Who's playing the For Honor beta?

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hanselthecaretaker

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Nov 18, 2010
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What are your thoughts on it so far? I'll probably download it when I get home. Some buds are already sold on it but it's Ubisoft so...I'm cautiously optimistic.
 

Zhukov

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Dec 29, 2009
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Tried it. Hated it.

I thought the controls were utter unresponsive garbage and it does a terrible job of communicating what is happening. I could never tell if my opponents were good, bad or just button mashing.

Of course, I might have just been rubbish at it.

Bit of a shame. I liked some of the visual design.
 

Erttheking

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I feel like I got everything that I could have after the closed beta, so I'll pass.
 

Maximum Bert

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Was going to try it but the download size was a bit much for me as by the time I had finished downloading the beta would have likely ended.

I am interested in the theme and combat but I am going to be waiting on this one especially since its Ubisoft and online only.

Plus Nioh is out so I am good for a bit.
 

BloatedGuppy

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I like the idea of it but I suspect it will swiftly be populated by adderall fueled thirteen year olds and be virtually unplayable three weeks out from launch.
 

SlumlordThanatos

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I'm giving it a shot.

Problem is, Dark Souls has spoiled me; dodge is on a different button and takes much more precise timing to get right. Combat is also even more slow and sluggish than in Dark Souls; I'm still adjusting, but it's a work in progress.

I'll give it some time, but initial impressions are that this game just might not be for me.
 

Mcgeezaks

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Silentpony said:
Always figured that'd game would be DOA. Who really needs to play another pvp only online game?!
It has a singeplayer campaign.
 

Silentpony_v1legacy

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BabyfartsMcgeezaks said:
Silentpony said:
Always figured that'd game would be DOA. Who really needs to play another pvp only online game?!
It has a singeplayer campaign.
Extended demos for the multiplayer don't count. Technically Battlefront has a single-player.
 

Mcgeezaks

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Silentpony said:
BabyfartsMcgeezaks said:
Silentpony said:
Always figured that'd game would be DOA. Who really needs to play another pvp only online game?!
It has a singeplayer campaign.
Extended demos for the multiplayer don't count. Technically Battlefront has a single-player.
No it actually has a story driven single-player campaign.
 

Silentpony_v1legacy

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BabyfartsMcgeezaks said:
Silentpony said:
BabyfartsMcgeezaks said:
Silentpony said:
Always figured that'd game would be DOA. Who really needs to play another pvp only online game?!
It has a singeplayer campaign.
Extended demos for the multiplayer don't count. Technically Battlefront has a single-player.
No it actually has a story driven single-player campaign.
No kidding, really? Huh. Depending on how long it is, I might take a second look at this one. I was thinking its basically Battlefront meets Chivalry with an unhealthly helping of Souls.
 

The Wykydtron

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Sep 23, 2010
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I'm having some fun with it, I dunno if I would bother with it without playing with friends though. As tactical as the combat might seem at first glance, there's a lot of fuckin' button mashing going on and the throw attack has a ridiculous amount of power due to how many instakill cliffs and pits there are in any given map and how the game insists on spawning you right next to one every game. It turns into a dumb game of who can land a solid throw first, actual HP damage be damned.

Guess we'll just see if the mechanics are as solid as they're supposed to be once the final version comes out to see if it'll have much staying power. The characters are surprisingly diverse even within their own factions too, Peacekeeper definitely doesn't feel like a crusader knight type fighter for example, though Warden is my personal favourite. If any girl is Based Girl in this game it'll be Warden.
 

Zhukov

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Dec 29, 2009
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The Wykydtron said:
...and the throw attack has a ridiculous amount of power due to how many instakill cliffs and pits there are in any given map...
Haha. That was how I got 99% of my duel wins. Stand near an edge, when the other clown gets close enough directional throw him off the side.
 

