Why all the hate on FF 13? (PS3 version if it matters)

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auronvi

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Jul 10, 2009
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I loved Final Fantasy XII but there are a lot who hated it. I say if you enjoy it, play it. I think I might do that with FFXIV because it is getting such bad press, there IS a lot wrong with the game but I do enjoy the time I spend in the world so I think I am going to get it. Fuck what other people think.

Why am I even posting? I don't care what any of you say! LOL
 

Mr Pantomime

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Jul 10, 2010
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I enjoyed it when I played through it. But then once I finished it I didnt want to play anymore. All my friends were doing the hunts and stuff, but I just couldnt be bothered
 

SpaceMedarotterX

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Jun 24, 2010
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Because it was a terrible game.

Everyone here is "Oh I'd still take it over XII" REALLY? you'd take it over the game that let you sequence break, that had an organic world that felt alive, that had an interesting but not REQUIRED programming system to make combat easier for you? Really you would look at that and then look at FFXIII's linear corridor, control removed, flat and dull world and go "Thank you I'll have XIII."?

Are you insane?!

Look neither of these games had good story telling, FFXII had pacing up the ass and a terrible handle of it's character interactions, but you know what? at least they told you the story as it progressed so you wouldn't have to read the god damn cliff notes version of world history. FFXIII doesn't even have the decency to do what X did, where in making one character able to ask the questions so it could be exposed to the audience.

I've heard all the bullshit about XII "Oh it's an offline MMO" not really unless you count AATB as an MMO, "Oh the game plays itself for you" yeah guess what that's your fault for not turning gambits off... actually hold on.

ATTENTION PEOPLE COMPLAINING ABOUT ONLY HAVING TO PRESS 'X' IN FFXIII, JUST CAUSE AUTO BATTLE IS THERE DOES NOT MEAN YOU HAVE TO USE IT. THIS DOESN'T STOP THE SYSTEM FROM BEING TERRIBLE I'M JUST POINTING OUT AN AUTO-BATTLE FEATURE DOES NOT MAKE SOMETHING BAD.

And here's the final bit, for all it's failures? XII had potential, if your brave enough to wade the murky waters of /v/ you may discover a thread dedicated to following the same constraints as the original writers yet making the plot awesome. No such thread exists for XIII because XIII has no potential, it's why the two other games in the FCN line are set in worlds entirely unlike XIII, because it was boring as shit.

So it's got a dead world, a crappy battle system, and terrible plot and characters (save Szah) and hey you can like it, but just remember some people like Sonic 06 to...
 

Akihiko

Raincoat Killer
Aug 21, 2008
952
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SpaceMedarotterX said:
Because it was a terrible game.

Everyone here is "Oh I'd still take it over XII" REALLY? you'd take it over the game that let you sequence break, that had an organic world that felt alive, that had an interesting but not REQUIRED programming system to make combat easier for you? Really you would look at that and then look at FFXIII's linear corridor, control removed, flat and dull world and go "Thank you I'll have XIII."?

Are you insane?!

Look neither of these games had good story telling, FFXII had pacing up the ass and a terrible handle of it's character interactions, but you know what? at least they told you the story as it progressed so you wouldn't have to read the god damn cliff notes version of world history. FFXIII doesn't even have the decency to do what X did, where in making one character able to ask the questions so it could be exposed to the audience.

I've heard all the bullshit about XII "Oh it's an offline MMO" not really unless you count AATB as an MMO, "Oh the game plays itself for you" yeah guess what that's your fault for not turning gambits off... actually hold on.

ATTENTION PEOPLE COMPLAINING ABOUT ONLY HAVING TO PRESS 'X' IN FFXIII, JUST CAUSE AUTO BATTLE IS THERE DOES NOT MEAN YOU HAVE TO USE IT. THIS DOESN'T STOP THE SYSTEM FROM BEING TERRIBLE I'M JUST POINTING OUT AN AUTO-BATTLE FEATURE DOES NOT MAKE SOMETHING BAD.

And here's the final bit, for all it's failures? XII had potential, if your brave enough to wade the murky waters of /v/ you may discover a thread dedicated to following the same constraints as the original writers yet making the plot awesome. No such thread exists for XIII because XIII has no potential, it's why the two other games in the FCN line are set in worlds entirely unlike XIII, because it was boring as shit.

