Welcome to a world where not everyone is the same as you.SpaceMedarotterX said:Because it was a terrible game.
Everyone here is "Oh I'd still take it over XII" REALLY? you'd take it over the game that let you sequence break, that had an organic world that felt alive, that had an interesting but not REQUIRED programming system to make combat easier for you? Really you would look at that and then look at FFXIII's linear corridor, control removed, flat and dull world and go "Thank you I'll have XIII."?
Are you insane?!
Look neither of these games had good story telling, FFXII had pacing up the ass and a terrible handle of it's character interactions, but you know what? at least they told you the story as it progressed so you wouldn't have to read the god damn cliff notes version of world history. FFXIII doesn't even have the decency to do what X did, where in making one character able to ask the questions so it could be exposed to the audience.
I've heard all the bullshit about XII "Oh it's an offline MMO" not really unless you count AATB as an MMO, "Oh the game plays itself for you" yeah guess what that's your fault for not turning gambits off... actually hold on.
ATTENTION PEOPLE COMPLAINING ABOUT ONLY HAVING TO PRESS 'X' IN FFXIII, JUST CAUSE AUTO BATTLE IS THERE DOES NOT MEAN YOU HAVE TO USE IT. THIS DOESN'T STOP THE SYSTEM FROM BEING TERRIBLE I'M JUST POINTING OUT AN AUTO-BATTLE FEATURE DOES NOT MAKE SOMETHING BAD.
And here's the final bit, for all it's failures? XII had potential, if your brave enough to wade the murky waters of /v/ you may discover a thread dedicated to following the same constraints as the original writers yet making the plot awesome. No such thread exists for XIII because XIII has no potential, it's why the two other games in the FCN line are set in worlds entirely unlike XIII, because it was boring as shit.
So it's got a dead world, a crappy battle system, and terrible plot and characters (save Szah) and hey you can like it, but just remember some people like Sonic 06 to...
Like I said, Some people liked this game.Akihiko said:Welcome to a world where not everyone is the same as you.SpaceMedarotterX said:Because it was a terrible game.
Everyone here is "Oh I'd still take it over XII" REALLY? you'd take it over the game that let you sequence break, that had an organic world that felt alive, that had an interesting but not REQUIRED programming system to make combat easier for you? Really you would look at that and then look at FFXIII's linear corridor, control removed, flat and dull world and go "Thank you I'll have XIII."?
Are you insane?!
Look neither of these games had good story telling, FFXII had pacing up the ass and a terrible handle of it's character interactions, but you know what? at least they told you the story as it progressed so you wouldn't have to read the god damn cliff notes version of world history. FFXIII doesn't even have the decency to do what X did, where in making one character able to ask the questions so it could be exposed to the audience.
I've heard all the bullshit about XII "Oh it's an offline MMO" not really unless you count AATB as an MMO, "Oh the game plays itself for you" yeah guess what that's your fault for not turning gambits off... actually hold on.
ATTENTION PEOPLE COMPLAINING ABOUT ONLY HAVING TO PRESS 'X' IN FFXIII, JUST CAUSE AUTO BATTLE IS THERE DOES NOT MEAN YOU HAVE TO USE IT. THIS DOESN'T STOP THE SYSTEM FROM BEING TERRIBLE I'M JUST POINTING OUT AN AUTO-BATTLE FEATURE DOES NOT MAKE SOMETHING BAD.
And here's the final bit, for all it's failures? XII had potential, if your brave enough to wade the murky waters of /v/ you may discover a thread dedicated to following the same constraints as the original writers yet making the plot awesome. No such thread exists for XIII because XIII has no potential, it's why the two other games in the FCN line are set in worlds entirely unlike XIII, because it was boring as shit.
So it's got a dead world, a crappy battle system, and terrible plot and characters (save Szah) and hey you can like it, but just remember some people like Sonic 06 to...![]()
I haven't bothered given detailed posts because I'm sick to death of typing them up. This is probably the 50th thread this year, and that isn't even hyperbole. If you want to find my reasons for why I find this game to be good. Please. Feel free to search through my posts for the ones which I've posted in other FFXIII threads(You can find a more recent one here [http://www.escapistmagazine.com/forums/read/9.230948-Final-Fantasy-XIII-What-Did-They-Do-Right#8073011]). Besides, even if I did bother to type up another half an hour post of why I find it to be good, it wouldn't affect your opinion one bit, so why should I even bother?SpaceMedarotterX said:Like I said, Some people liked this game.Akihiko said:Welcome to a world where not everyone is the same as you.SpaceMedarotterX said:Because it was a terrible game.
Everyone here is "Oh I'd still take it over XII" REALLY? you'd take it over the game that let you sequence break, that had an organic world that felt alive, that had an interesting but not REQUIRED programming system to make combat easier for you? Really you would look at that and then look at FFXIII's linear corridor, control removed, flat and dull world and go "Thank you I'll have XIII."?
Are you insane?!
Look neither of these games had good story telling, FFXII had pacing up the ass and a terrible handle of it's character interactions, but you know what? at least they told you the story as it progressed so you wouldn't have to read the god damn cliff notes version of world history. FFXIII doesn't even have the decency to do what X did, where in making one character able to ask the questions so it could be exposed to the audience.
