Why all the hate for LOZ: Wind Waker?

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Sigel

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HardRockSamurai said:
I liked Wind Waker a lot; the only reason I could possibily find for disliking it (and several other Zelda games) is this guy.


God I FUCKING HATE YOU TINGLE!!!

Seriously, my hate for that green spandex clad bastard runs deep in my veins like fire running through a burning forest.
LOL!! That is funny- I had totally blocked my memories of him!! I am sitting here thinking " Wait, I really liked WW but wasn't there something really horrible about that game?" Thank you for re-surfacing those repressed memories.

I remember the argument at the time was the departure of the traditional art style of Zelda as well as a retelling or remix of the story and of the land it is based upon.
 

ChromeAlchemist

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Basically, fans were shown a GameCube Tech Demo at Spaceworld back in 2000, and it was almost like an updated Ocarina of Time in terms of art style, a bit more realistic.

When the game came out, people were pissed that the game was cel-shaded, and fans bitched. Then they played the game, and loved it. That's all

It's probably the main reason Nintendo don't heavily change the series, because the fans don't want it.
 

notachick

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I thought it was pretty well received?

That being said I disliked it intensely, mainly for completely unfair, irrational reasons that I shall keep vague for no good reason.
 

GuerrillaClock

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ChromeAlchemist said:
Basically, fans were shown a GameCube Tech Demo at Spaceworld back in 2000, and it was almost like an updated Ocarina of Time in terms of art style, a bit more realistic.
This, pretty much. That Spaceworld demo set up so many expectations, and the final product couldn't have been more different.

People always set Ocarina as a sort of benchmark, and ***** when a game look like differing from that formula. I remember people being pissed at Majora's considerably darker tone, too. Thing is, the core gameplay is always similar to Ocarina even if, thematically, the games are always different. This is why they bitching stops suddenly when the game is released.

The sailing always comes in for a bit of stick, but really, it's no more tedious than just walking everywhere, and it actually allowed for better exploration and made the game feel much grander. Also, anyone who says they didn't feel a little bit excited whenever they brought up a treasure chest from the sea bed is a liar.

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NeutralDrow

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I'm glad I found this thread. I had thought I was one of the few people who loved the sailing...though certain parts (the waterspouts, the big octos, etc.) made immersion occasionally nightmarishly frightening...

And I didn't mind the cel shading. The expressions on the characters was great as a result.
 

bluepilot

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I really really enjoyed this game.

At first, I will admit, that I really hated the graphics. After OOT on the N64 the graphics seemed like a downgrade. Which was kind of annoying after buying a new system and everything.

However, once I got used to it, I found the game to be mesmerising and fantastic fun. The fighting parts were the best with all the twirling in the air.

Saying that though, I am glad that nintendo turned down a darker path with the Zelda franchise.

And OOC is still my favourite. Though I cannot explain why...it is just cemented into my brain.
 

ChromeAlchemist

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GuerrillaClock said:
ChromeAlchemist said:
Basically, fans were shown a GameCube Tech Demo at Spaceworld back in 2000, and it was almost like an updated Ocarina of Time in terms of art style, a bit more realistic.
This, pretty much. That Spaceworld demo set up so many expectations, and the final product couldn't have been more different.

People always set Ocarina as a sort of benchmark, and ***** when a game look like differing from that formula. I remember people being pissed at Majora's considerably darker tone, too. Thing is, the core gameplay is always similar to Ocarina even if, thematically, the games are always different. This is why they bitching stops suddenly when the game is released.

The sailing always comes in for a bit of stick, but really, it's no more tedious than just walking everywhere, and it actually allowed for better exploration and made the game feel much grander. Also, anyone who says they didn't feel a little bit excited whenever they brought up a treasure chest from the sea bed is a liar.

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I think what really grinds my crap with Zelda haters though (yeah, this is a sidebar, sorry, thoughts to follow), is that they tell us that every Zelda title is the same, when in actual fact it's the core mechanics, like you said. Long running franchises changing core mechanics for no reason is silly, I remember Russ Pitts saying that the idea of the core mechanics remaining similar was 'reassuring' to him, because he understood how most of it worked, so it was then just a case of working through the puzzles using logic, and getting through the fights using skill.

As for die-hard fans, even when they are reassured the core mechanic will stay the same, they ***** about the art style or direction, or something somewhat superficial. I think that these games are damned if they do and damned if they don't, but will sell millions either way.

The sailing was definitely a new way to reinvent that exploration mechanic, and it was done so much better than the hyrule fields were, because the sense of discovery was just unparalleled. The mind boggles at what kind of things they will do with what seems to be one of the few sequels the Zelda franchise has gotten.
 

not a zaar

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Wind Waker was good, but it was obviously rushed, which is really surprising considering that Zelda is Nintendo's 2nd biggest franchise. To the retards who whined about the art style, well, I hope they learned their lesson after we got Twilight Princess.
 

Lazzi

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Apr 12, 2008
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Alot of people disliked the graphics and this little batton. In all realities it wasnt the different from the two on the N64.
 

Guitarmasterx7

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Mar 16, 2009
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it's alright. The dungeons and combat where fun. The graphics I have kind of a love hate relationship with. Wasn't a big fan of sailing though. It was tolerable until you had to use a map to find like, 9 maps all scattered across the world and then use those 9 maps to find 9 triforce pieces in equally schitzophenic locations.
 

Sewer Rat

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Sep 14, 2008
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The first time I played through it I hated it but after going back and playing it again I actually really enjoyed it. It doesn't hold a candle to OoT of course but I was definitely to cruel to it the first time.
 

Jsnoopy

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Nov 20, 2008
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Sadly thats the only Zelda game I've ever played, and it was really quite enjoyable.
 

grimsprice

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Jun 28, 2009
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personally i loved the game. the sea of islands idea was a great concept. altho i do have some complaints... first the islands were to small. i mean seriously? some of these islands were MAYBE 20 feet across i mean wtf? the BIGGEST island in the game was less than a hundred yards long... seriously... and as for the art style, cell shaded graphics look great i think. the problem was the characters weren't anatomical. links head was bigger than his body. if maybe they had made the characters the same as ocarina of time and then cell shaded them it would have been perfect. and the story was horrible. seriously? how many times are we going to have to save the princess from gannon. i REFUSED to play twilight princess on those grounds... maybe thats why my second favorite LOZ game is majora's mask.


oh and WHERE THE FUCK are the zora? are you telling me that when the world was flooded the FISH PEOPLE died? but the VOLCANIC ROCK PEOPLE lived?