So it's got a dead world, a crappy battle system, and terrible plot and characters (save Szah) and hey you can like it, but just remember some people like Sonic 06 to...
Welcome to a world where not everyone is the same as you. :)
 

SpaceMedarotterX

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Jun 24, 2010
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Akihiko said:
SpaceMedarotterX said:
Because it was a terrible game.

Everyone here is "Oh I'd still take it over XII" REALLY? you'd take it over the game that let you sequence break, that had an organic world that felt alive, that had an interesting but not REQUIRED programming system to make combat easier for you? Really you would look at that and then look at FFXIII's linear corridor, control removed, flat and dull world and go "Thank you I'll have XIII."?

Are you insane?!

Look neither of these games had good story telling, FFXII had pacing up the ass and a terrible handle of it's character interactions, but you know what? at least they told you the story as it progressed so you wouldn't have to read the god damn cliff notes version of world history. FFXIII doesn't even have the decency to do what X did, where in making one character able to ask the questions so it could be exposed to the audience.

I've heard all the bullshit about XII "Oh it's an offline MMO" not really unless you count AATB as an MMO, "Oh the game plays itself for you" yeah guess what that's your fault for not turning gambits off... actually hold on.

ATTENTION PEOPLE COMPLAINING ABOUT ONLY HAVING TO PRESS 'X' IN FFXIII, JUST CAUSE AUTO BATTLE IS THERE DOES NOT MEAN YOU HAVE TO USE IT. THIS DOESN'T STOP THE SYSTEM FROM BEING TERRIBLE I'M JUST POINTING OUT AN AUTO-BATTLE FEATURE DOES NOT MAKE SOMETHING BAD.

And here's the final bit, for all it's failures? XII had potential, if your brave enough to wade the murky waters of /v/ you may discover a thread dedicated to following the same constraints as the original writers yet making the plot awesome. No such thread exists for XIII because XIII has no potential, it's why the two other games in the FCN line are set in worlds entirely unlike XIII, because it was boring as shit.

So it's got a dead world, a crappy battle system, and terrible plot and characters (save Szah) and hey you can like it, but just remember some people like Sonic 06 to...
Welcome to a world where not everyone is the same as you. :)
Like I said, Some people liked this game.

Some people also think that Carl Mackek and Alfred Khan are pioneers and great people who improve the work in there line of business.

Here's the thing Aki, it doesn't matter if you have an opinion, because it could be my opinion that nuclear holocaust will be the best thing to happen to the world. And I would still be wrong. A question was asked, I responded critically and analytically (with a bit of anger) and if your only response to my post is "well that's just -like- your opinion man" then I think were done here.

And I'm not trying to fight you, don't get the wrong idea, I would enjoy nothing more than polite debate (with maybe some hyperbole) but really you haven't given me anything to work with.
 

tzimize

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Mar 1, 2010
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I played about 10-15 hours before I quit.
By that point the bad:

-Character progression was 100% linear and completely pointless.

-You control only one of three in the party, rest is on autopilot according to the tacticset you choose.

-Story was awful, but I guess my standards have just risen since I played FF7-10. Dialogue was awkward enough to make me squirm if they even hinted at talking.

-Characters were awful. My favorite was a black guy with a bird in his hair...nuff said. The rest I just wished a slow, painful death.

-Game was a prime example of the bad kind of linearity, the good kind imo being for example CoD: MW1.

-The summons which I had gotten at least two of by the time I quit are the absolutely stupidest thing I have seen in a game that I can think of.

-The Music was uninspired as hell.

The good:

-Decent graphics

-Good cinematics.

I'm not even sure I want to characterize it as a game. It was awful, just awful. And this is coming from someone who grinded the Knights of the Round table materia to max level on FF7, who thinks FF8 is one of the best games ever, and who cried a manly tear from some of the storytelling in FF9.
 

Akihiko

Raincoat Killer
Aug 21, 2008
952
0
0
SpaceMedarotterX said:
Akihiko said:
SpaceMedarotterX said:
Because it was a terrible game.

