Who's playing the For Honor beta?

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Silentpony_v1legacy

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darkcalling said:
Silentpony said:
BabyfartsMcgeezaks said:
Silentpony said:
BabyfartsMcgeezaks said:
Silentpony said:
Always figured that'd game would be DOA. Who really needs to play another pvp only online game?!
It has a singeplayer campaign.
Extended demos for the multiplayer don't count. Technically Battlefront has a single-player.
No it actually has a story driven single-player campaign.
No kidding, really? Huh. Depending on how long it is, I might take a second look at this one. I was thinking its basically Battlefront meets Chivalry with an unhealthly helping of Souls.
There's a couple videos on youtube showing off bits of a couple levels, maybe more who knows. Can't speak to length or how good the story is but what I've seen does imply that you'll get to play as at least a few of the different classes so calling it "training for the multiplayer" might not be entirely unfair.

Also your comparisons to Chivalry and Dark Souls aren't entirely unwarranted either from what I know of the two games. Never played Chivalry and never got past the Capra Demon in Dark Souls. Things definitely go better when you stop button mashing and look for openings. I can kinda do that against the ai but against people I tend to start mashing.

I'm enjoying the beta but I honestly don't know how much I'd actually play the multiplayer. The fact a primarily single player guy like myself is playing it at all though should maybe say something though.
I watched some videos on the tubes and it does just look like multiplayer training. The collectibles are for your multiplayer characters, the levels are all to teach mechanics for objectives in the multiplayer, and from what I can tell of the plot its all set up for the multiplayer. You're basically trying to start a huge war between the three sides and then the multiplayer is that huge war.

And I'm also worried about the length of the single player. Haven't seen any videos one way or the other, but the design of the single player looks like its just demos.
 

LostCrusader

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I've been enjoying the beta. Its tutorial is very basic, though their basic and advanced videos for each character are pretty helpful. They really need a fast forward and rewind though to skip the painfully obvious parts. Button mashing seems pretty bad which is unusual for a fighting game.

I'm pretty nervous about what they actually have for single player. The whole game seems modeled after rainbow 6 siege, so if that part is equivalent to the situations in R6 I will be pissed.
 

sXeth

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cojo965 said:
I was going to say something, but you pretty much nailed it. For Honor hates transparency in its mechanics and loves giving classes unfair advantages. Shield classes can just turtle up endlessly and their shield bashes have very little wind-up, are hard to dodge, and can be comboed into, meaning you can get stunlocked in an endless combo. Hybrids have such long range that its possible to get killed by just trying to close the distance. On the the subject of dodging, it doesn't always seem to work or worse gets you killed because puts you closer to the attack you were trying to side-step.
The dodge roll? Its sort of misnamed that its called that, because while you might expect it to dodge attacks by the name, it really doesn't. It's more a quick way to get away from the minion waves then any use in the Hero vs Hero combat I've seen (unless someone is using a running attack trying to jump you and you notice them coming in). Players miss you occasionally (maybe they drop lock-on by accident or thinking they need to start running to catch you), but bot attacks will just track you through the roll, so unless its a short range hit you still get nailed.
 

cojo965

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Seth Carter said:
cojo965 said:
I was going to say something, but you pretty much nailed it. For Honor hates transparency in its mechanics and loves giving classes unfair advantages. Shield classes can just turtle up endlessly and their shield bashes have very little wind-up, are hard to dodge, and can be comboed into, meaning you can get stunlocked in an endless combo. Hybrids have such long range that its possible to get killed by just trying to close the distance. On the the subject of dodging, it doesn't always seem to work or worse gets you killed because puts you closer to the attack you were trying to side-step.
The dodge roll? Its sort of misnamed that its called that, because while you might expect it to dodge attacks by the name, it really doesn't. It's more a quick way to get away from the minion waves then any use in the Hero vs Hero combat I've seen (unless someone is using a running attack trying to jump you and you notice them coming in). Players miss you occasionally (maybe they drop lock-on by accident or thinking they need to start running to catch you), but bot attacks will just track you through the roll, so unless its a short range hit you still get nailed.
No not the roll, the quick-step meant to dodge unblockables. I swear this thing doesn't fucking work, either the enemy still hits me or it puts me within range of the strike.
 

sXeth

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cojo965 said:
No not the roll, the quick-step meant to dodge unblockables. I swear this thing doesn't fucking work, either the enemy still hits me or it puts me within range of the strike.
Oh, well I don't even know that one (speaking of obtuse mechanics). It probably works if you're totally not experiencing any latency or something. Running joke from Dark Souls, PvP is all about who the lag gods favor, then who has the most overpowered weapon, actual skill is a distant third.
 

CritialGaming

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Tried the open beta. Hated it and everything about it. It's like trying to control walking refridgerators with swords glued to the sides. The mechanics of fighting suck, the animations are limited. Everything about this is an overhyped-low-effort-cash grab.
 

hanselthecaretaker

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Seth Carter said:
You can tell they took inspiration from Dark Souls, because even doing the tutorial leaves you with no idea what the hell is actually going on.
Huh what....The tutorial for me explained everything, right down to babysitting the player through every basic action in combat x 3. Unless you meant the way they implemented the instructions was confusing, which I kinda agree.
 

sXeth

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hanselthecaretaker said:
Seth Carter said:
You can tell they took inspiration from Dark Souls, because even doing the tutorial leaves you with no idea what the hell is actually going on.
Huh what....The tutorial for me explained everything, right down to babysitting the player through every basic action in combat x 3. Unless you meant the way they implemented the instructions was confusing, which I kinda agree.
Minus parries (which is an utter essential). Dodges (apparently there is an actual dodge, not just the roll, which I found out from this thread after playing through the Alpha, Closed, and Public Beta). Feats and Abilities. Leveling up and unlocking your abilities. That you heal at points A & C if you control them. That executions heal you and prevent revives. Any attempt to teach you actual fluid combos. Anything at all about the equipment system. Revenge mode.