The Wykydtron

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Sep 23, 2010
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Zhukov said:
The Wykydtron said:
...and the throw attack has a ridiculous amount of power due to how many instakill cliffs and pits there are in any given map...
Haha. That was how I got 99% of my duel wins. Stand near an edge, when the other clown gets close enough directional throw him off the side.
And there are gear items that increase how far your throw sends the opponent away, so there may be potential builds based around pits and falls. It's a funny meme kill the first few times but it gets tired fast. I hear throws were garbage in the previous closed betas though so maybe they just overcompensated on the buffs.

Honestly I dunno how I feel about it, throws work in traditional 2D fighting games because they're risky, situational and you need to be touching their character model for the throw to connect in most games and 9 out of 10 times you throw only because they over-respect your pressure so you can walk up for free. The rest of the time simply pressing a normal or special attack is better. You get a technically unblockable move that tends to lead into high damage combos in return for it being somewhat difficult to pull off against a competent player. Perfectly balanced.

In FH though, it often turns into a clown fiesta of people just smashing the throw button 24/7 because it's way safer, has much more range and is more effective compared to any other fighting game i've seen, 3D or otherwise.
 

Bob_McMillan

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It looks like a game with a cool concept but the always online thing is an instant turnoff.
 

Zhukov

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The Wykydtron said:
I hear throws were garbage in the previous closed betas though so maybe they just overcompensated on the buffs.
Wait, they buffed throws?

I was talking about the closed beta. That's when I played. Didn't bother with open beta.
 

The Wykydtron

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Sep 23, 2010
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Zhukov said:
The Wykydtron said:
I hear throws were garbage in the previous closed betas though so maybe they just overcompensated on the buffs.
Wait, they buffed throws?

I was talking about the closed beta. That's when I played. Didn't bother with open beta.
Yeah they buffed throws for the open beta, I heard that throws were considered bad before then so they got buffed. One of my friends who was super hyped for this game has already said he won't buy it on launch because of how flawed this game is after extensive play, throws were over half of the reason why. Also I don't think FH needed a comeback mechanic in Revenge but post 2014 almost every fighting game released has a comeback mechanic so why not jump on that train apparently.

When I play one game of 1v1 FH, win 3/2 and immediately quit to play some BlazBlue for an hour because "I feel like playing a GOOD fighting game after that" you know FH is quite freakin' flawed. I know I harp on about how BlazBlue is the pinnacle of fighting games (because it is) but I do play almost every fighting game that comes out to see how they hold up so quitting after 8 hours of total play is not a good sign.

Hell i'm way more hyped for the re-release of Ultimate Marvel vs Capcom 3 (a game that came out 3 or so years ago) on PC and that game is broken as fuck. UMVC3 is the physical manifestation of the very concept of Hype on Earth in video game form though so comparing that to For Honour may be unfair.
 

darkcalling

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Silentpony said:
BabyfartsMcgeezaks said:
Silentpony said:
BabyfartsMcgeezaks said:
Silentpony said:
Always figured that'd game would be DOA. Who really needs to play another pvp only online game?!
It has a singeplayer campaign.
Extended demos for the multiplayer don't count. Technically Battlefront has a single-player.
No it actually has a story driven single-player campaign.
No kidding, really? Huh. Depending on how long it is, I might take a second look at this one. I was thinking its basically Battlefront meets Chivalry with an unhealthly helping of Souls.
There's a couple videos on youtube showing off bits of a couple levels, maybe more who knows. Can't speak to length or how good the story is but what I've seen does imply that you'll get to play as at least a few of the different classes so calling it "training for the multiplayer" might not be entirely unfair.

Also your comparisons to Chivalry and Dark Souls aren't entirely unwarranted either from what I know of the two games. Never played Chivalry and never got past the Capra Demon in Dark Souls. Things definitely go better when you stop button mashing and look for openings. I can kinda do that against the ai but against people I tend to start mashing.

