tippy2k2 said:
FirstNameLastName said:
GTA 5: Who the hell thought it would be a good idea to remove the ability to exit your car without turning off the engine? I'm pretty sure I've bitched about this in another thread, but I'm going to do it again here. In GTA 4 they perfected this system by making you hold down the exit car button to turn off the engine before getting out, why then do I have to exploit a glitch to do it in GTA 5? And why did they not patch it after releasing it for last-gen consoles? And why didn't they fix it when they released it again for current-gen consoles? And why didn't they fix it when releasing it for PC? And after all the time that's passed since launch, why is this one trivial to implement feature still not fixed?
It's fucking absurd that in a game about crime, which often involves a quick get away, something like this could make it past testing.
I'm confused. Not to gripe on your gripe, I'm just curious; why would it matter if you can't turn your car off? Is it strictly an immersion thing or was there some tactical advantage you got doing that in GTA4 that you lost in GTA5?
I would have a longer post, but this fucking site and it's damn captchas seemed to bug out and I lost what I wrote, so here's a re-write.
The reason it's a problem is because it interacts badly with the car damage system which makes it progressively harder to start your car the more damaged it is, and it doesn't seem to take more than a few bullets before the car often takes at least two turns of the key. This is a problem because it leaves you exposed in various scenarios, the most annoying that I encountered I'll now list.
The armoured cars that you find driving around the city. I can't count the number of times I've thrown the sticky bomb onto the back door, detonated it, pulled up next to the case and got out, only to then grab the case, get back in, then sit there like an idiot while the armed guards open fire on me through the windscreen.
Another is one specific case with the Vagos. There's some body armour located near a dumpster in their parking lot, but the programmers must have been drunk that day because the Vagos can't seem to tell the difference between you stealing one of their cars and you getting back into
your own car. Of course, they open fire on you if you "steal" one of the vehicles, so, if you get out of your car and grab the body armour a lot of it will likely be used up by the time your start your car again and get away. I've taken to parking my car in the middle of the road just so they don't attack.
There's also the obvious store robberies which require no further elaboration, as well as the inability to get out of your car and use a better gun (such as shooting down a helicopter) without putting up with the delay.
There are plenty of reasons why a game about crime would need fast getaways, and it just frustrates me that my god damn character insists on diligently turning off the engine every time. I've actually taken a liking to the electric cars, since they start instantly regardless of damage.
In fact, I've sort of noticed that the character seems to be a lot more casual about everything compared to previous games. I don't know how to explain it, but it just feels like they're always doing everything far less quickly and frantically than they should, especially since the game seems to put you into "action mode" when you're being chased by police or "in combat", which actually makes you get out without turning off the engine as well as seeming to actually get in and out faster. The problem is, it's a rather unreliable system.
For such a trivial change that seems like the office intern could do it over their lunch break, it really annoys me that this has persisted through multiple console generations and every single patch.
(also FYI; you have a "Italics" sign for Bioshock on your second part so the tag isn't working.
Fixed