Now, I'm in no way a fan boy of Blizzard, but every time I hear the term "WoW Killer" I can't help but imagine marketing teams gathering together and collectively shooting themselves in the foot.
The way I see it is, multitude's of developers and fans attach the words "WoW Killer" to their game before they're even released. The two games who are the biggest committers of this mistake right now are Aion and The Old Republic.
Way too many games in the past have tried to label themselves as some WoW destroying juggernaut, just to slide unconscious to halt in the front doorway of Blizzard after turning out to be just good or mediocre.
I guess what I'm trying to say here is, don't set such a high standard for yourself, whether you like WoW or not, you'd have to admit that it's a massive game with an even larger fan base. If you start calling yourself a "WoW Killer" there's a large chance that you're going to fail that within weeks of your game coming out, be it bugs, server-overload, or honest to god bad design, and people are going to write you off quick.
The way I see it is, multitude's of developers and fans attach the words "WoW Killer" to their game before they're even released. The two games who are the biggest committers of this mistake right now are Aion and The Old Republic.
Way too many games in the past have tried to label themselves as some WoW destroying juggernaut, just to slide unconscious to halt in the front doorway of Blizzard after turning out to be just good or mediocre.
I guess what I'm trying to say here is, don't set such a high standard for yourself, whether you like WoW or not, you'd have to admit that it's a massive game with an even larger fan base. If you start calling yourself a "WoW Killer" there's a large chance that you're going to fail that within weeks of your game coming out, be it bugs, server-overload, or honest to god bad design, and people are going to write you off quick.