Another vote for Link's Awakening. My favourite 2D entry in the series. I even made an avatar based on it, that I never ended up using and instead stuck in my profile.
dscross said:
Is skyward sword any good or one of the weaker entries in the series?
It's baaaaaaaaaaaaaaaaaaaaaaaaaaaaaad.
No spoilers (except for hopes and dreams)
I've played every Zelda except Spirit Tracks and Breath of the Wild, and SS is the only one I didn't like. It's lacking a lot of the charm the other games have. The Wiistick waggle is the absolute worst in the series and actually made my wrists hurt. They didn't even manage to make good use of the Wii motion plus. I don't even know how they managed to screw it up so much because Red Steel 2 made better use of it, and that wasn't even first party. The plot is a weird attempt at making an origin story for a game that doesn't have a timeline in a way that doesn't even make sense as an origin story. Fetch quest after fetch quest make it feel like you aren't actually getting anything done and everybody is just jerking you around instead of letting you get on with the heroing. The over-overworld is empty, annoying, and slow to navigate.
And the handholding. Oh the handholding. About half the text in the game feels like it was written for braindead 4 year olds(who probably can't even read anyway!). The support character constantly interrupts to tell you the blindingly obvious in a way that is completely devoid of charm or levity. Sometimes she'll even tell you the solution to puzzles before you get a chance to try and solve them. The game is not well written, and of course that means it is absolutely bloated with dialogue and cutscenes (no, you can't skip or speed up any of it). It takes 38 minutes to get to the first dungeon, without taking any time explore or talk to any side characters. Most of that feels like you are being talked down to, and it's just dull. There is a mechanic that's function is to point you in exactly the right direction and the game beeps at you until you use it at least once, every time there is a new objective to track. And when you pick up upgrade materials after shutting the Wii off it will always pause the game, go to the status screen and show the counter increment.
For Every Different One You Pick Up. Every time you resume playing. I just started avoiding them, because the upgrade system was not fun or rewarding.
The game looked pretty bad too. That normally doesn't bother me, but the jaggies were some of the worst I've ever seen. It was just distracting to see shifting jagged lines everywhere. And I really hate how Link's expressionless face looks, he just looks oblivious and dumb, like he has no idea what's going on.
That's just a quick overview of the problems with Skyward Sword.