I've heard all the bullshit about XII "Oh it's an offline MMO" not really unless you count AATB as an MMO, "Oh the game plays itself for you" yeah guess what that's your fault for not turning gambits off... actually hold on.
ATTENTION PEOPLE COMPLAINING ABOUT ONLY HAVING TO PRESS 'X' IN FFXIII, JUST CAUSE AUTO BATTLE IS THERE DOES NOT MEAN YOU HAVE TO USE IT. THIS DOESN'T STOP THE SYSTEM FROM BEING TERRIBLE I'M JUST POINTING OUT AN AUTO-BATTLE FEATURE DOES NOT MAKE SOMETHING BAD.
And here's the final bit, for all it's failures? XII had potential, if your brave enough to wade the murky waters of /v/ you may discover a thread dedicated to following the same constraints as the original writers yet making the plot awesome. No such thread exists for XIII because XIII has no potential, it's why the two other games in the FCN line are set in worlds entirely unlike XIII, because it was boring as shit.
So it's got a dead world, a crappy battle system, and terrible plot and characters (save Szah) and hey you can like it, but just remember some people like Sonic 06 to...![]()
Some people also think that Carl Mackek and Alfred Khan are pioneers and great people who improve the work in there line of business.
Here's the thing Aki, it doesn't matter if you have an opinion, because it could be my opinion that nuclear holocaust will be the best thing to happen to the world. And I would still be wrong. A question was asked, I responded critically and analytically (with a bit of anger) and if your only response to my post is "well that's just -like- your opinion man" then I think were done here.
And I'm not trying to fight you, don't get the wrong idea, I would enjoy nothing more than polite debate (with maybe some hyperbole) but really you haven't given me anything to work with.
Just going to point out there. You can do that on the majority of Final Fantasy games permitting you keep your weapon upgraded. The only game that avoided it was X which required you to use certain types of attacks to beat certain normal mobs.Monkeyman8 said:hold forward to get to next battle
hold X till shit dies
repeat till boss
kill boss
goto 1
Technically you could still brute force your way through those. And while saying that your still technically wrong because Dungeons used to require exploration, only X really didn't have them (Because I don't count the stupid cloister of trials). And yes Artificial exploration is still exploration, consider that the point of the airship/boat was that you could move onto the next plot point or you could visit places you may never come to if you just follow the plot, VI most definitely doesn't even require you to recruit anyone beyond Setzer and Edgar before you can head straight to the tower. You'll most likely lose but you can still win.Akihiko said:Just going to point out there. You can do that on the majority of Final Fantasy games permitting you keep your weapon upgraded. The only game that avoided it was X which required you to use certain types of attacks to beat certain normal mobs.Monkeyman8 said:hold forward to get to next battle
hold X till shit dies
repeat till boss
kill boss
goto 1
Certain dungeons required exploration. Majority of them were similar to X and XIII in the sense that the optional paths contained a chest, or they all came back to the main path eventually. There was some deviations from that, like the Temple of the Ancients which had some puzzles in.SpaceMedarotterX said:Technically you could still brute force your way through those. And while saying that your still technically wrong because Dungeons used to require exploration, only X really didn't have them (Because I don't count the stupid cloister of trials). And yes Artificial exploration is still exploration, consider that the point of the airship/boat was that you could move onto the next plot point or you could visit places you may never come to if you just follow the plot, VI most definitely doesn't even require you to recruit anyone beyond Setzer and Edgar before you can head straight to the tower. You'll most likely lose but you can still win.Akihiko said:Just going to point out there. You can do that on the majority of Final Fantasy games permitting you keep your weapon upgraded. The only game that avoided it was X which required you to use certain types of attacks to beat certain normal mobs.Monkeyman8 said:hold forward to get to next battle
hold X till shit dies
repeat till boss
kill boss
goto 1
No you weren't? You could go into the settings and make it so it automatically selects the skill option on the battle menu at the start of the battle, meaning you could go straight in and manually select your attacks.Monkeyman8 said:yes you could do that in most of them, the difference is that in XIII you were required to do that for 20-30 hours, before you got a little bit of leeway in the bit city.Akihiko said:Just going to point out there. You can do that on the majority of Final Fantasy games permitting you keep your weapon upgraded. The only game that avoided it was X which required you to use certain types of attacks to beat certain normal mobs.Monkeyman8 said:hold forward to get to next battle
hold X till shit dies
repeat till boss
kill boss
goto 1
Yeah, but the fact of the matter is, the normal mobs in other final Fantasy games are just as boring. If you want each and every normal mob to be challenging and interesting, then you should probably go play Demon's Souls.Monkeyman8 said:the point about hold X till dead wasn't that the combat wasn't interactive but rather that it was boring.Akihiko said:No you weren't? You could go into the settings and make it so it automatically selects the skill option on the battle menu at the start of the battle, meaning you could go straight in and manually select your attacks.Monkeyman8 said:yes you could do that in most of them, the difference is that in XIII you were required to do that for 20-30 hours, before you got a little bit of leeway in the bit city.Akihiko said:Just going to point out there. You can do that on the majority of Final Fantasy games permitting you keep your weapon upgraded. The only game that avoided it was X which required you to use certain types of attacks to beat certain normal mobs.Monkeyman8 said:hold forward to get to next battle
hold X till shit dies
repeat till boss
kill boss
goto 1