They failed at their job.
To be lit on fire by a pyro: feels like you can be 30 feet away.
To light someone on fire: You must be close up to them.
To backstab: you must be close up.
To be backstabbed: they must be 8 feet away.
To Melee: must be so close you can barely move forward
To get melee killed: Seems they can be about 8 feet back.
The first person perspective of this game feels very broken. I don't know why but lately it feels worse than ever. Maybe I noticed it because I decided to try a new class (pyro) but it's just feeling worse and worse every time I play. Not to mention getting caught on a little doorframe poking 6 inches from the wall? Most games would have the character automatically go around. Not TF2. You get stuck and die.
More of a venting but I really feel like the first person and third person views in this game are just plain broken. Anybody agree?
To be lit on fire by a pyro: feels like you can be 30 feet away.
To light someone on fire: You must be close up to them.
To backstab: you must be close up.
To be backstabbed: they must be 8 feet away.
To Melee: must be so close you can barely move forward
To get melee killed: Seems they can be about 8 feet back.
The first person perspective of this game feels very broken. I don't know why but lately it feels worse than ever. Maybe I noticed it because I decided to try a new class (pyro) but it's just feeling worse and worse every time I play. Not to mention getting caught on a little doorframe poking 6 inches from the wall? Most games would have the character automatically go around. Not TF2. You get stuck and die.
More of a venting but I really feel like the first person and third person views in this game are just plain broken. Anybody agree?