Mass Effect 2. Mass Effect 1 and 3 just took themselves far too seriously. Mass Effect 2 just seemed to be the closest to being aware of how ridiculous certain aspects of Mass Effects lore are, and let itself have fun with them.
I agree with you, each has good and bad points. it annoyed me they gave you the fate of characters via twitter.soren7550 said:It's really hard for me to say, as the three games have completely different strengths and weaknesses.
ME1 has the best story/world building, and the best universe (you can explore so damn much), but its combat doesn't hold up much, and it's a pretty slow game.
ME2 has the best character development, and the best DLCs overall, but in the grand scheme of the series ME2 doesn't add or do a whole lot, and a lot of the side quests were rather short and didn't really seem to matter much.
ME3 has the best gameplay, best DLC, and some of the best moments in the series, but the game feels rushed and incomplete, the side quest tracker is shit, the way it handles some revelations is shit (you find out Kal's fate via email, and Emily Wong's via Twitter), the DLCs that aren't Citadel are a bit lacking, and that.
Ditto'd. For me, ME2 has the merits I most love, though, particularly for the focus on character narrative, but also for the places you visit throughout the story - I just find it all more interesting than anything in 1 or 3.IceForce said:Depends on how you define 'best'. Each game has its merits.
Oh, c'mon, that's incredibly unfair. From the concept art to the voice acting and sound design (and even the packaging in 3 with its double sided bloke-Shep/FemShep sleeve), whatever can be leveled at the series, a lack of passion or love/care from the creators ain't one of them.Something Amyss said:ME1 was the only one that held my interest for more than an hour. After that, it seemed like BioWare stopped caring.
I'd say it's perfectly fair. The first game and couple of kowledge were clearly passionate about their source material. The second was like treading water to pad out a story for the third. Which appears to have been designed by committee.Darth Rosenberg said:Oh, c'mon, that's incredibly unfair. From the concept art to the voice acting and sound design (and even the packaging in 3 with its double sided bloke-Shep/FemShep sleeve), whatever can be leveled at the series, a lack of passion or love/care from the creators ain't one of them.Something Amyss said:ME1 was the only one that held my interest for more than an hour. After that, it seemed like BioWare stopped caring.
Like most things that's probably EA's fault. ME1 was a surprise success as a game aimed at a niche audience with a larger budget then any game for said audience had gotten before (or since for that matter) and worked pretty damn well and made some decent coin.Something Amyss said:I'd say it's perfectly fair. The first game and couple of kowledge were clearly passionate about their source material. The second was like treading water to pad out a story for the third. Which appears to have been designed by committee.Darth Rosenberg said:Oh, c'mon, that's incredibly unfair. From the concept art to the voice acting and sound design (and even the packaging in 3 with its double sided bloke-Shep/FemShep sleeve), whatever can be leveled at the series, a lack of passion or love/care from the creators ain't one of them.Something Amyss said:ME1 was the only one that held my interest for more than an hour. After that, it seemed like BioWare stopped caring.