplay (no point and clicking here) pretty good looking graphics, good story, with some cutscenes that even have some voice acting which I thought was pretty damn cool. There is a lack of character customization though and gender locked classes which is kind of lame though.
4)Dofus: Sort of reminds me of Disgaea, so I enjoyed playing that for a while to get my Disgaea fix while I was waiting for Disgaea 4.
 

Owlslayer

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Nov 26, 2009
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I´ve tried a few MMOs here and there, but the only one that actually stuck on me was Dungeons and Dragons Online: Ebberon Unleashed. Or something like that. But yeah, clocked almost 500 hours of playtime on it, and for me, that`s a lot. And i enjoyed most of the time playing it, since I liked to play D&D before playing it. I started playing it when it turned F2P. Tho a shame that it got really grind-ish after level 12 or so, if you didin´t want to spend a dime of real money. But level 20 is the max (or at least was when i stopped playing), but i read something about a level cap of 25 recently...might be wrong. And it takes quite a bit of time to get to the max cap.
But i did enjoy it. And if you play D&D, you`ll find yourself pretty damn familiar to the rules, and it gives you quite the edge. But of course, it`s not a 1:1 copy of D&D. But it was close enough for me.
But I´m thankful I stopped playing, it took way too much time. MMOs tend to be like that.
 

danintexas

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Jul 30, 2010
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I am currently playing SWTOR. Why? I am a big time casual these days. I wouldn't recommend the game to folks who want to play 40+ hours a week. But it is one of the better MMOs out right now IMO.
 
Jun 11, 2008
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Metalhandkerchief said:
GW2 will have multifaction PvP as well, but I honestly can't drag my brain through another emotional wasteland of elves and dwarves and colourful lands and static NPCs puking text boxes. Only to have the damn game end after a mere 40 hours of levels to constantly repeat the same things for evermore with no patches. (Guild Wars calls their patches expansions, and charge for them)
That's because they are expansions and stand alone. You also don't have to pay per month and they have released a fair amount of "free" content over the years and are continuing to do so.