I'm enjoying the beta but I honestly don't know how much I'd actually play the multiplayer. The fact a primarily single player guy like myself is playing it at all though should maybe say something though.
 

sXeth

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You can tell they took inspiration from Dark Souls, because even doing the tutorial leaves you with no idea what the hell is actually going on. Enjoy being constantly countered by the parry mechanic (not in the tutorial) until you eventually dig up reddit or whatever to figure out how people are countering your attack without blocking it and becoming invincible to every attack for a couple of seconds after. (I'm actually not sure that second part is part of parry, sometimes it just seems to happen that someone is guarding the whole thing somehow, which makes them invincible even if your whole squad is assaulting them).

Its difficult to get much impression of the gameplay itself from the Beta. Team comps are non-existent, even if people have unlocked all the hero types, they don't know how to use them effectively, since the Tutorials are only for the first champion type in each faction.

Most of my general glaring complaints are still there. The R-stick directional guarding thing is awful, given how thats universally the camera control in games, you're fighting the constant instinct to move it to see better during a fight (also the camera is too tight to you for a game in which a flank or rear ambush basically means you die). Sprinting still doesn't use stamina, so you can use the slightest break in combo attacks to just peace out to their point to heal/back through their minion line/to a buddy. The loot system still looks like an obvious pay to win setup, since you can buy stat altering gear packs. You maybe get 1 piece of gear after a game. A pack gives you 4, 2 of which are "Rare" quality. Even the cosmetic stuff is setup like a F2P game, as far as the unlock prices vs how much steel you actually earn.

One new annoying thing I noticed is if someone disconnects or logs out, they get replaced by a full health bot. Once you get to the elimination stage (or if you're just playing an elimination game mode), that can basically reverse the game on you to have a beaten opponent ragequit and suddenly a completely fresh champion lands on field.
 

cojo965

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Seth Carter said:
You can tell they took inspiration from Dark Souls, because even doing the tutorial leaves you with no idea what the hell is actually going on. Enjoy being constantly countered by the parry mechanic (not in the tutorial) until you eventually dig up reddit or whatever to figure out how people are countering your attack without blocking it and becoming invincible to every attack for a couple of seconds after. (I'm actually not sure that second part is part of parry, sometimes it just seems to happen that someone is guarding the whole thing somehow, which makes them invincible even if your whole squad is assaulting them).

Its difficult to get much impression of the gameplay itself from the Beta. Team comps are non-existent, even if people have unlocked all the hero types, they don't know how to use them effectively, since the Tutorials are only for the first champion type in each faction.

Most of my general glaring complaints are still there. The R-stick directional guarding thing is awful, given how thats universally the camera control in games, you're fighting the constant instinct to move it to see better during a fight (also the camera is too tight to you for a game in which a flank or rear ambush basically means you die). Sprinting still doesn't use stamina, so you can use the slightest break in combo attacks to just peace out to their point to heal/back through their minion line/to a buddy. The loot system still looks like an obvious pay to win setup, since you can buy stat altering gear packs. You maybe get 1 piece of gear after a game. A pack gives you 4, 2 of which are "Rare" quality. Even the cosmetic stuff is setup like a F2P game, as far as the unlock prices vs how much steel you actually earn.

One new annoying thing I noticed is if someone disconnects or logs out, they get replaced by a full health bot. Once you get to the elimination stage (or if you're just playing an elimination game mode), that can basically reverse the game on you to have a beaten opponent ragequit and suddenly a completely fresh champion lands on field.
I was going to say something, but you pretty much nailed it. For Honor hates transparency in its mechanics and loves giving classes unfair advantages. Shield classes can just turtle up endlessly and their shield bashes have very little wind-up, are hard to dodge, and can be comboed into, meaning you can get stunlocked in an endless combo. Hybrids have such long range that its possible to get killed by just trying to close the distance. On the the subject of dodging, it doesn't always seem to work or worse gets you killed because puts you closer to the attack you were trying to side-step.