Everyone here is "Oh I'd still take it over XII" REALLY? you'd take it over the game that let you sequence break, that had an organic world that felt alive, that had an interesting but not REQUIRED programming system to make combat easier for you? Really you would look at that and then look at FFXIII's linear corridor, control removed, flat and dull world and go "Thank you I'll have XIII."?

Are you insane?!

Look neither of these games had good story telling, FFXII had pacing up the ass and a terrible handle of it's character interactions, but you know what? at least they told you the story as it progressed so you wouldn't have to read the god damn cliff notes version of world history. FFXIII doesn't even have the decency to do what X did, where in making one character able to ask the questions so it could be exposed to the audience.

I've heard all the bullshit about XII "Oh it's an offline MMO" not really unless you count AATB as an MMO, "Oh the game plays itself for you" yeah guess what that's your fault for not turning gambits off... actually hold on.

ATTENTION PEOPLE COMPLAINING ABOUT ONLY HAVING TO PRESS 'X' IN FFXIII, JUST CAUSE AUTO BATTLE IS THERE DOES NOT MEAN YOU HAVE TO USE IT. THIS DOESN'T STOP THE SYSTEM FROM BEING TERRIBLE I'M JUST POINTING OUT AN AUTO-BATTLE FEATURE DOES NOT MAKE SOMETHING BAD.

And here's the final bit, for all it's failures? XII had potential, if your brave enough to wade the murky waters of /v/ you may discover a thread dedicated to following the same constraints as the original writers yet making the plot awesome. No such thread exists for XIII because XIII has no potential, it's why the two other games in the FCN line are set in worlds entirely unlike XIII, because it was boring as shit.

So it's got a dead world, a crappy battle system, and terrible plot and characters (save Szah) and hey you can like it, but just remember some people like Sonic 06 to...
Welcome to a world where not everyone is the same as you. :)
Like I said, Some people liked this game.

Some people also think that Carl Mackek and Alfred Khan are pioneers and great people who improve the work in there line of business.

Here's the thing Aki, it doesn't matter if you have an opinion, because it could be my opinion that nuclear holocaust will be the best thing to happen to the world. And I would still be wrong. A question was asked, I responded critically and analytically (with a bit of anger) and if your only response to my post is "well that's just -like- your opinion man" then I think were done here.

And I'm not trying to fight you, don't get the wrong idea, I would enjoy nothing more than polite debate (with maybe some hyperbole) but really you haven't given me anything to work with.
I haven't bothered given detailed posts because I'm sick to death of typing them up. This is probably the 50th thread this year, and that isn't even hyperbole. If you want to find my reasons for why I find this game to be good. Please. Feel free to search through my posts for the ones which I've posted in other FFXIII threads(You can find a more recent one here [http://www.escapistmagazine.com/forums/read/9.230948-Final-Fantasy-XIII-What-Did-They-Do-Right#8073011]). Besides, even if I did bother to type up another half an hour post of why I find it to be good, it wouldn't affect your opinion one bit, so why should I even bother?

I honestly don't care if someone dislikes the game, I said that earlier in this thread. What annoys me, is when people start calling you an idiot for liking it. I'm not going to call you an idiot for not liking it. You just clearly like different things.
 

Akihiko

Raincoat Killer
Aug 21, 2008
952
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Monkeyman8 said:
hold forward to get to next battle
hold X till shit dies
repeat till boss
kill boss
goto 1
Just going to point out there. You can do that on the majority of Final Fantasy games permitting you keep your weapon upgraded. The only game that avoided it was X which required you to use certain types of attacks to beat certain normal mobs.
 

SpaceMedarotterX

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Jun 24, 2010
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Akihiko said:
Monkeyman8 said:
hold forward to get to next battle
hold X till shit dies
repeat till boss
kill boss
goto 1
Just going to point out there. You can do that on the majority of Final Fantasy games permitting you keep your weapon upgraded. The only game that avoided it was X which required you to use certain types of attacks to beat certain normal mobs.
Technically you could still brute force your way through those. And while saying that your still technically wrong because Dungeons used to require exploration, only X really didn't have them (Because I don't count the stupid cloister of trials). And yes Artificial exploration is still exploration, consider that the point of the airship/boat was that you could move onto the next plot point or you could visit places you may never come to if you just follow the plot, VI most definitely doesn't even require you to recruit anyone beyond Setzer and Edgar before you can head straight to the tower. You'll most likely lose but you can still win.
 