And that's just the basic universal gameplay, not even specific champion stuff.
 

Nature Guardian

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I'm IN LOVE with the game. I'm surprised so many people shrug it off and claim the beta already offered everything. And then, these same people probably bought Overwatch on day 1.
 

hanselthecaretaker

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Seth Carter said:
hanselthecaretaker said:
Seth Carter said:
You can tell they took inspiration from Dark Souls, because even doing the tutorial leaves you with no idea what the hell is actually going on.
Huh what....The tutorial for me explained everything, right down to babysitting the player through every basic action in combat x 3. Unless you meant the way they implemented the instructions was confusing, which I kinda agree.
Minus parries (which is an utter essential). Dodges (apparently there is an actual dodge, not just the roll, which I found out from this thread after playing through the Alpha, Closed, and Public Beta). Feats and Abilities. Leveling up and unlocking your abilities. That you heal at points A & C if you control them. That executions heal you and prevent revives. Any attempt to teach you actual fluid combos. Anything at all about the equipment system. Revenge mode.

And that's just the basic universal gameplay, not even specific champion stuff.

I guess what I meant was that the tutorial it did have was still a hell of a lot more spelled out and forgiving than what you get from a Souls game.


Specter Von Baren said:
(Looks it up) Looks generic as hell, why would I play it?

...Ok thank you for your stance sir!
 

Specter Von Baren

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hanselthecaretaker said:
...Ok thank you for your stance sir!
It just looks exactly like any other fighting game. It has no unique style and it's focused on multiplayer so it has no story and unlike something like League of Legends or Overwatch, it has no characterization, everyone is defined almost purely by their faction.

In terms of gameplay I can only see this game getting dropped by everyone except the truly enthralled in it not long once it's fully released because it has no staying power. There's no real room for growth since it's so hampered by the realistic approach it's going for.

I dunno, it just looks forgettable in every aspect.
 

Fijiman

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I wish I could have played the beta, but the damn thing took forever to download and then refused to connect me to the servers so I didn't get to play it.
 

darkcalling

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Silentpony said:
darkcalling said:
Silentpony said:
BabyfartsMcgeezaks said:
Silentpony said:
BabyfartsMcgeezaks said:
Silentpony said:
Always figured that'd game would be DOA. Who really needs to play another pvp only online game?!
It has a singeplayer campaign.
Extended demos for the multiplayer don't count. Technically Battlefront has a single-player.
No it actually has a story driven single-player campaign.
No kidding, really? Huh. Depending on how long it is, I might take a second look at this one. I was thinking its basically Battlefront meets Chivalry with an unhealthly helping of Souls.
There's a couple videos on youtube showing off bits of a couple levels, maybe more who knows. Can't speak to length or how good the story is but what I've seen does imply that you'll get to play as at least a few of the different classes so calling it "training for the multiplayer" might not be entirely unfair.

Also your comparisons to Chivalry and Dark Souls aren't entirely unwarranted either from what I know of the two games. Never played Chivalry and never got past the Capra Demon in Dark Souls. Things definitely go better when you stop button mashing and look for openings. I can kinda do that against the ai but against people I tend to start mashing.

I'm enjoying the beta but I honestly don't know how much I'd actually play the multiplayer. The fact a primarily single player guy like myself is playing it at all though should maybe say something though.
I watched some videos on the tubes and it does just look like multiplayer training. The collectibles are for your multiplayer characters, the levels are all to teach mechanics for objectives in the multiplayer, and from what I can tell of the plot its all set up for the multiplayer. You're basically trying to start a huge war between the three sides and then the multiplayer is that huge war.

And I'm also worried about the length of the single player. Haven't seen any videos one way or the other, but the design of the single player looks like its just demos.
Having actually played the single player all the way through now I can offer some more concrete answers. The single player campaign is fairly short, maybe 6 to 8 hours or so depending on personal skill and which difficulty it's set to.

There are four settings:easy, normal, hard, and "realistic", which further ups the difficulty, removes the fight UI and all checkpoints. Dying means start the level over. Collectibles do unlock extra paint jobs for emblems and armor in multiplayer, though I'm not sure what else they would be for. The single player isn't long enough for a full character customization set up for that mode to be worth it.

Levels are more than just dominion mode with bots, but they are for the most part relatively short and linear. I was fine with this as not everything needs to give me 4 different ways to get into a building and kill a guy or whatever, but you may feel differently.

There is a distinct story to be had. It's not anything amazing but it does serve to show off the world a bit and provides a bit of much needed context.

Yes it seems like the multiplayer battles are supposed to be the "result" of the single player campaign but that's because it's what the villain Apollyon wanted. The Warden (knight campaign player character) gets conscripted into her army and eventually realizes they're fighting for the wrong side and leaves along with most of her top people. The Vikings are manipulated into fighting among themselves and then raiding the samurai so they can have enough food to survive long enough to attack Apollyon. She uses the viking raid to kill the samurai's emperor with the intent of starting a civil war. All because she sees war as mankind's natural state and wants the strong to rule. the game is a rare case of the villain winning even in death.

Yes the single player teaches you to play the multiplayer but no more than any game with a multiplayer mode does.