Akihiko

Raincoat Killer
Aug 21, 2008
952
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0
SpaceMedarotterX said:
Akihiko said:
Monkeyman8 said:
hold forward to get to next battle
hold X till shit dies
repeat till boss
kill boss
goto 1
Just going to point out there. You can do that on the majority of Final Fantasy games permitting you keep your weapon upgraded. The only game that avoided it was X which required you to use certain types of attacks to beat certain normal mobs.
Technically you could still brute force your way through those. And while saying that your still technically wrong because Dungeons used to require exploration, only X really didn't have them (Because I don't count the stupid cloister of trials). And yes Artificial exploration is still exploration, consider that the point of the airship/boat was that you could move onto the next plot point or you could visit places you may never come to if you just follow the plot, VI most definitely doesn't even require you to recruit anyone beyond Setzer and Edgar before you can head straight to the tower. You'll most likely lose but you can still win.
Certain dungeons required exploration. Majority of them were similar to X and XIII in the sense that the optional paths contained a chest, or they all came back to the main path eventually. There was some deviations from that, like the Temple of the Ancients which had some puzzles in.

From what I remembered in VI most of the time you still meet the characters on your way through, even if you don't recruit them. You don't really have to go out of your way to recruit them, the exceptions being the hidden characters, that said I haven't played through VI in years so I might have remembered wrongly. I will admit VI probably had the most side stuff. I do remember you could find optional scenes in VI regarding the character's pasts as well. Although admittedly there was optional scenes, even in XIII, if you looked for them, not many though.
 

pat34us

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Sep 18, 2010
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Well lets see,

1) The story was good until the end, the story painted you into a corner and the entire time I was thinking "how are we going to get out of this?" then the ending not only did it not explain anything it even created new questions. I hated the ending so much I put the game away and never picked it back up.

2) The battle system sucks, everyone else explained why.

3) The level and character progression was lame, you bought skills on a line.

4) Weapons upgrades were imposible without grinding for gil.



I am sure there are many, many more I am forgetting but I haven't played it since I beat it 2 weeks after launch.
 

Akihiko

Raincoat Killer
Aug 21, 2008
952
0
0
Monkeyman8 said:
Akihiko said:
Monkeyman8 said:
hold forward to get to next battle
hold X till shit dies
repeat till boss
kill boss
goto 1
Just going to point out there. You can do that on the majority of Final Fantasy games permitting you keep your weapon upgraded. The only game that avoided it was X which required you to use certain types of attacks to beat certain normal mobs.
yes you could do that in most of them, the difference is that in XIII you were required to do that for 20-30 hours, before you got a little bit of leeway in the bit city.
No you weren't? You could go into the settings and make it so it automatically selects the skill option on the battle menu at the start of the battle, meaning you could go straight in and manually select your attacks.
 

Akihiko

Raincoat Killer
Aug 21, 2008
952
0
0
Monkeyman8 said:
Akihiko said:
Monkeyman8 said:
Akihiko said:
Monkeyman8 said:
hold forward to get to next battle
hold X till shit dies
repeat till boss
kill boss
goto 1
Just going to point out there. You can do that on the majority of Final Fantasy games permitting you keep your weapon upgraded. The only game that avoided it was X which required you to use certain types of attacks to beat certain normal mobs.
yes you could do that in most of them, the difference is that in XIII you were required to do that for 20-30 hours, before you got a little bit of leeway in the bit city.
No you weren't? You could go into the settings and make it so it automatically selects the skill option on the battle menu at the start of the battle, meaning you could go straight in and manually select your attacks.
the point about hold X till dead wasn't that the combat wasn't interactive but rather that it was boring.
Yeah, but the fact of the matter is, the normal mobs in other final Fantasy games are just as boring. If you want each and every normal mob to be challenging and interesting, then you should probably go play Demon's Souls.